Exemple #1
0
int CLuaTimerDefs::GetTimers ( lua_State* luaVM )
{
    //  table getTimers ( [ time ] )
    double dTime;

    CScriptArgReader argStream ( luaVM );
    argStream.ReadNumber ( dTime, 0 );

    if ( !argStream.HasErrors () )
    {
        // Find our VM
        CLuaMain* pLuaMain = m_pLuaManager->GetVirtualMachine ( luaVM );
        if ( pLuaMain )
        {
            // Create a new table
            lua_newtable ( luaVM );

            // Add all the timers with less than ulTime left
            CLuaTimerManager* pLuaTimerManager = pLuaMain->GetTimerManager ();
            CTickCount llCurrentTime = CTickCount::Now ();
            unsigned int uiIndex = 0;
            CFastList < CLuaTimer* > ::const_iterator iter = pLuaTimerManager->IterBegin ();
            for ( ; iter != pLuaTimerManager->IterEnd (); iter++ )
            {
                CLuaTimer* pLuaTimer = *iter;

                // If the time left is less than the time specified, or the time specifed is 0
                CTickCount llTimeLeft = ( pLuaTimer->GetStartTime () + pLuaTimer->GetDelay () ) - llCurrentTime;
                if ( dTime == 0 || llTimeLeft.ToDouble () <= dTime )
                {
                    // Add it to the table
                    lua_pushnumber ( luaVM, ++uiIndex );
                    lua_pushtimer ( luaVM, pLuaTimer );
                    lua_settable ( luaVM, -3 );
                }
            }
            return 1;
        }
    }
    else
        m_pScriptDebugging->LogCustom ( luaVM, argStream.GetFullErrorMessage () );

    lua_pushboolean ( luaVM, false );
    return 1;
}
Exemple #2
0
void CLuaTimerManager::DoPulse ( CLuaMain* pLuaMain )
{
    CTickCount llCurrentTime = CTickCount::Now ();
    m_bIteratingList = true;
    list < CLuaTimer* > ::iterator iter = m_TimerList.begin ();
    for ( ; iter != m_TimerList.end (); )
    {
        CLuaTimer* pLuaTimer = *iter;
        CTickCount llStartTime = pLuaTimer->GetStartTime ();
        CTickCount llDelay = pLuaTimer->GetDelay ();
        unsigned int uiRepeats = pLuaTimer->GetRepeats ();

        // Is the time up and is not being deleted
        if ( !pLuaTimer->IsBeingDeleted() && llCurrentTime >= ( llStartTime + llDelay ) )
        {
            pLuaTimer->ExecuteTimer ( pLuaMain );

            // If this is the last repeat, remove
            if ( uiRepeats == 1 )
            {
                delete pLuaTimer;
                iter = m_TimerList.erase ( iter );
            }
            else
            {
                // Decrease repeats if not infinite
                if ( uiRepeats != 0 )
                    (*iter)->SetRepeats ( uiRepeats - 1 );

                pLuaTimer->SetStartTime ( llCurrentTime );

                iter++;
            }
        }
        else
        {
            iter ++;
        }
    }
    m_bIteratingList = false;
    TakeOutTheTrash ();
}