Exemple #1
0
void CGUIDialogSlider::ShowAndGetInput(const CStdString &label, float value, float min, float delta, float max, ISliderCallback *callback, void *callbackData)
{
  // grab the slider dialog
  CGUIDialogSlider *slider = (CGUIDialogSlider *)g_windowManager.GetWindow(WINDOW_DIALOG_SLIDER);
  if (!slider)
    return;

  // set the label and value
  slider->Initialize();
  slider->SetSlider(label, value, min, delta, max, callback, callbackData);
  slider->DoModal();
}
Exemple #2
0
void CGUIDialogSlider::Display(int label, float value, float min, float delta, float max, ISliderCallback *callback)
{
  // grab the slider dialog
  CGUIDialogSlider *slider = (CGUIDialogSlider *)g_windowManager.GetWindow(WINDOW_DIALOG_SLIDER);
  if (!slider)
    return;

  // set the label and value
  slider->Initialize();
  slider->SetAutoClose(1000);
  slider->SetSlider(g_localizeStrings.Get(label), value, min, delta, max, callback, NULL);
  slider->Show();
}
Exemple #3
0
void CGUIDialogSlider::ShowAndGetInput(const std::string &label, float value, float min, float delta, float max, ISliderCallback *callback, void *callbackData)
{
  // grab the slider dialog
  CGUIDialogSlider *slider = CServiceBroker::GetGUI()->GetWindowManager().GetWindow<CGUIDialogSlider>(WINDOW_DIALOG_SLIDER);
  if (!slider)
    return;

  // set the label and value
  slider->Initialize();
  slider->SetSlider(label, value, min, delta, max, callback, callbackData);
  slider->SetModalityType(DialogModalityType::MODAL);
  slider->Open();
}
Exemple #4
0
void CGUIDialogSlider::Display(int label, float value, float min, float delta, float max, ISliderCallback *callback)
{
  // grab the slider dialog
  CGUIDialogSlider *slider = CServiceBroker::GetGUI()->GetWindowManager().GetWindow<CGUIDialogSlider>(WINDOW_DIALOG_SLIDER);
  if (!slider)
    return;

  // set the label and value
  slider->Initialize();
  slider->SetAutoClose(1000);
  slider->SetSlider(g_localizeStrings.Get(label), value, min, delta, max, callback, NULL);
  slider->SetModalityType(DialogModalityType::MODELESS);
  slider->Open();
}
bool CGUIWindowFullScreen::OnMessage(CGUIMessage& message)
{
  switch (message.GetMessage())
  {
  case GUI_MSG_WINDOW_INIT:
    {
      // check whether we've come back here from a window during which time we've actually
      // stopped playing videos
      if (message.GetParam1() == WINDOW_INVALID && !g_application.IsPlayingVideo())
      { // why are we here if nothing is playing???
        g_windowManager.PreviousWindow();
        return true;
      }
      g_infoManager.SetShowInfo(false);
      g_infoManager.SetShowCodec(false);
      m_bShowCurrentTime = false;
      m_bGroupSelectShow = false;
      g_infoManager.SetDisplayAfterSeek(0); // Make sure display after seek is off.

      // switch resolution
      g_graphicsContext.SetFullScreenVideo(true);

#ifdef HAS_VIDEO_PLAYBACK
      // make sure renderer is uptospeed
      g_renderManager.Update(false);
#endif
      // now call the base class to load our windows
      CGUIWindow::OnMessage(message);

      m_bShowViewModeInfo = false;

      if (CUtil::IsUsingTTFSubtitles())
      {
        CSingleLock lock (m_fontLock);

        CStdString fontPath = "special://xbmc/media/Fonts/";
        fontPath += g_guiSettings.GetString("subtitles.font");

        // We scale based on PAL4x3 - this at least ensures all sizing is constant across resolutions.
        RESOLUTION_INFO pal(720, 576, 0);
        CGUIFont *subFont = g_fontManager.LoadTTF("__subtitle__", fontPath, color[g_guiSettings.GetInt("subtitles.color")], 0, g_guiSettings.GetInt("subtitles.height"), g_guiSettings.GetInt("subtitles.style"), false, 1.0f, 1.0f, &pal, true);
        CGUIFont *borderFont = g_fontManager.LoadTTF("__subtitleborder__", fontPath, 0xFF000000, 0, g_guiSettings.GetInt("subtitles.height"), g_guiSettings.GetInt("subtitles.style"), true, 1.0f, 1.0f, &pal, true);
        if (!subFont || !borderFont)
          CLog::Log(LOGERROR, "CGUIWindowFullScreen::OnMessage(WINDOW_INIT) - Unable to load subtitle font");
        else
          m_subsLayout = new CGUITextLayout(subFont, true, 0, borderFont);
      }
      else
        m_subsLayout = NULL;

      return true;
    }
  case GUI_MSG_WINDOW_DEINIT:
    {
      CGUIWindow::OnMessage(message);

      CGUIDialog *pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_OSD_TELETEXT);
      if (pDialog) pDialog->Close(true);
      CGUIDialogSlider *slider = (CGUIDialogSlider *)g_windowManager.GetWindow(WINDOW_DIALOG_SLIDER);
      if (slider) slider->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_VIDEO_OSD);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_FULLSCREEN_INFO);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_PVR_OSD_CHANNELS);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_PVR_OSD_GUIDE);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_PVR_OSD_DIRECTOR);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_PVR_OSD_CUTTER);
      if (pDialog) pDialog->Close(true);

      FreeResources(true);

      CSingleLock lock (g_graphicsContext);
      g_graphicsContext.SetFullScreenVideo(false);
      lock.Leave();

#ifdef HAS_VIDEO_PLAYBACK
      // make sure renderer is uptospeed
      g_renderManager.Update(false);
#endif

      CSingleLock lockFont(m_fontLock);
      if (m_subsLayout)
      {
        g_fontManager.Unload("__subtitle__");
        g_fontManager.Unload("__subtitleborder__");
        delete m_subsLayout;
        m_subsLayout = NULL;
      }

      return true;
    }
  case GUI_MSG_CLICKED:
    {
      unsigned int iControl = message.GetSenderId();
      if (iControl == CONTROL_GROUP_CHOOSER && g_PVRManager.IsStarted())
      {
        // Get the currently selected label of the Select button
        CGUIMessage msg(GUI_MSG_ITEM_SELECTED, GetID(), iControl);
        OnMessage(msg);
        CStdString strLabel = msg.GetLabel();

        CPVRChannelPtr playingChannel;
        if (g_PVRManager.GetCurrentChannel(playingChannel))
        {
          CPVRChannelGroupPtr selectedGroup = g_PVRChannelGroups->Get(playingChannel->IsRadio())->GetByName(strLabel);
          if (selectedGroup)
          {
            g_PVRManager.SetPlayingGroup(selectedGroup);
            CLog::Log(LOGDEBUG, "%s - switched to group '%s'", __FUNCTION__, selectedGroup->GroupName().c_str());

            if (!selectedGroup->IsGroupMember(*playingChannel))
            {
              CLog::Log(LOGDEBUG, "%s - channel '%s' is not a member of '%s', switching to channel 1 of the new group",
                  __FUNCTION__, playingChannel->ChannelName().c_str(), selectedGroup->GroupName().c_str());
              CFileItemPtr switchChannel = selectedGroup->GetByChannelNumber(1);

              if (switchChannel && switchChannel->HasPVRChannelInfoTag())
                OnAction(CAction(ACTION_CHANNEL_SWITCH, (float) switchChannel->GetPVRChannelInfoTag()->ChannelNumber()));
              else
              {
                CLog::Log(LOGERROR, "%s - cannot find channel '1' in group %s", __FUNCTION__, selectedGroup->GroupName().c_str());
                CApplicationMessenger::Get().MediaStop(false);
              }
            }
          }
          else
          {
            CLog::Log(LOGERROR, "%s - could not switch to group '%s'", __FUNCTION__, selectedGroup->GroupName().c_str());
            CApplicationMessenger::Get().MediaStop(false);
          }
        }
        else
        {
          CLog::Log(LOGERROR, "%s - cannot find the current channel", __FUNCTION__);
          CApplicationMessenger::Get().MediaStop(false);
        }

        // hide the control and reset focus
        m_bGroupSelectShow = false;
        SET_CONTROL_HIDDEN(CONTROL_GROUP_CHOOSER);
//      SET_CONTROL_FOCUS(0, 0);

        return true;
      }
      break;
    }
  case GUI_MSG_SETFOCUS:
  case GUI_MSG_LOSTFOCUS:
    if (message.GetSenderId() != WINDOW_FULLSCREEN_VIDEO) return true;
    break;
  }

  return CGUIWindow::OnMessage(message);
}
bool CGUIWindowFullScreen::OnMessage(CGUIMessage& message)
{
  switch (message.GetMessage())
  {
  case GUI_MSG_WINDOW_INIT:
    {
      // check whether we've come back here from a window during which time we've actually
      // stopped playing videos
      if (message.GetParam1() == WINDOW_INVALID && !g_application.IsPlayingVideo())
      { // why are we here if nothing is playing???
        g_windowManager.PreviousWindow();
        return true;
      }
      g_infoManager.SetShowInfo(false);
      g_infoManager.SetShowCodec(false);
      m_bShowCurrentTime = false;
      g_infoManager.SetDisplayAfterSeek(0); // Make sure display after seek is off.

      // switch resolution
      g_graphicsContext.SetFullScreenVideo(true);

#ifdef HAS_VIDEO_PLAYBACK
      // make sure renderer is uptospeed
      g_renderManager.Update(false);
#endif
      // now call the base class to load our windows
      CGUIWindow::OnMessage(message);

      m_bShowViewModeInfo = false;

      if (CUtil::IsUsingTTFSubtitles())
      {
        CSingleLock lock (m_fontLock);

        CStdString fontPath = "special://xbmc/media/Fonts/";
        fontPath += g_guiSettings.GetString("subtitles.font");

        // We scale based on PAL4x3 - this at least ensures all sizing is constant across resolutions.
        RESOLUTION_INFO pal(720, 576, 0);
        CGUIFont *subFont = g_fontManager.LoadTTF("__subtitle__", fontPath, color[g_guiSettings.GetInt("subtitles.color")], 0, g_guiSettings.GetInt("subtitles.height"), g_guiSettings.GetInt("subtitles.style"), false, 1.0f, 1.0f, &pal, true);
        CGUIFont *borderFont = g_fontManager.LoadTTF("__subtitleborder__", fontPath, 0xFF000000, 0, g_guiSettings.GetInt("subtitles.height"), g_guiSettings.GetInt("subtitles.style"), true, 1.0f, 1.0f, &pal, true);
        if (!subFont || !borderFont)
          CLog::Log(LOGERROR, "CGUIWindowFullScreen::OnMessage(WINDOW_INIT) - Unable to load subtitle font");
        else
          m_subsLayout = new CGUITextLayout(subFont, true, 0, borderFont);
      }
      else
        m_subsLayout = NULL;

      return true;
    }
  case GUI_MSG_WINDOW_DEINIT:
    {
      CGUIWindow::OnMessage(message);

      CGUIDialog *pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_OSD_TELETEXT);
      if (pDialog) pDialog->Close(true);
      CGUIDialogSlider *slider = (CGUIDialogSlider *)g_windowManager.GetWindow(WINDOW_DIALOG_SLIDER);
      if (slider) slider->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_VIDEO_OSD);
      if (pDialog) pDialog->Close(true);
      pDialog = (CGUIDialog *)g_windowManager.GetWindow(WINDOW_DIALOG_FULLSCREEN_INFO);
      if (pDialog) pDialog->Close(true);

      FreeResources(true);

      CSingleLock lock (g_graphicsContext);
      g_graphicsContext.SetFullScreenVideo(false);
      lock.Leave();

#ifdef HAS_VIDEO_PLAYBACK
      // make sure renderer is uptospeed
      g_renderManager.Update(false);
#endif

      CSingleLock lockFont(m_fontLock);
      if (m_subsLayout)
      {
        g_fontManager.Unload("__subtitle__");
        g_fontManager.Unload("__subtitleborder__");
        delete m_subsLayout;
        m_subsLayout = NULL;
      }

      return true;
    }
  case GUI_MSG_SETFOCUS:
  case GUI_MSG_LOSTFOCUS:
    if (message.GetSenderId() != WINDOW_FULLSCREEN_VIDEO) return true;
    break;
  }

  return CGUIWindow::OnMessage(message);
}