static Optional<InstantiatedValue> getNodeBelow(const CFLGraph &Graph,
                                                InstantiatedValue V) {
  auto NodeBelow = InstantiatedValue{V.Val, V.DerefLevel + 1};
  if (Graph.getNode(NodeBelow))
    return NodeBelow;
  return None;
}
static void processWorkListItem(const WorkListItem &Item, const CFLGraph &Graph,
                                ReachabilitySet &ReachSet, AliasMemSet &MemSet,
                                std::vector<WorkListItem> &WorkList) {
  auto FromNode = Item.From;
  auto ToNode = Item.To;

  auto NodeInfo = Graph.getNode(ToNode);
  assert(NodeInfo != nullptr);

  // TODO: propagate field offsets

  // FIXME: Here is a neat trick we can do: since both ReachSet and MemSet holds
  // relations that are symmetric, we could actually cut the storage by half by
  // sorting FromNode and ToNode before insertion happens.

  // The newly added value alias pair may potentially generate more memory
  // alias pairs. Check for them here.
  auto FromNodeBelow = getNodeBelow(Graph, FromNode);
  auto ToNodeBelow = getNodeBelow(Graph, ToNode);
  if (FromNodeBelow && ToNodeBelow &&
      MemSet.insert(*FromNodeBelow, *ToNodeBelow)) {
    propagate(*FromNodeBelow, *ToNodeBelow,
              MatchState::FlowFromMemAliasNoReadWrite, ReachSet, WorkList);
    for (const auto &Mapping : ReachSet.reachableValueAliases(*FromNodeBelow)) {
      auto Src = Mapping.first;
      auto MemAliasPropagate = [&](MatchState FromState, MatchState ToState) {
        if (Mapping.second.test(static_cast<size_t>(FromState)))
          propagate(Src, *ToNodeBelow, ToState, ReachSet, WorkList);
      };

      MemAliasPropagate(MatchState::FlowFromReadOnly,
                        MatchState::FlowFromMemAliasReadOnly);
      MemAliasPropagate(MatchState::FlowToWriteOnly,
                        MatchState::FlowToMemAliasWriteOnly);
      MemAliasPropagate(MatchState::FlowToReadWrite,
                        MatchState::FlowToMemAliasReadWrite);
    }
  }

  // This is the core of the state machine walking algorithm. We expand ReachSet
  // based on which state we are at (which in turn dictates what edges we
  // should examine)
  // From a high-level point of view, the state machine here guarantees two
  // properties:
  // - If *X and *Y are memory aliases, then X and Y are value aliases
  // - If Y is an alias of X, then reverse assignment edges (if there is any)
  // should precede any assignment edges on the path from X to Y.
  auto NextAssignState = [&](MatchState State) {
    for (const auto &AssignEdge : NodeInfo->Edges)
      propagate(FromNode, AssignEdge.Other, State, ReachSet, WorkList);
  };
  auto NextRevAssignState = [&](MatchState State) {
    for (const auto &RevAssignEdge : NodeInfo->ReverseEdges)
      propagate(FromNode, RevAssignEdge.Other, State, ReachSet, WorkList);
  };
  auto NextMemState = [&](MatchState State) {
    if (auto AliasSet = MemSet.getMemoryAliases(ToNode)) {
      for (const auto &MemAlias : *AliasSet)
        propagate(FromNode, MemAlias, State, ReachSet, WorkList);
    }
  };

  switch (Item.State) {
  case MatchState::FlowFromReadOnly:
    NextRevAssignState(MatchState::FlowFromReadOnly);
    NextAssignState(MatchState::FlowToReadWrite);
    NextMemState(MatchState::FlowFromMemAliasReadOnly);
    break;

  case MatchState::FlowFromMemAliasNoReadWrite:
    NextRevAssignState(MatchState::FlowFromReadOnly);
    NextAssignState(MatchState::FlowToWriteOnly);
    break;

  case MatchState::FlowFromMemAliasReadOnly:
    NextRevAssignState(MatchState::FlowFromReadOnly);
    NextAssignState(MatchState::FlowToReadWrite);
    break;

  case MatchState::FlowToWriteOnly:
    NextAssignState(MatchState::FlowToWriteOnly);
    NextMemState(MatchState::FlowToMemAliasWriteOnly);
    break;

  case MatchState::FlowToReadWrite:
    NextAssignState(MatchState::FlowToReadWrite);
    NextMemState(MatchState::FlowToMemAliasReadWrite);
    break;

  case MatchState::FlowToMemAliasWriteOnly:
    NextAssignState(MatchState::FlowToWriteOnly);
    break;

  case MatchState::FlowToMemAliasReadWrite:
    NextAssignState(MatchState::FlowToReadWrite);
    break;
  }
}