//-----------------------------------------------------------------------------
void D2DDrawContext::drawArc (const CRect& _rect, const float _startAngle, const float _endAngle, const CDrawStyle drawStyle)
{
    CGraphicsPath* path = createGraphicsPath ();
    if (path)
    {
        path->addArc (_rect, _startAngle, _endAngle, false);
        if (drawStyle == kDrawFilled || drawStyle == kDrawFilledAndStroked)
            drawGraphicsPath (path, kPathFilled);
        if (drawStyle == kDrawStroked || drawStyle == kDrawFilledAndStroked)
            drawGraphicsPath (path, kPathStroked);
        path->forget ();
    }
}