//
// AssessPosition()
//
// fill in some shortcut variables
//
void CPlayEngine::AssessPosition()
{
	CEasyBDoc* pDoc = pDOC;
	m_nRound = pDoc->GetNumTricksPlayed();
	m_numCardsPlayed = pDoc->GetNumCardsPlayedInRound();
	if (m_numCardsPlayed > 0)
	{
		m_nRoundLead = pDoc->GetRoundLead();
		m_pLeadCard = pDoc->GetCurrentTrickCard(m_nRoundLead);
		m_nLeadSuit = m_pLeadCard->GetSuit();
		m_nLeadFaceValue = m_pLeadCard->GetFaceValue();
	}
	else
	{
		m_nRoundLead = -1;
		m_pLeadCard = NULL;
		m_nLeadSuit = NONE;
		m_nLeadFaceValue = -1;
	}
	//

}