Exemple #1
0
void CArmorClass::CalcAdjustedDamage (CItemCtx &ItemCtx, SDamageCtx &Ctx)

//	CalcAdjustedDamage
//
//	Modifies Ctx.iDamage to account for damage type adjustments, etc.

	{
	CInstalledArmor *pArmor = ItemCtx.GetArmor();

	//	Adjust for special armor damage:
	//
	//	<0	=	2.5x damage
	//	0	=	2x damage
	//	1	=	1.5x damage
	//	2	=	1.25x damage
	//	>2	=	1x damage

	int iDamageLevel = Ctx.Damage.GetArmorDamageLevel();
	if (iDamageLevel > 0)
		Ctx.iDamage = (CalcArmorDamageAdj(Ctx.Damage) * Ctx.iDamage + 50) / 100;

	//	Adjust for damage type

	int iDamageAdj = GetDamageAdj((pArmor ? pArmor->GetMods() : CItemEnhancement()), Ctx.Damage);
	Ctx.iDamage = (iDamageAdj * Ctx.iDamage + 50) / 100;
	}
void CArmorClass::CalcAdjustedDamage (CItemCtx &ItemCtx, SDamageCtx &Ctx)

//	CalcAdjustedDamage
//
//	Modifies Ctx.iDamage to account for damage type adjustments, etc.

	{
	CInstalledArmor *pArmor = ItemCtx.GetArmor();

	//	Adjust for special armor damage:
	//
	//	<0	=	2.5x damage
	//	0	=	2x damage
	//	1	=	1.5x damage
	//	2	=	1.25x damage
	//	>2	=	1x damage

	int iDamageLevel = Ctx.Damage.GetArmorDamageLevel();
	if (iDamageLevel > 0)
		{
		int iDiff = m_pItemType->GetLevel() - iDamageLevel;
		int iAdj;

		switch (iDiff)
			{
			case 0:
				iAdj = 200;
				break;

			case 1:
				iAdj = 150;
				break;

			case 2:
				iAdj = 125;
				break;

			default:
				if (iDiff < 0)
					iAdj = 250;
				else
					iAdj = 100;
			}

		Ctx.iDamage = (iAdj * Ctx.iDamage + 50) / 100;
		}

	//	Adjust for damage type

	int iDamageAdj = GetDamageAdj((pArmor ? pArmor->GetMods() : CItemEnhancement()), Ctx.Damage);
	Ctx.iDamage = (iDamageAdj * Ctx.iDamage + 50) / 100;
	}
void CGSelectorArea::PaintInstalledItem (CG32bitImage &Dest, const RECT &rcRect, const SEntry &Entry)

//	PaintInstalledItem
//
//	Paints the installed item.

	{
	const CItem &Item = Entry.pItemCtx->GetItem();
	if (Item.GetType() == NULL)
		return;

	CSpaceObject *pSource = Entry.pItemCtx->GetSource();
	CInstalledArmor *pArmor = Entry.pItemCtx->GetArmor();
	CInstalledDevice *pDevice = Entry.pItemCtx->GetDevice();
	CDeviceClass *pDeviceClass;

	//	Paint the item icon

	bool bGrayed = (pDevice && !pDevice->IsEnabled());
	int xIcon = rcRect.left + (RectWidth(rcRect) - ITEM_ICON_WIDTH) / 2;
	int yIcon = rcRect.top + ITEM_ENTRY_PADDING_TOP;
	DrawItemTypeIcon(Dest, xIcon, yIcon, Item.GetType(), ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, bGrayed);

	//	Paint the name of the item below.

	RECT rcText;
	rcText.left = rcRect.left + ITEM_ENTRY_PADDING_LEFT;
	rcText.right = rcRect.right - ITEM_ENTRY_PADDING_RIGHT;
	rcText.top = yIcon + ITEM_ICON_HEIGHT;
	rcText.bottom = rcRect.bottom;

	m_VI.GetFont(fontMedium).DrawText(Dest, 
			rcText,
			m_rgbTextColor,
			Item.GetNounPhrase(nounShort | nounNoModifiers),
			0,
			CG16bitFont::AlignCenter);


	//	If this is an armor segment, then paint HP, etc.

	if (pArmor)
		{
		int x = rcRect.right - ITEM_ENTRY_PADDING_RIGHT;
		int y = rcRect.top + ITEM_ENTRY_PADDING_TOP;

		//	HP

		CString sHP = strFromInt(pArmor->GetHitPoints());
		m_VI.GetFont(fontLarge).DrawText(Dest,
				x,
				y,
				m_rgbTextColor,
				sHP,
				CG16bitFont::AlignRight);
		y += m_VI.GetFont(fontLarge).GetHeight();

		//	Damage

		int iMaxHP = pArmor->GetMaxHP(pSource);
		if (iMaxHP != pArmor->GetHitPoints() && iMaxHP > 0)
			{
			int iPercent = ((1000 * pArmor->GetHitPoints() / iMaxHP) + 5) / 10;
			CString sPercent = strPatternSubst(CONSTLIT("%d%%"), iPercent);

			m_VI.GetFont(fontMedium).DrawText(Dest,
					x,
					y,
					m_VI.GetColor(colorTextDockWarning),
					sPercent,
					CG16bitFont::AlignRight);
			y += m_VI.GetFont(fontMedium).GetHeight();
			}

		//	Modifiers

		if (pArmor->GetMods().IsNotEmpty())
			{
			CString sMods = Item.GetEnhancedDesc(pSource);
			if (!sMods.IsBlank())
				{
				bool bIsDisadvantage = *sMods.GetASCIIZPointer() == '-';
				CG32bitPixel rgbBackColor = (bIsDisadvantage ? m_VI.GetColor(colorAreaDisadvantage) : m_VI.GetColor(colorAreaAdvantage));
				CG32bitPixel rgbTextColor = (bIsDisadvantage ? m_VI.GetColor(colorTextDisadvantage) : m_VI.GetColor(colorTextAdvantage));

				PaintModifier(Dest, x, y, sMods, rgbTextColor, rgbBackColor, &y);
				}
			}
		}

	//	If this is a device, then paint device-specific stuff

	else if (pDevice
				&& (pDeviceClass = pDevice->GetClass()))
		{
		int x = rcRect.right - ITEM_ENTRY_PADDING_RIGHT;
		int y = rcRect.top + ITEM_ENTRY_PADDING_TOP;

		//	HP

		if (pDevice->IsEnabled())
			{
			if (pDevice->GetCategory() == itemcatShields)
				{
				int iHP;
				int iMaxHP;
				pDevice->GetStatus(pSource, &iHP, &iMaxHP);

				CString sHP = strFromInt(iHP);
				m_VI.GetFont(fontLarge).DrawText(Dest,
						x,
						y,
						m_rgbTextColor,
						sHP,
						CG16bitFont::AlignRight);
				y += m_VI.GetFont(fontLarge).GetHeight();

				//	Shield level

				if (iMaxHP != iHP && iMaxHP > 0)
					{
					int iPercent = ((1000 * iHP / iMaxHP) + 5) / 10;
					CString sPercent = strPatternSubst(CONSTLIT("%d%%"), iPercent);

					m_VI.GetFont(fontMedium).DrawText(Dest,
							x,
							y,
							m_VI.GetColor(colorTextShields),
							sPercent,
							CG16bitFont::AlignRight);
					y += m_VI.GetFont(fontMedium).GetHeight();
					}
				}
			}
		else
			PaintModifier(Dest, x, y, CONSTLIT("disabled"), m_VI.GetColor(colorTextNormal), CG32bitPixel::Null(), &y);

		//	External

		if (pDevice->IsExternal() || pDeviceClass->IsExternal())
			PaintModifier(Dest, x, y, CONSTLIT("external"), m_VI.GetColor(colorTextNormal), CG32bitPixel::Null(), &y);

		//	Damaged

		if (pDevice->IsDamaged())
			PaintModifier(Dest, x, y, CONSTLIT("damaged"), m_VI.GetColor(colorTextDisadvantage), m_VI.GetColor(colorAreaDisadvantage), &y);

		if (pDevice->IsDisrupted())
			PaintModifier(Dest, x, y, CONSTLIT("ionized"), m_VI.GetColor(colorTextDisadvantage), m_VI.GetColor(colorAreaDisadvantage), &y);

		//	Modifiers

		if (pDevice->GetEnhancements() != NULL)
			{
			CString sMods = pDevice->GetEnhancedDesc(pSource, &Item);
			if (!sMods.IsBlank())
				{
				bool bIsDisadvantage = *sMods.GetASCIIZPointer() == '-';
				CG32bitPixel rgbBackColor = (bIsDisadvantage ? m_VI.GetColor(colorAreaDisadvantage) : m_VI.GetColor(colorAreaAdvantage));
				CG32bitPixel rgbTextColor = (bIsDisadvantage ? m_VI.GetColor(colorTextDisadvantage) : m_VI.GetColor(colorTextAdvantage));

				PaintModifier(Dest, x, y, sMods, rgbTextColor, rgbBackColor, &y);
				}
			}
		}
	}
void CArmorDisplay::Update (void)

//	Update
//
//	Updates buffer from data

	{
	int i;

	if (m_pPlayer == NULL)
		return;

	CShip *pShip = m_pPlayer->GetShip();
	const CPlayerSettings *pSettings = pShip->GetClass()->GetPlayerSettings();
	CItemListManipulator ItemList(pShip->GetItemList());
	const CG16bitFont &SmallFont = m_pPlayer->GetTrans()->GetFonts().Small;
	m_Text.DeleteAll();

	//	If we've changed ships then we need to delete the painters

	if (m_dwCachedShipID != pShip->GetID())
		{
		if (m_pShieldPainter)
			{
			m_pShieldPainter->Delete();
			m_pShieldPainter = NULL;
			}

		m_dwCachedShipID = pShip->GetID();
		}

	//	Erase everything

	m_Buffer.Fill(0, 0, DISPLAY_WIDTH, DISPLAY_HEIGHT, DEFAULT_TRANSPARENT_COLOR);

	//	Figure out the status of the shields

	int iHP = 0;
	int iMaxHP = 10;
	CInstalledDevice *pShield = pShip->GetNamedDevice(devShields);
	if (pShield)
		pShield->GetStatus(pShip, &iHP, &iMaxHP);

	//	Draw the base ship image, if we have it

	const SArmorImageDesc &ArmorDesc = pSettings->GetArmorDesc();
	if (!ArmorDesc.ShipImage.IsEmpty())
		{
		const RECT &rcShip = ArmorDesc.ShipImage.GetImageRect();

		m_Buffer.ColorTransBlt(rcShip.left, 
				rcShip.top, 
				RectWidth(rcShip), 
				RectHeight(rcShip), 
				255,
				ArmorDesc.ShipImage.GetImage(NULL_STR), 
				DESCRIPTION_WIDTH + ((SHIELD_IMAGE_WIDTH - RectWidth(rcShip)) / 2),
				(SHIELD_IMAGE_HEIGHT - RectHeight(rcShip)) / 2);
		}

	//	Draw the old-style shields

	const SShieldImageDesc &ShieldDesc = pSettings->GetShieldDesc();
	if (!ShieldDesc.pShieldEffect)
		{
		int iWhole = (iMaxHP > 0 ? (iHP * 100) / iMaxHP : 100);
		int iIndex = (100 - iWhole) / 20;

		const RECT &rcShield = ShieldDesc.Image.GetImageRect();
		m_Buffer.ColorTransBlt(rcShield.left, 
				rcShield.top + (RectHeight(rcShield) * iIndex), 
				RectWidth(rcShield), 
				RectHeight(rcShield), 
				255,
				ShieldDesc.Image.GetImage(NULL_STR), 
				DESCRIPTION_WIDTH + ((SHIELD_IMAGE_WIDTH - RectWidth(rcShield)) / 2),
				(SHIELD_IMAGE_HEIGHT - RectHeight(rcShield)) / 2);
		}

	if (pShield)
		{
		m_Buffer.Fill(SHIELD_HP_DISPLAY_X,
				SHIELD_HP_DISPLAY_Y, 
				SHIELD_HP_DISPLAY_WIDTH, 
				SHIELD_HP_DISPLAY_HEIGHT,
				SHIELD_HP_DISPLAY_BACK_COLOR);
		
		CString sHP = strFromInt(iHP);
		int cxWidth = m_pFonts->Medium.MeasureText(sHP, NULL);
		m_pFonts->Medium.DrawText(m_Buffer,
				SHIELD_HP_DISPLAY_X + (SHIELD_HP_DISPLAY_WIDTH - cxWidth) / 2,
				SHIELD_HP_DISPLAY_Y - 1,
				CG16bitImage::LightenPixel(m_pFonts->wAltGreenColor, 60),
				sHP);

		DrawBrokenLine(m_Buffer,
				0,
				SHIELD_HP_DISPLAY_Y,
				SHIELD_HP_DISPLAY_X,
				SHIELD_HP_DISPLAY_Y,
				0,
				SHIELD_HP_DISPLAY_LINE_COLOR);

		WORD wColor;
		if (pShield->IsEnabled() && !pShield->IsDamaged() && !pShield->IsDisrupted())
			wColor = m_pFonts->wAltGreenColor;
		else
			wColor = DISABLED_TEXT_COLOR;

		CString sShieldName = pShield->GetClass()->GetName();
		int cyHeight;
		cxWidth = m_pFonts->Medium.MeasureText(sShieldName, &cyHeight);

		//	Add the shield name to list of text to paint

		STextPaint *pPaint = m_Text.Insert();
		pPaint->sText = sShieldName;
		pPaint->x = 0;
		pPaint->y = SHIELD_HP_DISPLAY_Y;
		pPaint->pFont = &m_pFonts->Medium;
		pPaint->wColor = wColor;

		//	Paint the modifiers

		if (pShield->GetMods().IsNotEmpty() || pShield->GetBonus() != 0)
			{
			pShip->SetCursorAtNamedDevice(ItemList, devShields);
			CString sMods = pShield->GetEnhancedDesc(pShip, &ItemList.GetItemAtCursor());
			if (!sMods.IsBlank())
				{
				bool bDisadvantage = (*(sMods.GetASCIIZPointer()) == '-');

				int cx = SmallFont.MeasureText(sMods);
				m_Buffer.Fill(SHIELD_HP_DISPLAY_X - cx - 8,
						SHIELD_HP_DISPLAY_Y,
						cx + 8,
						SHIELD_HP_DISPLAY_HEIGHT,
						(bDisadvantage ? ARMOR_DAMAGED_BACK_COLOR : ARMOR_ENHANCE_BACK_COLOR));

				SmallFont.DrawText(m_Buffer,
						SHIELD_HP_DISPLAY_X - cx - 4,
						SHIELD_HP_DISPLAY_Y + (SHIELD_HP_DISPLAY_HEIGHT - SmallFont.GetHeight()) / 2,
						(bDisadvantage ? ARMOR_DAMAGED_TEXT_COLOR : ARMOR_ENHANCE_TEXT_COLOR),
						sMods);
				}
			}
		}

	//	Draw armor

	int iArmorCount = Min(pShip->GetArmorSectionCount(), pSettings->GetArmorDescCount());
	for (i = 0; i < iArmorCount; i++)
		{
		const SArmorSegmentImageDesc *pImage = &pSettings->GetArmorDesc(i);

		CInstalledArmor *pArmor = pShip->GetArmorSection(i);
		int iMaxHP = pArmor->GetMaxHP(pShip);
		int iWhole = (iMaxHP == 0 ? 100 : (pArmor->GetHitPoints() * 100) / iMaxHP);
		int iIndex = (100 - iWhole) / 20;
		
		if (iIndex < 5)
			{
			const RECT &rcImage = pImage->Image.GetImageRect();
			m_Buffer.ColorTransBlt(rcImage.left,
					rcImage.top + iIndex * RectHeight(rcImage),
					RectWidth(rcImage),
					RectHeight(rcImage),
					255,
					pImage->Image.GetImage(NULL_STR),
					DESCRIPTION_WIDTH + pImage->xDest,
					pImage->yDest);
			}
		}

	//	Draw the new style shields on top

	if (ShieldDesc.pShieldEffect)
		{
		int x = DESCRIPTION_WIDTH + SHIELD_IMAGE_WIDTH / 2;
		int y = SHIELD_IMAGE_HEIGHT / 2;

		SViewportPaintCtx Ctx;
		Ctx.iTick = g_pUniverse->GetTicks();
		Ctx.iVariant = (iMaxHP > 0 ? (iHP * 100) / iMaxHP : 0);
		Ctx.iDestiny = pShip->GetDestiny();
		Ctx.iRotation = 90;

		if (m_pShieldPainter == NULL)
			m_pShieldPainter = ShieldDesc.pShieldEffect->CreatePainter();

		m_pShieldPainter->Paint(m_Buffer, x, y, Ctx);
		}

	//	Draw armor names

	for (i = 0; i < iArmorCount; i++)
		{
		const SArmorSegmentImageDesc *pImage = &pSettings->GetArmorDesc(i);
		CInstalledArmor *pArmor = pShip->GetArmorSection(i);

		//	Paint the HPs

		if (i == m_iSelection)
			{
			m_Buffer.Fill(DESCRIPTION_WIDTH + pImage->xHP - 1, 
					pImage->yHP - 1, 
					HP_DISPLAY_WIDTH + 2, 
					HP_DISPLAY_HEIGHT + 2,
					CG16bitImage::DarkenPixel(m_pFonts->wSelectBackground, 128));
			}
		else
			{
			m_Buffer.Fill(DESCRIPTION_WIDTH + pImage->xHP, 
					pImage->yHP, 
					HP_DISPLAY_WIDTH, 
					HP_DISPLAY_HEIGHT,
					HP_DISPLAY_BACK_COLOR);
			}

		CString sHP = strFromInt(pArmor->GetHitPoints());
		int cxWidth = m_pFonts->Medium.MeasureText(sHP, NULL);
		m_pFonts->Medium.DrawText(m_Buffer,
				DESCRIPTION_WIDTH + pImage->xHP + (HP_DISPLAY_WIDTH - cxWidth) / 2,
				pImage->yHP - 1,
				m_pFonts->wTitleColor,
				sHP);

		//	Paint the armor name line

		DrawBrokenLine(m_Buffer,
				0,
				pImage->yName + m_pFonts->Medium.GetHeight(),
				DESCRIPTION_WIDTH + pImage->xHP + pImage->xNameDestOffset,
				pImage->yHP + pImage->yNameDestOffset,
				pImage->cxNameBreak,
				(i == m_iSelection ? CG16bitImage::DarkenPixel(m_pFonts->wSelectBackground, 128) : ARMOR_LINE_COLOR));

		//	Paint the armor names

		CString sName = pArmor->GetClass()->GetShortName();
		int cy;
		int cx = m_pFonts->Medium.MeasureText(sName, &cy) + 4;
		if (i == m_iSelection)
			{
			m_Buffer.Fill(0, 
					pImage->yName, 
					cx, 
					cy,
					CG16bitImage::DarkenPixel(m_pFonts->wSelectBackground, 128));
			}

		STextPaint *pPaint = m_Text.Insert();
		pPaint->sText = sName;
		pPaint->x = 2;
		pPaint->y = pImage->yName;
		pPaint->pFont = &m_pFonts->Medium;
		pPaint->wColor = m_pFonts->wTitleColor;

		//	Paint the modifiers

		if (pArmor->GetMods().IsNotEmpty())
			{
			pShip->SetCursorAtArmor(ItemList, i);
			CString sMods = ItemList.GetItemAtCursor().GetEnhancedDesc(pShip);
			if (!sMods.IsBlank())
				{
				int cx = SmallFont.MeasureText(sMods);
				m_Buffer.Fill(ARMOR_ENHANCE_X - cx - 4,
						pImage->yName + m_pFonts->Medium.GetHeight() - HP_DISPLAY_HEIGHT,
						cx + 8,
						HP_DISPLAY_HEIGHT,
						ARMOR_ENHANCE_BACK_COLOR);

				SmallFont.DrawText(m_Buffer,
						ARMOR_ENHANCE_X - cx,
						pImage->yName + 3,
						ARMOR_ENHANCE_TEXT_COLOR,
						sMods);
				}
			}
		}
	}