// init level-info subsystem void LoadLevelsList(void) { CPrintF(TRANSV("Reading levels directory...\n")); // list the levels directory with subdirs CDynamicStackArray<CTFileName> afnmDir; MakeDirList(afnmDir, CTString("Levels\\"), CTString("*.wld"), DLI_RECURSIVE|DLI_SEARCHCD); // for each file in the directory for (INDEX i=0; i<afnmDir.Count(); i++) { CTFileName fnm = afnmDir[i]; CPrintF(TRANSV(" file '%s' : "), (const char *)fnm); // try to load its info, and if valid CLevelInfo li; if (GetLevelInfo(li, fnm)) { CPrintF(TRANSV("'%s' spawn=0x%08x\n"), (const char *) li.li_strName, li.li_ulSpawnFlags); // create new info for that file CLevelInfo *pliNew = new CLevelInfo; *pliNew = li; // add it to list of all levels _lhAllLevels.AddTail(pliNew->li_lnNode); } else { CPrintF(TRANSV("invalid level\n")); } } // sort the list _lhAllLevels.Sort(qsort_CompareLevels, _offsetof(CLevelInfo, li_lnNode)); }
extern BOOL FileMatchesList(CDynamicStackArray<CTFileName> &afnm, const CTFileName &fnm) { for(INDEX i=0; i<afnm.Count(); i++) { if (fnm.Matches(afnm[i]) || fnm.HasPrefix(afnm[i])) { return TRUE; } } return FALSE; }
static INDEX GetNumberOfActiveEntries(void) { INDEX ctActive = 0; for(INDEX ice=0; ice<_aceEntries.Count(); ice++) { if (_aceEntries[ice].ce_bActive) { ctActive++; } } return ctActive; }
// dump list of all active files to the stream void CRCT_MakeFileList_t(CTStream &strmFiles) // throw char * { // save number of active entries INDEX ctActive = GetNumberOfActiveEntries(); strmFiles<<ctActive; // for each active entry for(INDEX ice=0; ice<_aceEntries.Count(); ice++) { CCRCEntry &ce = _aceEntries[ice]; if (!ce.ce_bActive) { continue; } // save name to stream strmFiles<<(CTString&)ce.ce_fnmFile; } }
void CDlgClient::OnShowWindow(BOOL bShow, UINT nStatus) { CComboBox *cbShader = ((CComboBox*)GetDlgItem(IDC_CB_SHADER)); if((bShow==TRUE) && (cbShader!=NULL)) { // read all shaders files CDynamicStackArray<CTFileName> afnShaders; MakeDirList( afnShaders, CTString("Shaders\\"), "*.sha", 0); cbShader->ResetContent(); for(INDEX ifn=0; ifn<afnShaders.Count(); ifn++) { CTFileName fnShader = afnShaders[ifn]; cbShader->AddString(CString(fnShader.FileName())); } } CDialog::OnShowWindow(bShow, nStatus); }
// reset all files to not active void CRCT_ResetActiveList(void) { for(INDEX ice=0; ice<_aceEntries.Count(); ice++) { _aceEntries[ice].ce_bActive = FALSE; } }
// make a list of all files in a directory ENGINE_API void MakeDirList( CDynamicStackArray<CTFileName> &afnmDir, const CTFileName &fnmDir, const CTString &strPattern, ULONG ulFlags) { afnmDir.PopAll(); BOOL bRecursive = ulFlags&DLI_RECURSIVE; BOOL bSearchCD = ulFlags&DLI_SEARCHCD; // make one temporary array CDynamicStackArray<CTFileName> afnm; if (_fnmMod!="") { FillDirList_internal(_fnmApplicationPath, afnm, fnmDir, strPattern, bRecursive, &_afnmBaseBrowseInc, &_afnmBaseBrowseExc); if (bSearchCD) { FillDirList_internal(_fnmCDPath, afnm, fnmDir, strPattern, bRecursive, &_afnmBaseBrowseInc, &_afnmBaseBrowseExc); } FillDirList_internal(_fnmApplicationPath+_fnmMod, afnm, fnmDir, strPattern, bRecursive, NULL, NULL); } else { FillDirList_internal(_fnmApplicationPath, afnm, fnmDir, strPattern, bRecursive, NULL, NULL); if (bSearchCD) { FillDirList_internal(_fnmCDPath, afnm, fnmDir, strPattern, bRecursive, NULL, NULL); } } // for each file in zip archives CTString strDirPattern = fnmDir; INDEX ctFilesInZips = UNZIPGetFileCount(); for(INDEX iFileInZip=0; iFileInZip<ctFilesInZips; iFileInZip++) { const CTFileName &fnm = UNZIPGetFileAtIndex(iFileInZip); // if not in this dir, skip it if (bRecursive) { if (!fnm.HasPrefix(strDirPattern)) { continue; } } else { if (fnm.FileDir()!=fnmDir) { continue; } } // if doesn't match pattern if (strPattern!="" && !fnm.Matches(strPattern)) { // skip it continue; } // if mod is active, and the file is not in mod if (_fnmMod!="" && !UNZIPIsFileAtIndexMod(iFileInZip)) { // if it doesn't match base browse path if ( !FileMatchesList(_afnmBaseBrowseInc, fnm) || FileMatchesList(_afnmBaseBrowseExc, fnm) ) { // skip it continue; } } // add that file afnm.Push() = fnm; } // if no files if (afnm.Count()==0) { // don't check for duplicates return; } // resort the array qsort(afnm.da_Pointers, afnm.Count(), sizeof(void*), qsort_CompareCTFileName); // for each file INDEX ctFiles = afnm.Count(); for (INDEX iFile=0; iFile<ctFiles; iFile++) { // if not same as last one if (iFile==0 || afnm[iFile]!=afnm[iFile-1]) { // copy over to final array afnmDir.Push() = afnm[iFile]; } } }