void PDomain::Load2(CInifile& ini, const shared_str& sect) { type = PDomainEnum(ini.r_u32(sect,"type")); v[0] = ini.r_fvector3(sect,"v0"); v[1] = ini.r_fvector3(sect,"v1"); v[2] = ini.r_fvector3(sect,"v2"); }
void CGameFont::Initialize (LPCSTR cShader, LPCSTR cTextureName) { string_path cTexture; LPCSTR _lang = pSettings->r_string("string_table", "font_prefix"); bool is_di = strstr(cTextureName, "ui_font_hud_01") || strstr(cTextureName, "ui_font_hud_02") || strstr(cTextureName, "ui_font_console_02"); if(_lang && !is_di) strconcat (cTexture, cTextureName, _lang); else strcpy (cTexture, cTextureName); uFlags &=~fsValid; vTS.set (1.f,1.f); // обязательно !!! eCurrentAlignment = alLeft; vInterval.set (1.f,1.f); for (int i=0; i<256; i++) CharMap[i] = i; strings.reserve (128); // check ini exist string256 fn,buf; strcpy (buf,cTexture); if (strext(buf)) *strext(buf)=0; R_ASSERT2 (FS.exist(fn,"$game_textures$",buf,".ini"),fn); CInifile* ini = CInifile::Create(fn); if (ini->section_exist("symbol_coords")){ for (int i=0; i<256; i++){ sprintf (buf,"%03d",i); Fvector v = ini->r_fvector3("symbol_coords",buf); TCMap[i].set (v.x,v.y,v[2]-v[0]); } fHeight = ini->r_float("symbol_coords","height"); }else{ if (ini->section_exist("char widths")){ fHeight = ini->r_float("char widths","height"); int cpl = 16; for (int i=0; i<256; i++){ sprintf (buf,"%d",i); float w = ini->r_float("char widths",buf); TCMap[i].set ((i%cpl)*fHeight,(i/cpl)*fHeight,w); } }else{ R_ASSERT(ini->section_exist("font_size")); fHeight = ini->r_float("font_size","height"); float width = ini->r_float("font_size","width"); const int cpl = ini->r_s32 ("font_size","cpl"); for (int i=0; i<256; i++) TCMap[i].set ((i%cpl)*width,(i/cpl)*fHeight,width); } } fCurrentHeight = fHeight; CInifile::Destroy (ini); // Shading pShader.create (cShader,cTexture); pGeom.create (FVF::F_TL, RCache.Vertex.Buffer(), RCache.QuadIB); }
bool CEditShape::LoadLTX(CInifile& ini, LPCSTR sect_name) { u32 vers = ini.r_u32(sect_name, "version"); inherited::LoadLTX (ini, sect_name); u32 count = ini.r_u32 (sect_name, "shapes_count"); if(vers>0x0001) m_shape_type = ini.r_u8 (sect_name, "shape_type"); string128 buff; shapes.resize (count); for(u32 i=0; i<count; ++i) { sprintf (buff,"shape_type_%d", i); shapes[i].type = ini.r_u8(sect_name, buff); if(shapes[i].type==CShapeData::cfSphere) { sprintf (buff,"shape_center_%d", i); shapes[i].data.sphere.P = ini.r_fvector3 (sect_name, buff); sprintf (buff,"shape_radius_%d", i); shapes[i].data.sphere.R = ini.r_float (sect_name, buff); }else { R_ASSERT (shapes[i].type==CShapeData::cfBox); sprintf (buff,"shape_matrix_i_%d", i); shapes[i].data.box.i = ini.r_fvector3 (sect_name, buff); sprintf (buff,"shape_matrix_j_%d", i); shapes[i].data.box.j = ini.r_fvector3 (sect_name, buff); sprintf (buff,"shape_matrix_k_%d", i); shapes[i].data.box.k = ini.r_fvector3 (sect_name, buff); sprintf (buff,"shape_matrix_c_%d", i); shapes[i].data.box.c = ini.r_fvector3 (sect_name, buff); } } ComputeBounds(); return true; }
//---------------------------------------------------- bool ESoundSource::LoadLTX(CInifile& ini, LPCSTR sect_name) { u32 version = ini.r_u32(sect_name, "version"); if(version!=SOUND_SOURCE_VERSION) { ELog.Msg( mtError, "ESoundSource: Unsupported version."); return false; } inherited::LoadLTX (ini, sect_name); m_Type = ini.r_u32 (sect_name, "snd_type"); m_WAVName = ini.r_string (sect_name, "snd_name"); m_Flags.assign (ini.r_u32 (sect_name, "flags")); m_Params.position = ini.r_fvector3 (sect_name, "snd_position"); m_Params.volume = ini.r_float (sect_name, "volume"); m_Params.freq = ini.r_float (sect_name, "freq"); m_Params.min_distance=ini.r_float (sect_name, "min_dist"); m_Params.max_distance= ini.r_float (sect_name, "max_dist"); m_Params.max_ai_distance=ini.r_float (sect_name, "max_ai_dist"); m_RandomPause = ini.r_fvector2 (sect_name, "random_pause"); m_ActiveTime = ini.r_fvector2 (sect_name, "active_time"); m_PlayTime = ini.r_fvector2 (sect_name, "play_time"); ResetSource (); switch (m_Type) { case stStaticSource: if (m_Flags.is(flPlaying)) Play(); //. if (m_Flags.is(flSimulating)) Simulate(); break; default: THROW; } return true; }
BOOL CPEDef::Load2(CInifile& ini) { //. u16 version = ini.r_u16("_effect", "version"); m_MaxParticles = ini.r_u32("_effect", "max_particles"); m_Flags.assign (ini.r_u32("_effect", "flags")); if (m_Flags.is(dfSprite)) { m_ShaderName = ini.r_string ("sprite", "shader"); m_TextureName = ini.r_string ("sprite", "texture"); } if (m_Flags.is(dfFramed)) { m_Frame.m_fTexSize = ini.r_fvector2 ("frame", "tex_size"); m_Frame.reserved = ini.r_fvector2 ("frame", "reserved"); m_Frame.m_iFrameDimX = ini.r_s32 ("frame", "dim_x"); m_Frame.m_iFrameCount = ini.r_s32 ("frame", "frame_count"); m_Frame.m_fSpeed = ini.r_float ("frame", "speed"); } if (m_Flags.is(dfTimeLimit)) { m_fTimeLimit = ini.r_float ("timelimit", "value"); } if (m_Flags.is(dfCollision)) { m_fCollideOneMinusFriction = ini.r_float ("collision", "one_minus_friction"); m_fCollideResilience = ini.r_float ("collision", "collide_resilence"); m_fCollideSqrCutoff = ini.r_float ("collision", "collide_sqr_cutoff"); } if (m_Flags.is(dfVelocityScale)) { m_VelocityScale = ini.r_fvector3 ("velocity_scale", "value"); } if (m_Flags.is(dfAlignToPath)) { m_APDefaultRotation = ini.r_fvector3 ("align_to_path", "default_rotation"); } #ifdef _EDITOR if(pCreateEAction) { u32 count = ini.r_u32("_effect", "action_count"); m_EActionList.resize(count); u32 action_id = 0; for (EPAVecIt it=m_EActionList.begin(); it!=m_EActionList.end(); ++it,++action_id) { string256 sect; xr_sprintf (sect, sizeof(sect), "action_%04d", action_id); PAPI::PActionEnum type = (PAPI::PActionEnum)(ini.r_u32(sect,"action_type")); (*it) = pCreateEAction(type); (*it)->Load2 (ini, sect); } Compile (m_EActionList); } #endif return TRUE; }
void CGameFont::Initialize (LPCSTR cShader, LPCSTR cTextureName) { string_path cTexture; LPCSTR _lang = pSettings->r_string("string_table", "font_prefix"); bool is_di = strstr(cTextureName, "ui_font_hud_01") || strstr(cTextureName, "ui_font_hud_02") || strstr(cTextureName, "ui_font_console_02"); if(_lang && !is_di) strconcat (sizeof(cTexture),cTexture, cTextureName, _lang); else strcpy_s (cTexture, sizeof(cTexture), cTextureName); uFlags &=~fsValid; vTS.set (1.f,1.f); // обязательно !!! eCurrentAlignment = alLeft; vInterval.set (1.f,1.f); strings.reserve (128); // check ini exist string_path fn,buf; strcpy_s (buf,cTexture); if (strext(buf)) *strext(buf)=0; R_ASSERT2 (FS.exist(fn,"$game_textures$",buf,".ini"),fn); CInifile* ini = CInifile::Create(fn); nNumChars = 0x100; TCMap = ( Fvector* ) xr_realloc( ( void* ) TCMap , nNumChars * sizeof( Fvector ) ); if ( ini->section_exist( "mb_symbol_coords" ) ) { nNumChars = 0x10000; TCMap = ( Fvector* ) xr_realloc( ( void* ) TCMap , nNumChars * sizeof( Fvector ) ); uFlags |= fsMultibyte; fHeight = ini->r_float( "mb_symbol_coords" , "height" ); fXStep = ceil( fHeight / 2.0f ); // Searching for the first valid character Fvector vFirstValid = {0,0,0}; if ( ini->line_exist( "mb_symbol_coords" , "09608" ) ) { Fvector v = ini->r_fvector3( "mb_symbol_coords" , "09608" ); vFirstValid.set( v.x , v.y , 1 + v[2] - v[0] ); } else for ( u32 i=0 ; i < nNumChars ; i++ ) { sprintf_s( buf ,sizeof(buf), "%05d" , i ); if ( ini->line_exist( "mb_symbol_coords" , buf ) ) { Fvector v = ini->r_fvector3( "mb_symbol_coords" , buf ); vFirstValid.set( v.x , v.y , 1 + v[2] - v[0] ); break; } } // Filling entire character table for ( u32 i=0 ; i < nNumChars ; i++ ) { sprintf_s( buf ,sizeof(buf), "%05d" , i ); if ( ini->line_exist( "mb_symbol_coords" , buf ) ) { Fvector v = ini->r_fvector3( "mb_symbol_coords" , buf ); TCMap[i].set( v.x , v.y , 1 + v[2] - v[0] ); } else TCMap[i] = vFirstValid; // "unassigned" unprintable characters } // Special case for space TCMap[ 0x0020 ].set( 0 , 0 , 0 ); // Special case for ideographic space TCMap[ 0x3000 ].set( 0 , 0 , 0 ); }else if (ini->section_exist("symbol_coords")) { float d = 0.0f; //. if(ini->section_exist("width_correction")) //. d = ini->r_float("width_correction", "value"); fHeight = ini->r_float("symbol_coords","height"); for (u32 i=0; i<nNumChars; i++){ sprintf_s (buf,sizeof(buf),"%03d",i); Fvector v = ini->r_fvector3("symbol_coords",buf); TCMap[i].set (v.x,v.y,v[2]-v[0]+d); } }else{ if (ini->section_exist("char widths")){ fHeight = ini->r_float("char widths","height"); int cpl = 16; for (u32 i=0; i<nNumChars; i++){ sprintf_s (buf,sizeof(buf),"%d",i); float w = ini->r_float("char widths",buf); TCMap[i].set ((i%cpl)*fHeight,(i/cpl)*fHeight,w); } }else{ R_ASSERT(ini->section_exist("font_size")); fHeight = ini->r_float("font_size","height"); float width = ini->r_float("font_size","width"); const int cpl = ini->r_s32 ("font_size","cpl"); for (u32 i=0; i<nNumChars; i++) TCMap[i].set ((i%cpl)*width,(i/cpl)*fHeight,width); } } fCurrentHeight = fHeight; CInifile::Destroy (ini); // Shading pFontRender->Initialize(cShader, cTexture); }
void CEnvDescriptor::load(CEnvironment& environment, CInifile& config) { Ivector3 tm = {0, 0, 0}; sscanf(m_identifier.c_str(), "%d:%d:%d", &tm.x, &tm.y, &tm.z); R_ASSERT3((tm.x >= 0) && (tm.x < 24) && (tm.y >= 0) && (tm.y < 60) && (tm.z >= 0) && (tm.z < 60), "Incorrect weather time", m_identifier.c_str()); exec_time = tm.x*3600.f + tm.y*60.f + tm.z; exec_time_loaded = exec_time; string_path st, st_env; xr_strcpy(st, config.r_string(m_identifier.c_str(), "sky_texture")); strconcat(sizeof(st_env), st_env, st, "#small"); sky_texture_name = st; sky_texture_env_name = st_env; clouds_texture_name = config.r_string(m_identifier.c_str(), "clouds_texture"); LPCSTR cldclr = config.r_string(m_identifier.c_str(), "clouds_color"); float multiplier = 0, save = 0; sscanf(cldclr, "%f,%f,%f,%f,%f", &clouds_color.x, &clouds_color.y, &clouds_color.z, &clouds_color.w, &multiplier); save = clouds_color.w; clouds_color.mul(.5f*multiplier); clouds_color.w = save; sky_color = config.r_fvector3(m_identifier.c_str(), "sky_color"); if (config.line_exist(m_identifier.c_str(), "sky_rotation")) sky_rotation = deg2rad(config.r_float(m_identifier.c_str(), "sky_rotation")); else sky_rotation = 0; far_plane = config.r_float(m_identifier.c_str(), "far_plane"); fog_color = config.r_fvector3(m_identifier.c_str(), "fog_color"); fog_density = config.r_float(m_identifier.c_str(), "fog_density"); fog_distance = config.r_float(m_identifier.c_str(), "fog_distance"); rain_density = config.r_float(m_identifier.c_str(), "rain_density"); clamp(rain_density, 0.f, 1.f); rain_color = config.r_fvector3(m_identifier.c_str(), "rain_color"); wind_velocity = config.r_float(m_identifier.c_str(), "wind_velocity"); wind_direction = deg2rad(config.r_float(m_identifier.c_str(), "wind_direction")); ambient = config.r_fvector3(m_identifier.c_str(), "ambient_color"); hemi_color = config.r_fvector4(m_identifier.c_str(), "hemisphere_color"); sun_color = config.r_fvector3(m_identifier.c_str(), "sun_color"); // if (config.line_exist(m_identifier.c_str(),"sun_altitude")) sun_dir.setHP( deg2rad(config.r_float(m_identifier.c_str(), "sun_altitude")), deg2rad(config.r_float(m_identifier.c_str(), "sun_longitude")) ); R_ASSERT(_valid(sun_dir)); // else // sun_dir.setHP ( // deg2rad(config.r_fvector2(m_identifier.c_str(),"sun_dir").y), // deg2rad(config.r_fvector2(m_identifier.c_str(),"sun_dir").x) // ); //AVO: commented to allow COC run in debug. I belive Cromm set longtitude to negative value in AF3 and that's why it is failing here //VERIFY2(sun_dir.y < 0, "Invalid sun direction settings while loading"); lens_flare_id = environment.eff_LensFlare->AppendDef(environment, environment.m_suns_config, config.r_string(m_identifier.c_str(), "sun")); tb_id = environment.eff_Thunderbolt->AppendDef(environment, environment.m_thunderbolt_collections_config, environment.m_thunderbolts_config, config.r_string(m_identifier.c_str(), "thunderbolt_collection")); bolt_period = (tb_id.size()) ? config.r_float(m_identifier.c_str(), "thunderbolt_period") : 0.f; bolt_duration = (tb_id.size()) ? config.r_float(m_identifier.c_str(), "thunderbolt_duration") : 0.f; env_ambient = config.line_exist(m_identifier.c_str(), "ambient") ? environment.AppendEnvAmb(config.r_string(m_identifier.c_str(), "ambient")) : 0; if (config.line_exist(m_identifier.c_str(), "sun_shafts_intensity")) m_fSunShaftsIntensity = config.r_float(m_identifier.c_str(), "sun_shafts_intensity"); if (config.line_exist(m_identifier.c_str(), "water_intensity")) m_fWaterIntensity = config.r_float(m_identifier.c_str(), "water_intensity"); #ifdef TREE_WIND_EFFECT if (config.line_exist(m_identifier.c_str(), "tree_amplitude_intensity")) m_fTreeAmplitudeIntensity = config.r_float(m_identifier.c_str(), "tree_amplitude_intensity"); #endif C_CHECK(clouds_color); C_CHECK(sky_color); C_CHECK(fog_color); C_CHECK(rain_color); C_CHECK(ambient); C_CHECK(hemi_color); C_CHECK(sun_color); on_device_create(); }
void CCar::ParseDefinitions() { bone_map.clear(); IKinematics* pKinematics=smart_cast<IKinematics*>(Visual()); bone_map.insert(mk_pair(pKinematics->LL_GetBoneRoot(),physicsBone())); CInifile* ini = pKinematics->LL_UserData(); R_ASSERT2(ini,"Car has no description !!! See ActorEditor Object - UserData"); CExplosive::Load(ini,"explosion"); //CExplosive::SetInitiator(ID()); m_camera_position = ini->r_fvector3("car_definition","camera_pos"); ///////////////////////////car definition/////////////////////////////////////////////////// fill_wheel_vector (ini->r_string ("car_definition","driving_wheels"),m_driving_wheels); fill_wheel_vector (ini->r_string ("car_definition","steering_wheels"),m_steering_wheels); fill_wheel_vector (ini->r_string ("car_definition","breaking_wheels"),m_breaking_wheels); fill_exhaust_vector (ini->r_string ("car_definition","exhausts"),m_exhausts); fill_doors_map (ini->r_string ("car_definition","doors"),m_doors); ///////////////////////////car properties/////////////////////////////// m_max_power = ini->r_float("car_definition","engine_power"); m_max_power *= (0.8f*1000.f); m_max_rpm = ini->r_float("car_definition","max_engine_rpm"); m_max_rpm *= (1.f/60.f*2.f*M_PI); m_min_rpm = ini->r_float("car_definition","idling_engine_rpm"); m_min_rpm *= (1.f/60.f*2.f*M_PI); m_power_rpm = ini->r_float("car_definition","max_power_rpm"); m_power_rpm *= (1.f/60.f*2.f*M_PI);// m_torque_rpm = ini->r_float("car_definition","max_torque_rpm"); m_torque_rpm *= (1.f/60.f*2.f*M_PI);// m_power_increment_factor = READ_IF_EXISTS(ini,r_float,"car_definition","power_increment_factor",m_power_increment_factor); m_rpm_increment_factor = READ_IF_EXISTS(ini,r_float,"car_definition","rpm_increment_factor",m_rpm_increment_factor); m_power_decrement_factor = READ_IF_EXISTS(ini,r_float,"car_definition","power_decrement_factor",m_power_increment_factor); m_rpm_decrement_factor = READ_IF_EXISTS(ini,r_float,"car_definition","rpm_decrement_factor",m_rpm_increment_factor); m_power_neutral_factor = READ_IF_EXISTS(ini,r_float,"car_definition","power_neutral_factor",m_power_neutral_factor); R_ASSERT2(m_power_neutral_factor>0.1f&&m_power_neutral_factor<1.f,"power_neutral_factor must be 0 - 1 !!"); if(ini->line_exist("car_definition","exhaust_particles")) { m_exhaust_particles =ini->r_string("car_definition","exhaust_particles"); } b_auto_switch_transmission= !!ini->r_bool("car_definition","auto_transmission"); InitParabola (); m_axle_friction = ini->r_float("car_definition","axle_friction"); m_steering_speed = ini->r_float("car_definition","steering_speed"); if(ini->line_exist("car_definition","break_time")) { m_break_time=ini->r_float("car_definition","break_time"); } /////////////////////////transmission//////////////////////////////////////////////////////////////////////// float main_gear_ratio=ini->r_float("car_definition","main_gear_ratio"); R_ASSERT2(ini->section_exist("transmission_gear_ratio"),"no section transmission_gear_ratio"); m_gear_ratious.push_back(ini->r_fvector3("transmission_gear_ratio","R")); m_gear_ratious[0][0]=-m_gear_ratious[0][0]*main_gear_ratio; string32 rat_num; for(int i=1;true;++i) { xr_sprintf(rat_num,"N%d",i); if(!ini->line_exist("transmission_gear_ratio",rat_num)) break; Fvector gear_rat=ini->r_fvector3("transmission_gear_ratio",rat_num); gear_rat[0]*=main_gear_ratio; gear_rat[1]*=(1.f/60.f*2.f*M_PI); gear_rat[2]*=(1.f/60.f*2.f*M_PI); m_gear_ratious.push_back(gear_rat); } ///////////////////////////////sound/////////////////////////////////////////////////////// m_car_sound->Init(); ///////////////////////////////fuel/////////////////////////////////////////////////// m_fuel_tank=ini->r_float("car_definition","fuel_tank"); m_fuel=m_fuel_tank; m_fuel_consumption=ini->r_float("car_definition","fuel_consumption"); m_fuel_consumption/=100000.f; if(ini->line_exist("car_definition","exhaust_particles")) m_exhaust_particles = ini->r_string("car_definition","exhaust_particles"); ///////////////////////////////lights/////////////////////////////////////////////////// m_lights.Init(this); m_lights.ParseDefinitions(); if(ini->section_exist("animations")) { m_driver_anim_type=ini->r_u16("animations","driver_animation_type"); } if(ini->section_exist("doors")) { m_doors_torque_factor=ini->r_u16("doors","open_torque_factor"); } m_damage_particles.Init(this); }