void CGUIWindowFullScreen::OnWindowLoaded()
{
  CGUIWindow::OnWindowLoaded();

  CGUIProgressControl* pProgress = (CGUIProgressControl*)GetControl(CONTROL_PROGRESS);
  if(pProgress)
  {
    if( pProgress->GetInfo() == 0 || pProgress->GetVisibleCondition() == 0)
    {
      pProgress->SetInfo(PLAYER_PROGRESS);
      pProgress->SetVisibleCondition(PLAYER_DISPLAY_AFTER_SEEK, false);
      pProgress->SetVisible(true);
    }
  }

  CGUILabelControl* pLabel = (CGUILabelControl*)GetControl(LABEL_BUFFERING);
  if(pLabel && pLabel->GetVisibleCondition() == 0)
  {
    pLabel->SetVisibleCondition(PLAYER_CACHING, false);
    pLabel->SetVisible(true);
  }

  pLabel = (CGUILabelControl*)GetControl(LABEL_CURRENT_TIME);
  if(pLabel && pLabel->GetVisibleCondition() == 0)
  {
    pLabel->SetVisibleCondition(PLAYER_DISPLAY_AFTER_SEEK, false);
    pLabel->SetVisible(true);
    pLabel->SetLabel("$INFO(VIDEOPLAYER.TIME) / $INFO(VIDEOPLAYER.DURATION)");
  }
}
void CGUIWindowFullScreen::OnWindowLoaded()
{
  CGUIWindow::OnWindowLoaded();
  // override the clear colour - we must never clear fullscreen
  m_clearBackground = 0;

  CGUIProgressControl* pProgress = (CGUIProgressControl*)GetControl(CONTROL_PROGRESS);
  if(pProgress)
  {
    if( pProgress->GetInfo() == 0 || pProgress->GetVisibleCondition() == 0)
    {
      pProgress->SetInfo(PLAYER_PROGRESS);
      pProgress->SetVisibleCondition("player.displayafterseek");
      pProgress->SetVisible(true);
    }
  }

  CGUILabelControl* pLabel = (CGUILabelControl*)GetControl(LABEL_BUFFERING);
  if(pLabel && pLabel->GetVisibleCondition() == 0)
  {
    pLabel->SetVisibleCondition("player.caching");
    pLabel->SetVisible(true);
  }

  pLabel = (CGUILabelControl*)GetControl(LABEL_CURRENT_TIME);
  if(pLabel && pLabel->GetVisibleCondition() == 0)
  {
    pLabel->SetVisibleCondition("player.displayafterseek");
    pLabel->SetVisible(true);
    pLabel->SetLabel("$INFO(VIDEOPLAYER.TIME) / $INFO(VIDEOPLAYER.DURATION)");
  }
  m_showCodec.Parse("player.showcodec", GetID());
}
Exemple #3
0
void CGUIWindowFullScreen::OnWindowLoaded()
{
  CGUIWindow::OnWindowLoaded();
  // override the clear colour - we must never clear fullscreen
  m_clearBackground = 0;

  CGUIProgressControl* pProgress = (CGUIProgressControl*)GetControl(CONTROL_PROGRESS);
  if(pProgress)
  {
    if( pProgress->GetInfo() == 0 || pProgress->GetVisibleCondition() == 0)
    {
      pProgress->SetInfo(PLAYER_PROGRESS);
      pProgress->SetVisibleCondition(PLAYER_DISPLAY_AFTER_SEEK, false);
      pProgress->SetVisible(true);
    }
  }

  CGUILabelControl* pLabel = (CGUILabelControl*)GetControl(LABEL_BUFFERING);
  if(pLabel && pLabel->GetVisibleCondition() == 0)
  {
    pLabel->SetVisibleCondition(PLAYER_CACHING, false);
    pLabel->SetVisible(true);
  }

  pLabel = (CGUILabelControl*)GetControl(LABEL_CURRENT_TIME);
  if(pLabel && pLabel->GetVisibleCondition() == 0)
  {
    pLabel->SetVisibleCondition(PLAYER_DISPLAY_AFTER_SEEK, false);
    pLabel->SetVisible(true);
    pLabel->SetLabel("$INFO(VIDEOPLAYER.TIME) / $INFO(VIDEOPLAYER.DURATION)");
  }

  FillInTVGroups();
}