void CWeaponGalil::PrimaryAttack() { CMomentumPlayer *pPlayer = GetPlayerOwner(); if (!pPlayer) return; // don't fire underwater if (pPlayer->GetWaterLevel() == 3) { PlayEmptySound(); m_flNextPrimaryAttack = gpGlobals->curtime + 0.15; return; } if (!FBitSet(pPlayer->GetFlags(), FL_ONGROUND)) GalilFire(0.04f + 0.3f * m_flAccuracy); else if (pPlayer->GetAbsVelocity().Length2D() > 140) GalilFire(0.04f + 0.07f * m_flAccuracy); else GalilFire(0.0375f * m_flAccuracy); }
void CWeaponFamas::PrimaryAttack() { CMomentumPlayer *pPlayer = GetPlayerOwner(); if (!pPlayer) return; // don't fire underwater if (pPlayer->GetWaterLevel() == 3) { PlayEmptySound(); m_flNextPrimaryAttack = gpGlobals->curtime + 0.15; return; } if (!FBitSet(pPlayer->GetFlags(), FL_ONGROUND)) // if player is in air FamasFire(0.03f + 0.3f * m_flAccuracy, m_bBurstMode); else if (pPlayer->GetAbsVelocity().Length2D() > 140) // if player is moving FamasFire(0.03f + 0.07f * m_flAccuracy, m_bBurstMode); /* new code */ else FamasFire(0.02f * m_flAccuracy, m_bBurstMode); }