BOOL CNihilanth :: EmitSphere( void ) { m_iActiveSpheres = 0; int empty = 0; for (int i = 0; i < N_SPHERES; i++) { if (m_hSphere[i] != NULL) { m_iActiveSpheres++; } else { empty = i; } } if (m_iActiveSpheres >= N_SPHERES) return FALSE; Vector vecSrc = m_hRecharger->pev->origin; CNihilanthHVR *pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() ); pEntity->pev->velocity = pev->origin - vecSrc; pEntity->CircleInit( this ); m_hSphere[empty] = pEntity; return TRUE; }
void CNihilanth :: ShootBalls( void ) { if (m_flShootEnd > gpGlobals->time) { Vector vecHand, vecAngle; while (m_flShootTime < m_flShootEnd && m_flShootTime < gpGlobals->time) { if (m_hEnemy != NULL) { Vector vecSrc, vecDir; CNihilanthHVR *pEntity; GetAttachment( 2, vecHand, vecAngle ); vecSrc = vecHand + pev->velocity * (m_flShootTime - gpGlobals->time); // vecDir = (m_posTarget - vecSrc).Normalize( ); vecDir = (m_posTarget - pev->origin).Normalize( ); vecSrc = vecSrc + vecDir * (gpGlobals->time - m_flShootTime); pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() ); pEntity->pev->velocity = vecDir * 200.0; pEntity->ZapInit( m_hEnemy ); GetAttachment( 3, vecHand, vecAngle ); vecSrc = vecHand + pev->velocity * (m_flShootTime - gpGlobals->time); // vecDir = (m_posTarget - vecSrc).Normalize( ); vecDir = (m_posTarget - pev->origin).Normalize( ); vecSrc = vecSrc + vecDir * (gpGlobals->time - m_flShootTime); pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() ); pEntity->pev->velocity = vecDir * 200.0; pEntity->ZapInit( m_hEnemy ); } m_flShootTime += 0.2; } } }
BOOL CNihilanth :: AbsorbSphere( void ) { for (int i = 0; i < N_SPHERES; i++) { if (m_hSphere[i] != NULL) { CNihilanthHVR *pSphere = (CNihilanthHVR *)((CBaseEntity *)m_hSphere[i]); pSphere->AbsorbInit( ); m_hSphere[i] = NULL; m_iActiveSpheres--; return TRUE; } } return FALSE; }
bool CNihilanth::AbsorbSphere() { for (int i = 0; i < N_SPHERES; i++) { if (m_hSphere[i] != NULL) { CNihilanthHVR *pSphere = (CNihilanthHVR *)((CBaseEntity *)m_hSphere[i]); pSphere->AbsorbInit( ); m_hSphere[i] = NULL; m_iActiveSpheres--; return true; } } return false; }
void CNihilanth :: HandleAnimEvent( MonsterEvent_t *pEvent ) { switch( pEvent->event ) { case 1: // shoot break; case 2: // zen if (m_hEnemy != NULL) { if (RANDOM_LONG(0,4) == 0) EMIT_SOUND( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pAttackSounds ), 1.0, 0.2 ); EMIT_SOUND( edict(), CHAN_WEAPON, RANDOM_SOUND_ARRAY( pBallSounds ), 1.0, 0.2 ); MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); WRITE_BYTE( TE_ELIGHT ); WRITE_SHORT( entindex( ) + 0x3000 ); // entity, attachment WRITE_COORD( pev->origin.x ); // origin WRITE_COORD( pev->origin.y ); WRITE_COORD( pev->origin.z ); WRITE_COORD( 256 ); // radius WRITE_BYTE( 128 ); // R WRITE_BYTE( 128 ); // G WRITE_BYTE( 255 ); // B WRITE_BYTE( 10 ); // life * 10 WRITE_COORD( 128 ); // decay MESSAGE_END(); MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); WRITE_BYTE( TE_ELIGHT ); WRITE_SHORT( entindex( ) + 0x4000 ); // entity, attachment WRITE_COORD( pev->origin.x ); // origin WRITE_COORD( pev->origin.y ); WRITE_COORD( pev->origin.z ); WRITE_COORD( 256 ); // radius WRITE_BYTE( 128 ); // R WRITE_BYTE( 128 ); // G WRITE_BYTE( 255 ); // B WRITE_BYTE( 10 ); // life * 10 WRITE_COORD( 128 ); // decay MESSAGE_END(); m_flShootTime = gpGlobals->time; m_flShootEnd = gpGlobals->time + 1.0; } break; case 3: // prayer if (m_hEnemy != NULL) { char szText[32]; sprintf( szText, "%s%d", m_szTeleportTouch, m_iTeleport ); CBaseEntity *pTouch = UTIL_FindEntityByTargetname( NULL, szText ); sprintf( szText, "%s%d", m_szTeleportUse, m_iTeleport ); CBaseEntity *pTrigger = UTIL_FindEntityByTargetname( NULL, szText ); if (pTrigger != NULL || pTouch != NULL) { EMIT_SOUND( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pAttackSounds ), 1.0, 0.2 ); Vector vecSrc, vecAngles; GetAttachment( 2, vecSrc, vecAngles ); CNihilanthHVR *pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() ); pEntity->pev->velocity = pev->origin - vecSrc; pEntity->TeleportInit( this, m_hEnemy, pTrigger, pTouch ); } else { m_iTeleport++; // unexpected failure EMIT_SOUND( edict(), CHAN_WEAPON, RANDOM_SOUND_ARRAY( pBallSounds ), 1.0, 0.2 ); ALERT( at_aiconsole, "nihilanth can't target %s\n", szText ); MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); WRITE_BYTE( TE_ELIGHT ); WRITE_SHORT( entindex( ) + 0x3000 ); // entity, attachment WRITE_COORD( pev->origin.x ); // origin WRITE_COORD( pev->origin.y ); WRITE_COORD( pev->origin.z ); WRITE_COORD( 256 ); // radius WRITE_BYTE( 128 ); // R WRITE_BYTE( 128 ); // G WRITE_BYTE( 255 ); // B WRITE_BYTE( 10 ); // life * 10 WRITE_COORD( 128 ); // decay MESSAGE_END(); MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); WRITE_BYTE( TE_ELIGHT ); WRITE_SHORT( entindex( ) + 0x4000 ); // entity, attachment WRITE_COORD( pev->origin.x ); // origin WRITE_COORD( pev->origin.y ); WRITE_COORD( pev->origin.z ); WRITE_COORD( 256 ); // radius WRITE_BYTE( 128 ); // R WRITE_BYTE( 128 ); // G WRITE_BYTE( 255 ); // B WRITE_BYTE( 10 ); // life * 10 WRITE_COORD( 128 ); // decay MESSAGE_END(); m_flShootTime = gpGlobals->time; m_flShootEnd = gpGlobals->time + 1.0; } } break; case 4: // get a sphere { if (m_hRecharger != NULL) { if (!EmitSphere( )) { m_hRecharger = NULL; } } } break; case 5: // start up sphere machine { EMIT_SOUND( edict(), CHAN_VOICE , RANDOM_SOUND_ARRAY( pRechargeSounds ), 1.0, 0.2 ); } break; case 6: if (m_hEnemy != NULL) { Vector vecSrc, vecAngles; GetAttachment( 2, vecSrc, vecAngles ); CNihilanthHVR *pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() ); pEntity->pev->velocity = pev->origin - vecSrc; pEntity->ZapInit( m_hEnemy ); } break; case 7: /* Vector vecSrc, vecAngles; GetAttachment( 0, vecSrc, vecAngles ); CNihilanthHVR *pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() ); pEntity->pev->velocity = Vector ( RANDOM_FLOAT( -0.7, 0.7 ), RANDOM_FLOAT( -0.7, 0.7 ), 1.0 ) * 600.0; pEntity->GreenBallInit( ); */ break; } }
void CNihilanth :: DyingThink( void ) { pev->nextthink = gpGlobals->time + 0.1; DispatchAnimEvents( ); StudioFrameAdvance( ); if (pev->deadflag == DEAD_NO) { DeathSound( ); pev->deadflag = DEAD_DYING; m_posDesired.z = m_flMaxZ; } if (pev->deadflag == DEAD_DYING) { Flight( ); if (fabs( pev->origin.z - m_flMaxZ ) < 16) { pev->velocity = Vector( 0, 0, 0 ); FireTargets( m_szDeadUse, this, this, USE_ON, 1.0 ); pev->deadflag = DEAD_DEAD; } } if (m_fSequenceFinished) { pev->avelocity.y += RANDOM_FLOAT( -100, 100 ); if (pev->avelocity.y < -100) pev->avelocity.y = -100; if (pev->avelocity.y > 100) pev->avelocity.y = 100; pev->sequence = LookupSequence( "die1" ); } if (m_pBall) { if (m_pBall->pev->renderamt > 0) { m_pBall->pev->renderamt = max( 0, m_pBall->pev->renderamt - 2); } else { UTIL_Remove( m_pBall ); m_pBall = NULL; } } Vector vecDir, vecSrc, vecAngles; UTIL_MakeAimVectors( pev->angles ); int iAttachment = RANDOM_LONG( 1, 4 ); do { vecDir = Vector( RANDOM_FLOAT( -1, 1 ), RANDOM_FLOAT( -1, 1 ), RANDOM_FLOAT( -1, 1 )); } while (DotProduct( vecDir, vecDir) > 1.0); switch( RANDOM_LONG( 1, 4 )) { case 1: // head vecDir.z = fabs( vecDir.z ) * 0.5; vecDir = vecDir + 2 * gpGlobals->v_up; break; case 2: // eyes if (DotProduct( vecDir, gpGlobals->v_forward ) < 0) vecDir = vecDir * -1; vecDir = vecDir + 2 * gpGlobals->v_forward; break; case 3: // left hand if (DotProduct( vecDir, gpGlobals->v_right ) > 0) vecDir = vecDir * -1; vecDir = vecDir - 2 * gpGlobals->v_right; break; case 4: // right hand if (DotProduct( vecDir, gpGlobals->v_right ) < 0) vecDir = vecDir * -1; vecDir = vecDir + 2 * gpGlobals->v_right; break; } GetAttachment( iAttachment - 1, vecSrc, vecAngles ); TraceResult tr; UTIL_TraceLine( vecSrc, vecSrc + vecDir * 4096, ignore_monsters, ENT(pev), &tr ); MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); WRITE_BYTE( TE_BEAMENTPOINT ); WRITE_SHORT( entindex() + 0x1000 * iAttachment ); WRITE_COORD( tr.vecEndPos.x); WRITE_COORD( tr.vecEndPos.y); WRITE_COORD( tr.vecEndPos.z); WRITE_SHORT( g_sModelIndexLaser ); WRITE_BYTE( 0 ); // frame start WRITE_BYTE( 10 ); // framerate WRITE_BYTE( 5 ); // life WRITE_BYTE( 100 ); // width WRITE_BYTE( 120 ); // noise WRITE_BYTE( 64 ); // r, g, b WRITE_BYTE( 128 ); // r, g, b WRITE_BYTE( 255); // r, g, b WRITE_BYTE( 255 ); // brightness WRITE_BYTE( 10 ); // speed MESSAGE_END(); GetAttachment( 0, vecSrc, vecAngles ); CNihilanthHVR *pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() ); pEntity->pev->velocity = Vector ( RANDOM_FLOAT( -0.7, 0.7 ), RANDOM_FLOAT( -0.7, 0.7 ), 1.0 ) * 600.0; pEntity->GreenBallInit( ); return; }