LOCAL_C void InitConsoleL() { // create a full screen console object CConsoleBase* console; console = Console::NewL(KTxtTitle, TSize(KConsFullScreen,KConsFullScreen)); CleanupStack::PushL(console); //Gets the size of the console TSize screenSize = console->ScreenSize(); test.Printf(_L("Screen size %d %d\r\n"),screenSize.iWidth,screenSize.iHeight); // Gets the cursor's x-position TInt x = console->WhereX(); // Gets the cursor's y-position TInt y = console->WhereY(); test_Equal(x, 0); test_Equal(y, 0); test.Printf(_L("**1** Cursor positions x: %d y: %d\r\n"),x, y); // Sets the cursor's x-position for(TInt i=0; i<4; i++) { console->SetPos(screenSize.iWidth + i); x = console->WhereX(); test_Equal(x, screenSize.iWidth -3); } test.Printf(_L("**2** Cursor positions x: %d y: %d\r\n"),x, y); // Clears the console and set cursor to position 0,0 console->ClearScreen(); test_Equal(console->WhereX(), 0); test_Equal(console->WhereY(), 0); // Sets the cursor's x-position and y-position for(TInt j=0; j<4; j++) { console->SetPos(screenSize.iWidth - j, screenSize.iHeight - j); x = console->WhereX(); y = console->WhereY(); test_Equal(x, screenSize.iWidth -3); test_Equal(y, screenSize.iHeight -3); } test.Printf(_L("**3** Cursor positions x: %d y: %d\r\n"),x, y); console->SetPos(0,0); x = console->WhereX(); y = console->WhereY(); test_Equal(x, 0); test_Equal(y, 0); test.Printf(_L("**4** Cursor positions x: %d y: %d\r\n"),x, y); console->SetPos(screenSize.iWidth/2,screenSize.iHeight/2); x = console->WhereX(); y = console->WhereY(); test.Printf(_L("**5** Cursor positions x: %d y: %d\r\n"),x, y); // Sets the percentage height of the cursor console->SetCursorHeight(50); // Gets the current cursor position relative to the console window TPoint cursorPos = console->CursorPos(); test.Printf(_L("CursorPos iX: %d iY: %d\r\n"),cursorPos.iX, cursorPos.iY); // Puts the cursor at the specified position relative // to the current cursor position TPoint relPos; relPos.iX = screenSize.iWidth/4; relPos.iY = screenSize.iHeight/4; console->SetCursorPosRel(relPos); cursorPos = console->CursorPos(); test.Printf(_L("CursorPosRel iX: %d iY: %d\r\n"),cursorPos.iX, cursorPos.iY); // Puts the cursor at the absolute position in the window cursorPos.iX = screenSize.iWidth/6; cursorPos.iY = screenSize.iHeight/6; console->SetCursorPosAbs(cursorPos); cursorPos = console->CursorPos(); test.Printf(_L("CursorPosAbs iX: %d iY: %d\r\n"),cursorPos.iX, cursorPos.iY); // Sets a new console title console->SetTitle(KTxtNewTitle); // Writes the content of the specified descriptor to the console window console->Write(KTxtWrite); cursorPos.iX = cursorPos.iX + 6; console->SetCursorPosAbs(cursorPos); // Clears the console from the current cursor position to the end of the line console->ClearToEndOfLine(); // Clears the console and set cursor to position 0,0 console->ClearScreen(); TUint keyModifiers = console->KeyModifiers(); test.Printf(_L("keyModifiers %d"),keyModifiers); TKeyCode keyCode = console->KeyCode(); ReadConsole(console); SimulateKeyPress(EStdKeyEnter); keyCode = console->Getch(); // cleanup and return CleanupStack::PopAndDestroy(); // close console }