static int IsValidOper( CShopManager *pShopMgr, CMessage *pMsg, const CGUID &npcID, long lShopID )
	{
		CPlayer *pPlayer = pMsg->GetPlayer();
		CServerRegion *pRegion = pMsg->GetRegion();
		if( pPlayer == NULL || pRegion == NULL )
		{
			return -2;
		}

		if( pPlayer->IsDied() )
		{
			return -1;
		}

		if( pPlayer->GetCurrentProgress() != CPlayer::PROGRESS_FBUSINESS )
		{
			PutoutLog( LOG_FILE, LT_WARNING, "The Player [%s] is not in PROGRESS_FBUSINESS state.",
				pPlayer->GetName() );
			return -1;
		}

		SetPlayerState( pPlayer, true );

		CMonster *pNPC = (CMonster*) pRegion->FindAroundObject( pPlayer, TYPE_MONSTER, npcID );
		if( pNPC == NULL )
		{
			return -1;
		}

		CShop *pShop = pShopMgr->GetShop( lShopID );
		if( pShop == NULL )
		{
			return -1;
		}

		// NPC是否与商店对应
		if( strcmp( pNPC->GetOriginName(), pShop->GetNpcOrigName() ) != 0 )
		{
			return -1;
		}

		if( pNPC->Distance( pPlayer ) > 10 )
		{
			return -1;
		}

		return 0;
	}
Exemple #2
0
	bool MonsterAI::RandomRun()
	{
		CMonster *monster = static_cast<CMonster*>(GetOwner());
		if (monster == NULL)
		{
			LogError(AI_MODULE, "MosterAI has no owner object...");
		}
		assert(monster);
		if(random(10000) < monster->GetMoveRandomValue())
		{
			long dir = 0;
			long curX = monster->GetTileX();
			long curY = monster->GetTileY();
			long dis = monster->Distance(curX, curY, m_BornPos.x, m_BornPos.y);
			if(dis > monster->GetPeaceMoveRange())
			{
				dir = GetLineDir(curX, curY, m_BornPos.x, m_BornPos.y);
				long gdir = (8 - dir) % 8;
				if(gdir >= 2 || gdir <= 6)
				{
					dir = (dir + random(3) - 1 + 8) % 8;
				}
			}
			else
			{
				dir = random(8);
			}

			long maxRunTimes = monster->GetMaxRunTimes();
			long minRunTimes = monster->GetMinRunTimes();

			AI_EVENT_SENDER(this).MoveByStep(dir, random(maxRunTimes - minRunTimes) + minRunTimes);
			// drive the ai
			Resume(0);
		}
		else
		{
			Stand(monster->GetStopFrame());
		}
		return true;
	}