Exemple #1
0
void RespawnVehicle( RakNet::BitStream * pBitStream, RakNet::Packet * pPacket )
{
	// Read the vehicle id
	EntityId vehicleId;
	pBitStream->ReadCompressed( vehicleId );

	// Read the spawn position
	CVector3 vecPosition;
	pBitStream->Read( vecPosition );

	// Read teh spawn rotation
	CVector3 vecRotation;
	pBitStream->Read( vecRotation );

	// Get a pointer to the network vehicle
	CNetworkVehicle * pNetworkVehicle = pCore->GetVehicleManager()->Get( vehicleId );

	// Is the vehicle pointer valid?
	if( pNetworkVehicle )
	{
		// Set the spawn position
		pNetworkVehicle->SetSpawnPosition( CVector3( vecPosition.fX, vecPosition.fY, (vecPosition.fZ - 1.0f) ) );

		// Set the spawn rotation
		pNetworkVehicle->SetSpawnRotation( vecRotation );

		// Handle the respawn with the vehicle
		pNetworkVehicle->HandleRespawn();
	}
}
Exemple #2
0
void SpawnVehicle( RakNet::BitStream * pBitStream, RakNet::Packet * pPacket )
{
	// Read the vehicle id
	EntityId vehicleId;
	pBitStream->ReadCompressed( vehicleId );

	// Read the spawn position
	CVector3 vecPosition;
	pBitStream->Read( vecPosition );

	// Read teh spawn rotation
	CVector3 vecRotation;
	pBitStream->Read( vecRotation );

	// Get a pointer to the network vehicle
	CNetworkVehicle * pNetworkVehicle = pCore->GetVehicleManager()->Get( vehicleId );

	// Is the vehicle pointer valid?
	if( pNetworkVehicle )
	{
		// Is the vehicle not already spawned?
		if( !pNetworkVehicle->IsSpawned() )
		{
			// Set the spawn position
			pNetworkVehicle->SetSpawnPosition( vecPosition );

			// Set the spawn rotation
			pNetworkVehicle->SetSpawnRotation( vecRotation );

			// Create the vehicle
			pNetworkVehicle->Create();

			// Read the occupant count
			int iTotalOccupants;
			pBitStream->Read( iTotalOccupants );

#ifdef DEBUG
			CLogFile::Printf( "(SpawnVehicle) Total occupants: %d", iTotalOccupants );
#endif

			// Loop over the total occupants
			EntityId occupantId = INVALID_ENTITY_ID;
			int iSeat = 0;
			CRemotePlayer * pOccupant = NULL;
			for( int i = 0; i < iTotalOccupants; i++ )
			{
				// Read the current occupant id
				pBitStream->ReadCompressed( occupantId );

				// Read the current occupant seat
				pBitStream->Read( iSeat );

#ifdef DEBUG
				CLogFile::Printf( "SpawnVehicle - Read occupant %d in seat %d.", occupantId, iSeat );
#endif

				// Is the read data valid?
				if( occupantId != INVALID_ENTITY_ID )
				{
					// Get a pointer to the current occupant
					pOccupant = pCore->GetPlayerManager()->Get( occupantId );

					// Is the pointer valid?
					if( pOccupant )
					{
						// Set the occupant vehicle
						pOccupant->SetVehicle( pNetworkVehicle );

						// Set the occupant seat
						pOccupant->SetSeat( (iSeat + 1) );

						// Set the vehicle passenger
						pNetworkVehicle->SetOccupant( iSeat, pOccupant );

#ifdef DEBUG
						CLogFile::Printf( "Put occupant %d into vehicle %d (%d)", occupantId, pNetworkVehicle->GetId(), (iSeat + 1) );
#endif
					}
				}
			}

#ifdef DEBUG
			CLogFile::Print ( "SpawnVehicle RPC done!" );
#endif
		}
	}
}