Exemple #1
0
void CHud::RenderHealthArmor(CEntity *pEntity)
{
    int iHealthTex = static_cast<int>(pEntity->GetLife()) / 10;
    if(iHealthTex > 10)
        iHealthTex = 10;
    else if(iHealthTex < 0)
        iHealthTex = 0;
    
    CMaterial *pHealthTex = m_HealthTextures[iHealthTex];
    
    const core::dimension2du &HealthImgSize = pHealthTex->GetFrame(0)->getSize();
    core::position2di HealthDestPos(30, 30);
    core::recti HealthSrcRect(0, 0, HealthImgSize.Width, HealthImgSize.Height);
    
    m_pGame->GetVideoDriver()->draw2DImage(pHealthTex->GetFrame(0), HealthDestPos, HealthSrcRect, 0, video::SColor(96, 255, 255, 255), true);
    
    int iEnviroTex = static_cast<int>(pEntity->GetArmor()) / 10;
    if(iEnviroTex > 10)
        iEnviroTex = 10;
    else if(iEnviroTex < 0)
        iEnviroTex = 0;
    
    CMaterial *pEnviroTex = m_EnviroTextures[iEnviroTex];
    
    const core::dimension2du &EnviroImgSize = pEnviroTex->GetFrame(0)->getSize();
    core::position2di EnviroDestPos(10, 10);
    core::recti EnviroSrcRect(0, 0, EnviroImgSize.Width, EnviroImgSize.Height);
    
    m_pGame->GetVideoDriver()->draw2DImage(pEnviroTex->GetFrame(0), EnviroDestPos, EnviroSrcRect, 0, video::SColor(96, 255, 255, 255), true);
    
    gui::IGUIFont *pFont = m_pFont ? m_pFont : m_pGame->GetGuiEnv()->getBuiltInFont();
    wchar_t wszBuf[64];
    
    core::recti HealthTextRect(70, 55, 100, 80);
    swprintf(wszBuf, L"%.0f", pEntity->GetLife());
    pFont->draw(wszBuf, HealthTextRect, video::SColor(255, 255, 255, 0), true, true);
    
    core::recti EnviroTextRect(110, 55, 140, 80);
    swprintf(wszBuf, L"%.0f", pEntity->GetArmor());
    pFont->draw(wszBuf, EnviroTextRect, video::SColor(255, 255, 255, 0), true, true);
}
Exemple #2
0
void CHud::RenderAmmo(CEntity *pEntity)
{
    if(!pEntity->GetWeapon())
        return;
    
    bool bHasClip = (pEntity->GetWeapon()->GetClass()->nClipSize > 0);
    unsigned cClipAmmo = pEntity->GetWeapon()->GetAmmo();
    unsigned cAmmo = pEntity->GetAmmo(pEntity->GetWeapon()->GetClass()->pAmmoType);
    bool bHasAmmo = cClipAmmo > 0 || (!bHasClip && cAmmo > 0);
    
    const core::dimension2du &ScrSize = m_pGame->GetVideoDriver()->getScreenSize();
    
    const core::dimension2du &AmmoBarSize = m_pAmmoBarTex->GetFrame(0)->getSize();
    core::position2di AmmoBarDestPos(ScrSize.Width - AmmoBarSize.Width - 30, 30);
    core::recti AmmoBarSrcRect(0, 0, AmmoBarSize.Width, AmmoBarSize.Height);
    
    m_pGame->GetVideoDriver()->draw2DImage(m_pAmmoBarTex->GetFrame(0), AmmoBarDestPos, AmmoBarSrcRect, 0, video::SColor(96, 255, 255, 255), true);
    
    CMaterial *pSignalTex = bHasAmmo ? m_pAmmoSignalGreenTex : m_pAmmoSignalRedTex;
    const core::dimension2du &AmmoSignalSize = pSignalTex->GetFrame(0)->getSize();
    core::position2di AmmoSignalDestPos(ScrSize.Width - AmmoBarSize.Width - 30 - AmmoSignalSize.Width, 30);
    core::recti AmmoSignalSrcRect(0, 0, AmmoSignalSize.Width, AmmoSignalSize.Height);
    
    m_pGame->GetVideoDriver()->draw2DImage(pSignalTex->GetFrame(0), AmmoSignalDestPos, AmmoSignalSrcRect, 0, video::SColor(96, 255, 255, 255), true);
    
    gui::IGUIFont *pFont = m_pFont ? m_pFont : m_pGame->GetGuiEnv()->getBuiltInFont();
    wchar_t wszBuf[64];
    
    core::recti AmmoInClipRect(AmmoBarDestPos.X, AmmoBarDestPos.Y, AmmoBarDestPos.X + AmmoBarSize.Width*2/5, AmmoBarDestPos.Y + AmmoBarSize.Height);
    swprintf(wszBuf, L"%u", cClipAmmo);
    pFont->draw(wszBuf, AmmoInClipRect, video::SColor(255, 255, 255, 0), true, true);
    
    core::recti TotalAmmoRect(AmmoBarDestPos.X + AmmoBarSize.Width*2/5, AmmoBarDestPos.Y, AmmoBarDestPos.X + AmmoBarSize.Width, AmmoBarDestPos.Y + AmmoBarSize.Height);
    swprintf(wszBuf, L"%u", cAmmo);
    pFont->draw(wszBuf, TotalAmmoRect, video::SColor(255, 255, 255, 0), true, true);
}