void CGUIWindowSettingsScreenCalibration::UpdateFromControl(int iControl)
{
  CStdString strStatus;
  if (iControl == CONTROL_PIXEL_RATIO)
  {
    CGUIResizeControl *pControl = (CGUIResizeControl*)GetControl(CONTROL_PIXEL_RATIO);
    if (pControl)
    {
      float fWidth = (float)pControl->GetWidth();
      float fHeight = (float)pControl->GetHeight();
      g_settings.m_ResInfo[m_Res[m_iCurRes]].fPixelRatio = fHeight / fWidth;
      // recenter our control...
      pControl->SetPosition((g_settings.m_ResInfo[m_Res[m_iCurRes]].iWidth - pControl->GetWidth()) / 2,
                            (g_settings.m_ResInfo[m_Res[m_iCurRes]].iHeight - pControl->GetHeight()) / 2);
      strStatus.Format("%s (%5.3f)", g_localizeStrings.Get(275).c_str(), g_settings.m_ResInfo[m_Res[m_iCurRes]].fPixelRatio);
      SET_CONTROL_LABEL(CONTROL_LABEL_ROW2, 278);
    }
  }
  else
  {
    CGUIMoverControl *pControl = (CGUIMoverControl*)GetControl(iControl);
    if (pControl)
    {
      switch (iControl)
      {
      case CONTROL_TOP_LEFT:
        {
          g_settings.m_ResInfo[m_Res[m_iCurRes]].Overscan.left = pControl->GetXLocation();
          g_settings.m_ResInfo[m_Res[m_iCurRes]].Overscan.top = pControl->GetYLocation();
          strStatus.Format("%s (%i,%i)", g_localizeStrings.Get(272).c_str(), pControl->GetXLocation(), pControl->GetYLocation());
          SET_CONTROL_LABEL(CONTROL_LABEL_ROW2, 276);
        }
        break;

      case CONTROL_BOTTOM_RIGHT:
        {
          g_settings.m_ResInfo[m_Res[m_iCurRes]].Overscan.right = pControl->GetXLocation();
          g_settings.m_ResInfo[m_Res[m_iCurRes]].Overscan.bottom = pControl->GetYLocation();
          int iXOff1 = g_settings.m_ResInfo[m_Res[m_iCurRes]].iWidth - pControl->GetXLocation();
          int iYOff1 = g_settings.m_ResInfo[m_Res[m_iCurRes]].iHeight - pControl->GetYLocation();
          strStatus.Format("%s (%i,%i)", g_localizeStrings.Get(273).c_str(), iXOff1, iYOff1);
          SET_CONTROL_LABEL(CONTROL_LABEL_ROW2, 276);
        }
        break;

      case CONTROL_SUBTITLES:
        {
          g_settings.m_ResInfo[m_Res[m_iCurRes]].iSubtitles = pControl->GetYLocation();
          strStatus.Format("%s (%i)", g_localizeStrings.Get(274).c_str(), pControl->GetYLocation());
          SET_CONTROL_LABEL(CONTROL_LABEL_ROW2, 277);
        }
        break;
      }
    }
  }
  // set the label control correctly
  CStdString strText;
  strText.Format("%s | %s", g_settings.m_ResInfo[m_Res[m_iCurRes]].strMode, strStatus.c_str());
  SET_CONTROL_LABEL(CONTROL_LABEL_ROW1, strText);
}
void CGUIWindowSettingsScreenCalibration::ResetControls()
{
  // disable the video control, so that our other controls take mouse clicks etc.
  CONTROL_DISABLE(CONTROL_VIDEO);
  // disable the UI calibration for our controls
  // and set their limits
  // also, set them to invisible if they don't have focus
  CGUIMoverControl *pControl = dynamic_cast<CGUIMoverControl*>(GetControl(CONTROL_TOP_LEFT));
  RESOLUTION_INFO info = g_graphicsContext.GetResInfo(m_Res[m_iCurRes]);
  if (pControl)
  {
    pControl->SetLimits( -info.iWidth / 4,
                         -info.iHeight / 4,
                         info.iWidth / 4,
                         info.iHeight / 4);
    pControl->SetPosition((float)info.Overscan.left,
                          (float)info.Overscan.top);
    pControl->SetLocation(info.Overscan.left,
                          info.Overscan.top, false);
  }
  pControl = dynamic_cast<CGUIMoverControl*>(GetControl(CONTROL_BOTTOM_RIGHT));
  if (pControl)
  {
    pControl->SetLimits(info.iWidth*3 / 4,
                        info.iHeight*3 / 4,
                        info.iWidth*5 / 4,
                        info.iHeight*5 / 4);
    pControl->SetPosition((float)info.Overscan.right - (int)pControl->GetWidth(),
                          (float)info.Overscan.bottom - (int)pControl->GetHeight());
    pControl->SetLocation(info.Overscan.right,
                          info.Overscan.bottom, false);
  }
  // Subtitles and OSD controls can only move up and down
  pControl = dynamic_cast<CGUIMoverControl*>(GetControl(CONTROL_SUBTITLES));
  if (pControl)
  {
    pControl->SetLimits(0, info.iHeight*3 / 4,
                        0, info.iHeight*5 / 4);
    pControl->SetPosition((info.iWidth - pControl->GetWidth()) * 0.5f,
                          info.iSubtitles - pControl->GetHeight());
    pControl->SetLocation(0, info.iSubtitles, false);
  }
  // lastly the pixel ratio control...
  CGUIResizeControl *pResize = dynamic_cast<CGUIResizeControl*>(GetControl(CONTROL_PIXEL_RATIO));
  if (pResize)
  {
    pResize->SetLimits(info.iWidth*0.25f, info.iHeight*0.5f,
                       info.iWidth*0.75f, info.iHeight*0.5f);
    pResize->SetHeight(info.iHeight * 0.5f);
    pResize->SetWidth(pResize->GetHeight() / info.fPixelRatio);
    pResize->SetPosition((info.iWidth - pResize->GetWidth()) / 2,
                         (info.iHeight - pResize->GetHeight()) / 2);
  }
  // Enable the default control
  EnableControl(m_iControl);
}
void CGUIWindowSettingsScreenCalibration::UpdateFromControl(int iControl)
{
  CStdString strStatus;
  if (iControl == CONTROL_PIXEL_RATIO)
  {
    CGUIResizeControl *pControl = (CGUIResizeControl*)GetControl(CONTROL_PIXEL_RATIO);
    if (pControl)
    {
      float fWidth = (float)pControl->GetWidth();
      float fHeight = (float)pControl->GetHeight();
      CDisplaySettings::Get().GetResolutionInfo(m_Res[m_iCurRes]).fPixelRatio = fHeight / fWidth;
      // recenter our control...
      pControl->SetPosition((CDisplaySettings::Get().GetResolutionInfo(m_Res[m_iCurRes]).iWidth - pControl->GetWidth()) / 2,
                            (CDisplaySettings::Get().GetResolutionInfo(m_Res[m_iCurRes]).iHeight - pControl->GetHeight()) / 2);
      strStatus.Format("%s (%5.3f)", g_localizeStrings.Get(275).c_str(), CDisplaySettings::Get().GetResolutionInfo(m_Res[m_iCurRes]).fPixelRatio);
      SET_CONTROL_LABEL(CONTROL_LABEL_ROW2, 278);
    }
  }
  else
  {
    CGUIMoverControl *pControl = (CGUIMoverControl*)GetControl(iControl);
    if (pControl)
    {
      switch (iControl)
      {
      case CONTROL_TOP_LEFT:
        {
          CDisplaySettings::Get().GetResolutionInfo(m_Res[m_iCurRes]).Overscan.left = pControl->GetXLocation();
          CDisplaySettings::Get().GetResolutionInfo(m_Res[m_iCurRes]).Overscan.top = pControl->GetYLocation();
          strStatus.Format("%s (%i,%i)", g_localizeStrings.Get(272).c_str(), pControl->GetXLocation(), pControl->GetYLocation());
          SET_CONTROL_LABEL(CONTROL_LABEL_ROW2, 276);
        }
        break;

      case CONTROL_BOTTOM_RIGHT:
        {
          CDisplaySettings::Get().GetResolutionInfo(m_Res[m_iCurRes]).Overscan.right = pControl->GetXLocation();
          CDisplaySettings::Get().GetResolutionInfo(m_Res[m_iCurRes]).Overscan.bottom = pControl->GetYLocation();
          int iXOff1 = CDisplaySettings::Get().GetResolutionInfo(m_Res[m_iCurRes]).iWidth - pControl->GetXLocation();
          int iYOff1 = CDisplaySettings::Get().GetResolutionInfo(m_Res[m_iCurRes]).iHeight - pControl->GetYLocation();
          strStatus.Format("%s (%i,%i)", g_localizeStrings.Get(273).c_str(), iXOff1, iYOff1);
          SET_CONTROL_LABEL(CONTROL_LABEL_ROW2, 276);
        }
        break;

      case CONTROL_SUBTITLES:
        {
          CDisplaySettings::Get().GetResolutionInfo(m_Res[m_iCurRes]).iSubtitles = pControl->GetYLocation();
          strStatus.Format("%s (%i)", g_localizeStrings.Get(274).c_str(), pControl->GetYLocation());
          SET_CONTROL_LABEL(CONTROL_LABEL_ROW2, 277);
        }
        break;
      }
    }
  }
  // set the label control correctly
  CStdString strText;
  if (g_Windowing.IsFullScreen())
    strText.Format("%ix%i@%.2f - %s | %s", CDisplaySettings::Get().GetResolutionInfo(m_Res[m_iCurRes]).iScreenWidth,
      CDisplaySettings::Get().GetResolutionInfo(m_Res[m_iCurRes]).iScreenHeight, CDisplaySettings::Get().GetResolutionInfo(m_Res[m_iCurRes]).fRefreshRate,
      g_localizeStrings.Get(244).c_str(), strStatus.c_str());
  else
    strText.Format("%ix%i - %s | %s", CDisplaySettings::Get().GetResolutionInfo(m_Res[m_iCurRes]).iScreenWidth,
      CDisplaySettings::Get().GetResolutionInfo(m_Res[m_iCurRes]).iScreenHeight,
      g_localizeStrings.Get(242).c_str(), strStatus.c_str());

  SET_CONTROL_LABEL(CONTROL_LABEL_ROW1, strText);
}