//-------------------------------------------------------------------------
void CCryLobbySessionHandler::JoinSessionFromConsole(CrySessionID session)
{
	CGameLobby* pGameLobby = g_pGame->GetGameLobby();
	if (pGameLobby)
	{
		pGameLobby->JoinServer(session, "JoinSessionFromConsole", CryMatchMakingInvalidConnectionUID, true);
	}
}
Exemple #2
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void CUILobbyMP::JoinGame(int sessionID)
{
	bool result = false;

	CGameLobby *pGameLobby = g_pGame->GetGameLobby();
	CGameLobbyManager *pGameLobbyMgr = g_pGame->GetGameLobbyManager();
	CSquadManager *pSquadMgr = g_pGame->GetSquadManager();

	if(pGameLobbyMgr)
	{
		pGameLobbyMgr->SetMultiplayer(true);
	}

	if(pSquadMgr)
	{
		pSquadMgr->SetMultiplayer(true);
	}

	if(pGameLobby && m_FoundServers.size() > sessionID)
		result = pGameLobby->JoinServer(m_FoundServers[sessionID].m_id, m_FoundServers[sessionID].m_data.m_name, CryMatchMakingInvalidConnectionUID, false);
	return;
}