//------------------------------------------------------------------------- // Change Selection //------------------------------------------------------------------------- void CFuiWind::Select() { int No = windBOX.GetRealSelectedNo(); sel = (CWndLine*) windBOX.GetSelectedSlot(); val = sel->GetSlot(); altd = 0; altu = 50000; windMAP.GetPrevX(No,altd); windMAP.GetNextX(No,altu); return; }