//--------------------------------------------------- // leagueJoinProposal : //--------------------------------------------------- void CTeamManager::joinLeagueProposal( CCharacter * leader, const CEntityId &targetId) { //check already done nlassert(leader); const NLMISC::CEntityId &leaderId = leader->getId(); if (targetId == leaderId ) { CCharacter::sendDynamicSystemMessage( leader->getId(),"INVALID_LEAGUE_TARGET" ); return; } // get targeted player CCharacter *invitedPlayer = PlayerManager.getOnlineChar( targetId ); if ( invitedPlayer == NULL ) { CCharacter::sendDynamicSystemMessage( leader->getId(),"INVALID_LEAGUE_TARGET" ); return; } // god player are forbidden to team if (leader->godMode() || invitedPlayer->godMode()) { nlwarning("<CTeamManager joinLeagueProposal> Player %s invited %s, but at least on of them is god, forbidden", leaderId.toString().c_str(), targetId.toString().c_str()); CCharacter::sendDynamicSystemMessage( leader->getId(),"TEAM_GOD_FORBIDDEN" ); return; } TInviteRetCode code = isLeagueInvitableBy(invitedPlayer,leader); if ( code == AlreadyInvited ) { CCharacter::sendDynamicSystemMessage( leader->getId(),"LEAGUE_ALREADY_INVITED" ); return; } else if ( code == AlreadyInLeague ) { CTeam * team = getRealTeam( invitedPlayer->getTeamId() ); CCharacter::sendDynamicSystemMessage( leader->getId(),"LEAGUE_ALREADY_IN_LEAGUE" ); return; } else if ( code == NotLeader ) { CTeam * team = getRealTeam( invitedPlayer->getTeamId() ); joinLeagueProposal(leader, team->getLeader()); return; } else if ( code == CantInvite ) { CCharacter::sendDynamicSystemMessage( leader->getId(),"LEAGUE_INVITOR_NOT_LEADER" ); return; } /// the invitor must not be in the ignore list of the target if(invitedPlayer->hasInIgnoreList(leaderId)) { SM_STATIC_PARAMS_1( params1, STRING_MANAGER::player ); params1[0].setEIdAIAlias( targetId, CAIAliasTranslator::getInstance()->getAIAlias( targetId) ); // Use the standard "player declines your offer". Don't use specific message because // maybe not a good idea to inform a player that someone ignores him CCharacter::sendDynamicSystemMessage( leaderId, "TEAM_DECLINE", params1 ); return; } //set the target's invitor invitedPlayer->setLeagueInvitor(leaderId); CEntityId msgTargetEId = targetId; //send the appropriate string to the client SM_STATIC_PARAMS_1(params, STRING_MANAGER::player); params[0].setEIdAIAlias( leaderId, CAIAliasTranslator::getInstance()->getAIAlias(leaderId) ); uint32 txt = STRING_MANAGER::sendStringToClient(TheDataset.getDataSetRow(targetId), "LEAGUE_PROPOSAL", params ); CMessage msgout( "IMPULSION_ID" ); msgout.serial( const_cast<CEntityId&>(msgTargetEId) ); CBitMemStream bms; nlverify ( GenericMsgManager.pushNameToStream( "PVP_CHALLENGE:INVITATION", bms) ); bms.serial( txt ); msgout.serialBufferWithSize((uint8*)bms.buffer(), bms.length()); sendMessageViaMirror( NLNET::TServiceId(msgTargetEId.getDynamicId()), msgout ); params[0].setEIdAIAlias( targetId, CAIAliasTranslator::getInstance()->getAIAlias( targetId ) ); PHRASE_UTILITIES::sendDynamicSystemMessage(leader->getEntityRowId(), "LEAGUE_INVITE", params); leader->updateTarget(); }
//--------------------------------------------------- // joinProposal : //--------------------------------------------------- void CTeamManager::joinProposal( CCharacter * leader, const CEntityId &targetId) { //check already done nlassert(leader); const NLMISC::CEntityId &leaderId = leader->getId(); if (targetId == leaderId ) { nlwarning("<CTeamManager joinProposal> Player %s invited himself in his team, cancel", leaderId.toString().c_str() ); return; } // get targeted player CCharacter *invitedPlayer = PlayerManager.getOnlineChar( targetId ); if ( invitedPlayer == NULL ) { CCharacter::sendDynamicSystemMessage( leader->getId(),"INVALID_LEAGUE_TARGET" ); return; } // god player are forbidden to team if (leader->godMode() || invitedPlayer->godMode()) { nlwarning("<CTeamManager joinProposal> Player %s invited %s, but at least on of them is god, forbidden", leaderId.toString().c_str(), targetId.toString().c_str()); CCharacter::sendDynamicSystemMessage( leader->getId(),"TEAM_GOD_FORBIDDEN" ); return; } TInviteRetCode code = isInvitableBy(invitedPlayer,leader); if ( code == AlreadyInvited ) { CCharacter::sendDynamicSystemMessage( leader->getId(),"TEAM_ALREADY_INVITED" ); return; } else if ( code == AlreadyInTeam ) { CCharacter::sendDynamicSystemMessage( leader->getId(),"TEAM_TARGET_ALREADY_IN_TEAM" ); return; } else if ( code == CantInviteEnemy ) { CCharacter::sendDynamicSystemMessage( leader->getId(),"TEAM_CANT_INVITE_ENEMY" ); return; } else if ( code == CantInvite ) { CCharacter::sendDynamicSystemMessage( leader->getId(),"TEAM_CANT_INVITE" ); return; } /// the invitor must not be in the ignore list of the target if(invitedPlayer->hasInIgnoreList(leaderId)) { SM_STATIC_PARAMS_1( params1, STRING_MANAGER::player ); params1[0].setEIdAIAlias( targetId, CAIAliasTranslator::getInstance()->getAIAlias( targetId) ); // Use the standard "player declines your offer". Don't use specific message because // maybe not a good idea to inform a player that someone ignores him CCharacter::sendDynamicSystemMessage( leaderId, "TEAM_DECLINE", params1 ); return; } //set the target's invitor invitedPlayer->setTeamInvitor(leaderId); //send the appropriate string to the client SM_STATIC_PARAMS_1(params, STRING_MANAGER::player); params[0].setEIdAIAlias( leaderId, CAIAliasTranslator::getInstance()->getAIAlias( leaderId ) ); uint32 strId = STRING_MANAGER::sendStringToClient(TheDataset.getDataSetRow(targetId),"TEAM_PROPOSAL", params); //send the invitation msg to the target, with the id of the built string CMessage msgout( "IMPULSION_ID" ); CBitMemStream bms; CEntityId targetIdToSerial = targetId; msgout.serial( targetIdToSerial ); if ( ! GenericMsgManager.pushNameToStream( "TEAM:INVITATION", bms) ) { nlwarning("<CTeamManager joinProposal> Msg name TEAM:INVITATION not found"); return; } bms.serial(strId); msgout.serialBufferWithSize((uint8*)bms.buffer(), bms.length()); sendMessageViaMirror( NLNET::TServiceId(targetId.getDynamicId()), msgout ); // TVectorParamCheck params; // params.resize(1); // inform the team leader // params[0].Type = STRING_MANAGER::player; params[0].setEIdAIAlias( targetId, CAIAliasTranslator::getInstance()->getAIAlias( targetId ) ); PHRASE_UTILITIES::sendDynamicSystemMessage(leader->getEntityRowId(), "TEAM_INVITE", params); leader->updateTarget(); } // joinProposal //