bool AuctionGoodsInfo::SaveToFile(CFileStream &file)
{
    if (0 == m_uSerializeID || m_uAddPercent > 100 || !m_cGoodsInfo.SaveToFile(file))
        return false;

    file.WriteUShort(m_uSerializeID);
    file.WriteUShort(m_uAddPercent);
    file.WriteUInt(m_uMinAdd);
    file.WriteFloat(m_fCountDown);
    file.WriteUInt(m_uCurPrice);
    file.WriteUInt(m_uRoleID);
    file.WriteString2(m_strRoleName);

    return true;
}
Exemple #2
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bool CParcloseConfig::Save(CFileStream&file)
{
    file.WriteUInt( m_nParcloseID );
    file.WriteUShort((unsigned short)m_strParcloseName.size());
    file.WriteString(m_strParcloseName);

    file.WriteUInt( m_nBeginStoryID );
    file.WriteUInt( m_nEndStoryID );
    file.WriteUInt( m_nCostCrystal );
    file.WriteUInt( m_nSceneID );
    file.WriteUInt( m_nMusicID );

    file.WriteUShort((unsigned short)m_strMusicName.size());
    file.WriteString(m_strMusicName);

    file.WriteUInt( m_nMusicMode );
    file.WriteUInt( m_nMusicLevel );
    file.WriteFloat(m_fPosX);
    file.WriteFloat(m_fPosY);

    file.WriteUShort( (unsigned short)m_Targets.size() );
    for ( size_t i = 0; i < m_Targets.size(); ++i)
    {
        file.WriteUInt( m_Targets[i]);
    }

    file.WriteUShort( (unsigned short)m_BossIDList.size() );
    for ( size_t i = 0; i < m_BossIDList.size(); ++i)
    {
        file.WriteUInt( m_BossIDList[i]);
    }

    file.WriteUShort( (unsigned short)m_BossScoreList.size() );
    for ( size_t i = 0; i < m_BossScoreList.size(); ++i)
    {
        file.WriteUInt( m_BossScoreList[i].m_nMinScore );
        file.WriteUInt( m_BossScoreList[i].m_nMaxScore );
    }

    file.WriteUInt(m_nDailyQuickFinishNum);
    return true;
}