Exemple #1
0
//-------------------------
//  FX_AddLine
//-------------------------
CLine *FX_AddLine( vec3_t start, vec3_t end, float size1, float size2, float sizeParm,
									float alpha1, float alpha2, float alphaParm,
									vec3_t sRGB, vec3_t eRGB, float rgbParm,
									int killTime, qhandle_t shader, int flags = 0, 
									EMatImpactEffect matImpactFX /*MATIMPACTFX_NONE*/, int fxParm /*-1*/,
									int iGhoul2/*0*/, int entNum/*-1*/, int modelNum/*-1*/, int boltNum/*-1*/)
{
	if ( theFxHelper.mFrameTime < 0 )
	{ // disallow adding new effects when the system is paused
		return 0;
	}

	CLine *fx = new CLine;

	if ( fx )
	{
		if (flags&FX_RELATIVE && iGhoul2>0)
		{
			fx->SetOrigin1( NULL );
			fx->SetOrgOffset( start ); //offset from bolt pos
			fx->SetVel( end );	//vel is the vector offset from bolt+orgOffset
			fx->SetBoltinfo( iGhoul2, entNum, modelNum, boltNum );
		}
		else
		{
			fx->SetOrigin1( start );
			fx->SetOrigin2( end );
		}
		fx->SetMatImpactFX(matImpactFX);
		fx->SetMatImpactParm(fxParm);

		// RGB----------------
		fx->SetRGBStart( sRGB );
		fx->SetRGBEnd( eRGB );

		if (( flags & FX_RGB_PARM_MASK ) == FX_RGB_WAVE )
		{
			fx->SetRGBParm( rgbParm * PI * 0.001f );
		}
		else if ( flags & FX_RGB_PARM_MASK )
		{
			// rgbParm should be a value from 0-100..
			fx->SetRGBParm(rgbParm * 0.01f * killTime + theFxHelper.mTime + theFxHelper.mTimeFraction);
		}

		// Alpha----------------
		fx->SetAlphaStart( alpha1 );
		fx->SetAlphaEnd( alpha2 );

		if (( flags & FX_ALPHA_PARM_MASK ) == FX_ALPHA_WAVE )
		{
			fx->SetAlphaParm( alphaParm * PI * 0.001f );
		}
		else if ( flags & FX_ALPHA_PARM_MASK )
		{
			fx->SetAlphaParm(alphaParm * 0.01f * killTime + theFxHelper.mTime + theFxHelper.mTimeFraction);
		}

		// Size----------------
		fx->SetSizeStart( size1 );
		fx->SetSizeEnd( size2 );

		if (( flags & FX_SIZE_PARM_MASK ) == FX_SIZE_WAVE )
		{
			fx->SetSizeParm( sizeParm * PI * 0.001f );
		}
		else if ( flags & FX_SIZE_PARM_MASK )
		{
			fx->SetSizeParm(sizeParm * 0.01f * killTime + theFxHelper.mTime + theFxHelper.mTimeFraction);
		}

		fx->SetShader( shader );
		fx->SetFlags( flags );

		fx->SetSTScale( 1.0f, 1.0f );

		FX_AddPrimitive( (CEffect**)&fx, killTime );
	}

	return fx;
}
Exemple #2
0
//-------------------------
//  FX_AddLine
//-------------------------
CLine *FX_AddLine( int clientID, vec3_t start, float size1, float size2, float sizeParm,
									float alpha1, float alpha2, float alphaParm,
									vec3_t sRGB, vec3_t eRGB, float rgbParm,
									int killTime, qhandle_t shader, int impactFX_id, int flags = 0 )
{
	if ( theFxHelper.mFrameTime < 1 )
	{ // disallow adding new effects when the system is paused
		return 0;
	}

	CLine *fx = new CLine;

	if ( fx )
	{
		fx->SetOrgOffset( start );
		fx->SetOrigin1( NULL );

		// RGB----------------
		fx->SetRGBStart( sRGB );
		fx->SetRGBEnd( eRGB );

		if (( flags & FX_RGB_PARM_MASK ) == FX_RGB_WAVE )
		{
			fx->SetRGBParm( rgbParm * PI * 0.001f );
		}
		else if ( flags & FX_RGB_PARM_MASK )
		{
			// rgbParm should be a value from 0-100..
			fx->SetRGBParm( rgbParm * 0.01f * killTime + theFxHelper.mTime );
		}

		// Alpha----------------
		fx->SetAlphaStart( alpha1 );
		fx->SetAlphaEnd( alpha2 );

		if (( flags & FX_ALPHA_PARM_MASK ) == FX_ALPHA_WAVE )
		{
			fx->SetAlphaParm( alphaParm * PI * 0.001f );
		}
		else if ( flags & FX_ALPHA_PARM_MASK )
		{
			fx->SetAlphaParm( alphaParm * 0.01f * killTime + theFxHelper.mTime );
		}

		// Size----------------
		fx->SetSizeStart( size1 );
		fx->SetSizeEnd( size2 );

		if (( flags & FX_SIZE_PARM_MASK ) == FX_SIZE_WAVE )
		{
			fx->SetSizeParm( sizeParm * PI * 0.001f );
		}
		else if ( flags & FX_SIZE_PARM_MASK )
		{
			fx->SetSizeParm( sizeParm * 0.01f * killTime + theFxHelper.mTime );
		}

		fx->SetShader( shader );
		fx->SetFlags( flags );

		fx->SetSTScale( 1.0f, 1.0f );
		fx->SetClient( clientID );
		fx->SetImpactFxID( impactFX_id );

		FX_AddPrimitive( (CEffect**)&fx, killTime );
		// in the editor, fx may now be NULL
	}

	return fx;
}