void CParty::SendToSameContinentPC(CNetMsg::SP& msg, int nExcludeCharIndex) { CPC *pc = PCManager::instance()->getPlayerByCharIndex(nExcludeCharIndex); if (!pc) return ; int continent_no = -1; int i; if(!pc->m_pZone) return ; CPartyMember* pMember = NULL; bool IsPartyMemberinSameContinent = false; continent_no = pc->m_pZone->m_iContinent_no; for(i = 0; i < MAX_PARTY_MEMBER; i++) { if(m_listMember[i] != NULL) { pMember = (CPartyMember*)m_listMember[i]; if(pMember != NULL) { if(pMember->GetCharIndex() != nExcludeCharIndex) { CPC *pPC = pMember->GetMemberPCPtr(); if(pPC != NULL) { if(pPC->m_pZone->m_iContinent_no == continent_no) { if( pPC->m_plusEffect & CLIENT_OPTION_WARP ) { CNetMsg::SP rmsg(new CNetMsg); WarpErrorMsg(rmsg, MSG_WARP_ERROR_NOTALLOW, pPC->GetName()); SEND_Q( rmsg, pc->m_desc ); IsPartyMemberinSameContinent = true; } else { if(!pPC->m_pZone->IsGuildRoom() && !pPC->m_pZone->IsPartyRaidZone()) { IsPartyMemberinSameContinent = true; SEND_Q(msg, pPC->m_desc); } } } } } } } } if(!IsPartyMemberinSameContinent) // 파티는 있으나 모든 파티원들이 같은 대륙에 없을 때..에러메세지 발송 { PartyRecallErrorMsg(msg, MSG_EX_PARTY_RECALL_ERROR_NOT_FOUND_PARTY_PLAYER); SEND_Q(msg, pc->m_desc); } }
void CParty::SendToPartyRecallPC(CNetMsg::SP& msg, int nReqIndex) { CPC* reqPC = PCManager::instance()->getPlayerByCharIndex(nReqIndex); if(!reqPC) return ; int i; CPartyMember* pMember = NULL; for (i = 0; i < MAX_PARTY_MEMBER; i++) { if(m_listMember[i] != NULL) { pMember = (CPartyMember*)m_listMember[i]; if(pMember != NULL) { if(pMember->GetCharIndex() != nReqIndex) { CPC *pPC = pMember->GetMemberPCPtr(); if(pPC != NULL && pPC->m_index > 0 && pPC->m_level>0 ) { if( pPC->m_plusEffect & CLIENT_OPTION_WARP ) { CNetMsg::SP rmsg(new CNetMsg); WarpErrorMsg(rmsg, MSG_WARP_ERROR_NOTALLOW, pPC->GetName()); SEND_Q( rmsg, reqPC->m_desc ); } else { if(STATE(pPC->m_desc) == CON_PLAYING) { m_warPartyRecall.insert(pMember->GetCharIndex()); } SEND_Q(msg, pPC->m_desc); } /////////소환거부자에게는 메세지 보내지 않음///////// } } } } } }
void ProcRVR(CPC* df, CCharacter* of) { CPC* oPC; CNPC* oNPC; if(IS_PC(of)) { oPC = TO_PC(of); if (!df->isSyndicate() && !oPC->isSyndicate()) { return; } if (df->isSyndicate() && !oPC->isSyndicate()) { LONGLONG point = 1; df->m_syndicateManager.decreaseSyndicatePoint(point); return; } if (!df->isSyndicate() && oPC->isSyndicate()) { LONGLONG point = 1; oPC->m_syndicateManager.increaseSyndicatePoint(point); return; } if (df->isSyndicate() && oPC->isSyndicate()) { LONGLONG dfPoint = 0; LONGLONG attPoint = 0; int itemIndex = 0; // int jewelKailuxPoint = SyndicateInfoDataManager::instance()->getJewelPoint(SYNDICATE::eSYNDICATE_KAILUX); int jewelDealerMoonPoint = SyndicateInfoDataManager::instance()->getJewelPoint(SYNDICATE::eSYNDICATE_DEALERMOON); // 카이룩스의 보석량이 딜라문보다 적다 if (jewelKailuxPoint < jewelDealerMoonPoint) { //공격자가 보석량이 작은 결사대 일 경우 if (oPC->getSyndicateType() == SYNDICATE::eSYNDICATE_KAILUX) { // 공격자의 보석량이 적고 공격자의 기여도가 높다 if (df->m_syndicateManager.getSyndicatePoint(df->getSyndicateType()) < oPC->m_syndicateManager.getSyndicatePoint(oPC->getSyndicateType())) { attPoint = 2; dfPoint = 5; itemIndex = 10129; } else if(df->m_syndicateManager.getSyndicatePoint(df->getSyndicateType()) == oPC->m_syndicateManager.getSyndicatePoint(oPC->getSyndicateType())) { // 공격자의 보석량이 적고 기여도가 같다 attPoint = 3; dfPoint = 3; itemIndex = 10130; } else { // 공격자의 보석량이 적고 기여도가 낮다 attPoint = 5; dfPoint = 2; itemIndex = 10130; } } //공격자가 보석량이 큰 결사대 일 경우 else if (oPC->getSyndicateType() == SYNDICATE::eSYNDICATE_DEALERMOON) { if (df->m_syndicateManager.getSyndicatePoint(df->getSyndicateType()) < oPC->m_syndicateManager.getSyndicatePoint(oPC->getSyndicateType())) { // 공격자의 보석량이 많고 기여도가 높다 attPoint = 1; dfPoint = 1; itemIndex = 10129; } else if(df->m_syndicateManager.getSyndicatePoint(df->getSyndicateType()) == oPC->m_syndicateManager.getSyndicatePoint(oPC->getSyndicateType())) { // 공격자의 보석략이 많고 기여도가 같다 attPoint = 1; dfPoint = 1; itemIndex = 10130; } else { // 공격자의 보석략이 많고 기여도가 작다 attPoint = 2; dfPoint = 1; itemIndex = 10130; } } } else { if (oPC->getSyndicateType() == SYNDICATE::eSYNDICATE_KAILUX) { // 공격자의 보석량이 많고 공격자의 기여도가 높다 // 사망자의 보석량이 적고 기여도가 작다 if (df->m_syndicateManager.getSyndicatePoint(df->getSyndicateType()) < oPC->m_syndicateManager.getSyndicatePoint(oPC->getSyndicateType())) { attPoint = 1; dfPoint = 1; itemIndex = 10129; } else if(df->m_syndicateManager.getSyndicatePoint(df->getSyndicateType()) == oPC->m_syndicateManager.getSyndicatePoint(oPC->getSyndicateType())) { // 공격자의 보석량이 많고고 기여도가 같다 attPoint = 1; dfPoint = 1; itemIndex = 10130; } else { // 공격자의 보석량이 많고 기여도가 낮다 attPoint = 2; dfPoint = 1; itemIndex = 10130; } } else if (oPC->getSyndicateType() == SYNDICATE::eSYNDICATE_DEALERMOON) { if (df->m_syndicateManager.getSyndicatePoint(df->getSyndicateType()) < oPC->m_syndicateManager.getSyndicatePoint(oPC->getSyndicateType())) { // 공격자의 보석량이 적고 기여도가 높다 attPoint = 2; dfPoint = 5; itemIndex = 10129; } else if(df->m_syndicateManager.getSyndicatePoint(df->getSyndicateType()) == oPC->m_syndicateManager.getSyndicatePoint(oPC->getSyndicateType())) { // 공격자의 보석량이 적고 기여도가 같다 attPoint = 3; dfPoint = 3; itemIndex = 10130; } else { // 공격자의 보석량이 적고 기여도가 작다 attPoint = 5; dfPoint = 2; itemIndex = 10130; } } } //기여도 수정 df->m_syndicateManager.decreaseSyndicatePoint(dfPoint); oPC->m_syndicateManager.increaseSyndicatePoint(attPoint); //창조의 보석 드랍 if(df->m_syndicateManager.isKing()) { itemIndex = 10131; } CItem* pItem = gserver->m_itemProtoList.CreateItem(itemIndex, -1, 0, 0, 1); pItem = df->m_pArea->DropItem(pItem, (CCharacter*)df); if(pItem && pItem->m_pArea) { pItem->m_preferenceIndex = oPC->m_index; CNetMsg::SP rmsg(new CNetMsg); ItemDropMsg(rmsg, df, pItem); pItem->m_pArea->SendToCell(rmsg, GET_YLAYER(pItem), pItem->m_cellX, pItem->m_cellZ); GAMELOG << init("Syndicate Jewel Drop.", df) << "ITEM" << delim << itemlog(pItem) << end; } switch(itemIndex) { case 10129: df->m_syndicateManager.syndicateDelJewel(1); break; case 10130: df->m_syndicateManager.syndicateDelJewel(5); break; case 10131: df->m_syndicateManager.syndicateDelJewel(30); break; } } // 로그 추가 oPC->m_syndicateManager.historyManager_.battleWinHistory(oPC->getSyndicateType(), df->getSyndicateType(), df->GetName()); df->m_syndicateManager.historyManager_.battleLoseHistory(df->getSyndicateType(), oPC->getSyndicateType(), oPC->GetName()); // 히스토리 전달 oPC->m_syndicateManager.historyManager_.sendHistory(oPC->getSyndicateType()); df->m_syndicateManager.historyManager_.sendHistory(df->getSyndicateType()); } else if(IS_NPC(of)) { oNPC = TO_NPC(of); int jewelKailuxPoint = SyndicateInfoDataManager::instance()->getJewelPoint(SYNDICATE::eSYNDICATE_KAILUX); int jewelDealerMoonPoint = SyndicateInfoDataManager::instance()->getJewelPoint(SYNDICATE::eSYNDICATE_DEALERMOON); if(jewelKailuxPoint > jewelDealerMoonPoint) { if(df->getSyndicateType() == SYNDICATE::eSYNDICATE_KAILUX) { df->m_syndicateManager.decreaseSyndicatePoint(2); } else { df->m_syndicateManager.decreaseSyndicatePoint(1); } } else { if(df->getSyndicateType() == SYNDICATE::eSYNDICATE_KAILUX) { df->m_syndicateManager.decreaseSyndicatePoint(1); } else { df->m_syndicateManager.decreaseSyndicatePoint(2); } } } }
void ProcDead(CPC* df, CCharacter* of) { CDratanCastle * pCastle = CDratanCastle::CreateInstance(); if (df != NULL) { pCastle->CheckRespond(df); } const char* strOFType = "UNKNOWN"; const char* strOFName = "UNKNOWN"; int strOFIndex = 0; CPC* opc = NULL; CNPC* onpc = NULL; CPet* opet = NULL; CElemental* oelemental = NULL; CAPet* oapet = NULL; if( IS_NPC(of) && TO_NPC(of)->Check_MobFlag(STATE_MONSTER_MERCENARY) && TO_NPC(of)->GetOwner() ) { TO_NPC(of)->GetOwner()->SetSummonOwners_target(NULL); } switch (of->m_type) { case MSG_CHAR_PC: opc = TO_PC(of); strOFType = "PC"; strOFName = opc->GetName(); strOFIndex = opc->m_index; break; case MSG_CHAR_NPC: onpc = TO_NPC(of); strOFType = "NPC"; strOFName = onpc->m_name; strOFIndex = onpc->m_idNum; break; case MSG_CHAR_PET: opet = TO_PET(of); opc = opet->GetOwner(); if (opc == NULL) return ; strOFType = "PET"; strOFName = opc->GetName(); strOFIndex = opc->m_index; break; case MSG_CHAR_ELEMENTAL: oelemental = TO_ELEMENTAL(of); opc = oelemental->GetOwner(); if (opc == NULL) return ; strOFType = "ELEMENTAL"; strOFName = opc->GetName(); strOFIndex = opc->m_index; break; case MSG_CHAR_APET: oapet = TO_APET(of); opc = oapet->GetOwner(); if (opc == NULL) return ; strOFType = "APET"; strOFName = opc->GetName(); strOFIndex = opc->m_index; break; default: return ; } if( opc ) opc->SetSummonOwners_target(NULL); // NPC에 의한 사망시 사망 패널티는 기본으로 true, PC에게 사망시 사망 패널티는 기본으로 false // * bPKPenalty변수는 pk 패널티를 주는것 뿐만 아니라 성향회복에도 관계되므로 성향 회복이나 패널티등 어느것에라도 걸리면 true bool bPvP = (opc) ? true : false; bool bPKPenalty = (opc) ? IsPK(opc, df) : false; bool bDeadPenalty = (bPvP) ? false : true; // 아래 boolean변수는 선언과 값대입이 따로 이루어져야 합니다. // bool bRestorePKOfDefensePC = true; 이런식으로 선언을 하면 UPDATE1106에서는 사용하지 않는 변수로 warning을 출력합니다. //소환NPC에게 죽었을 경우 처리 (EX 트랩) - 트랩의 경우에 타겟을 NPC로 사용하고 있음...ㅡㅡ;; if(IS_NPC(of)) { CNPC* npc = TO_NPC(of); if(npc->m_owner > 0) { bPvP = false; bPKPenalty = true; bDeadPenalty = false; } } bool bRestorePKOfDefensePC; bRestorePKOfDefensePC = true; // 변신 해제 if (df->IsSetPlayerState(PLAYER_STATE_CHANGE)) df->CancelChange(); if (opc) { #ifdef FREE_PK_SYSTEM if( !gserver->m_bFreePk ) { #endif // FREE_PK_SYSTEM #ifdef MAL_DISABLE_PKPENALTY if( gserver->m_bDisablePKPaenalty ) bDeadPenalty = true; else if( !gserver->m_bDisablePKPaenalty ) { #endif // MAL_DISABLE_PKPENALTY // df가 pk모드 이거나 카오면 둘다 트루 if (df->IsSetPlayerState(PLAYER_STATE_PKMODE) || df->IsChaotic()) bDeadPenalty = true; #ifdef MAL_DISABLE_PKPENALTY } #endif // MAL_DISABLE_PKPENALTY #ifdef FREE_PK_SYSTEM } #endif // FREE_PK_SYSTEM // 길드전 if (opc->m_guildInfo && (opc->m_guildInfo->guild()->battleState() == GUILD_BATTLE_STATE_ING) && df->m_guildInfo && (df->m_guildInfo->guild()->battleState() == GUILD_BATTLE_STATE_ING)) { if (opc->m_guildInfo->guild()->battleIndex() == df->m_guildInfo->guild()->index() && df->m_guildInfo->guild()->battleIndex() == opc->m_guildInfo->guild()->index()) { bDeadPenalty = false; int killCount = opc->m_guildInfo->guild()->killCount(); killCount++; if (gserver->isRunHelper()) { CNetMsg::SP rmsg(new CNetMsg); HelperGuildBattleKillReqMsg(rmsg, opc->m_guildInfo->guild()->index(), df->m_guildInfo->guild()->index()); SEND_Q(rmsg, gserver->m_helper); } else { GAMELOG << init("GUILD_BATTLE") << "if( gserver->isRunHelper() ) false" << delim << end; CNetMsg::SP rmsg(new CNetMsg); GuildErrorMsg(rmsg, MSG_GUILD_ERROR_GAMESERVER); SEND_Q(rmsg, opc->m_desc); } } } } // 공격자가 PC 또는 PC의 소유물일때 // 공성 포인트 계산 if (opc) CalcWarPoint(opc, df); else CalcWarPoint(of, df); // 공성 도중 사망은 패널티 없음 CWarCastle* castle = CWarCastle::GetCastleObject(df->m_pZone->m_index); #ifdef CHECK_CASTLE_AREA if (castle && castle->GetState() != WCSF_NORMAL && (df->GetMapAttr() & MATT_WAR || df->m_pZone->IsWarZone((int)df->m_pos.m_x, (int)df->m_pos.m_z))) #else if (castle && castle->GetState() != WCSF_NORMAL && df->GetMapAttr() & MATT_WAR) #endif // CHECK_CASTLE_AREA { DropWarCastleTokenDeadPC(df); bDeadPenalty = false; } ///////////////////////////////////////////// // BANGWALL : 2005-07-18 오전 11:27:24 // Comment : freepkzone 패널티 없음 // 공격자와 방어자가 모두 freepkzone에 있으면 pkpenalty 없음 if( of->GetMapAttr() == df->GetMapAttr() && of->GetMapAttr() & MATT_FREEPKZONE) bDeadPenalty = false; // PvP에서 PK 적용 if (opc && bPvP && bPKPenalty) CalcPKPoint(opc, df, false); bool bDeadExpPenalty = true; #ifdef FREE_PK_SYSTEM if( gserver->m_bFreePk ) { if(!bDeadPenalty) bDeadExpPenalty = false; } #endif // FREE_PK_SYSTEM #if defined(LC_BILA) if (bPvP) #ifdef MAL_DISABLE_PKPENALTY if( gserver->m_bDisablePKPaenalty ) { bDeadExpPenalty = false; } #endif // MAL_DISABLE_PKPENALTY #endif // 퍼스널 던전은 무조건 패널티 없음 if (df->m_pZone->IsPersonalDungeon()) bDeadPenalty = false; // 경험치 하락 LONGLONG nLoseExp = 0; LONGLONG nLoseSP = 0; // 하락된 경험치는 최근 것만 기억 df->m_loseexp = 0; df->m_losesp = 0; if( df->m_skillPoint < 0 ) df->m_skillPoint = 0; //수비자가 무소속인 경우만 사망 페널티 적용 if (df->m_pZone->isRVRZone()) { if(df->getSyndicateType() == 0) bDeadPenalty = true; else bDeadPenalty = false; } if (bDeadPenalty) { if (bDeadExpPenalty) { // 사망시 패널티 if (df->m_level < 11) { /* nLoseExp = (LONGLONG)(GetLevelupExp(df->m_level) * DEATH_PENALTY_EXP_1); nLoseSP = (LONGLONG)(df->m_skillPoint * DEATH_PENALTY_SP_1);*/ nLoseExp = 0; nLoseSP = 0; } else if (df->m_level < 21) { /* 5% */ /* nLoseExp = (LONGLONG)(GetLevelupExp(df->m_level) * DEATH_PENALTY_EXP_2); nLoseSP = (LONGLONG)(df->m_skillPoint * DEATH_PENALTY_SP_2);*/ nLoseExp = (LONGLONG)((GetLevelupExp(df->m_level) / 100) * 5); nLoseSP = (LONGLONG)((df->m_skillPoint / 100) * 5); } else if (df->m_level < 36) { /* nLoseExp = (LONGLONG)(GetLevelupExp(df->m_level) * DEATH_PENALTY_EXP_3); nLoseSP = (LONGLONG)(df->m_skillPoint * DEATH_PENALTY_SP_3);*/ nLoseExp = (LONGLONG)((GetLevelupExp(df->m_level) / 100) * 3); nLoseSP = (LONGLONG)((df->m_skillPoint / 100) * 3); } else { /* nLoseExp = (LONGLONG)(GetLevelupExp(df->m_level) * DEATH_PENALTY_EXP_4); nLoseSP = (LONGLONG)(df->m_skillPoint * DEATH_PENALTY_SP_4);*/ nLoseExp = (LONGLONG)((GetLevelupExp(df->m_level) / 100) * 2); nLoseSP = (LONGLONG)((df->m_skillPoint / 100) * 2); } // 경험의 결정 시리즈 적용 switch (df->m_assist.m_avAddition.hcDeathExpPlus) { case 1: { nLoseExp -= 50000; if(nLoseExp < 0) nLoseExp = 0; } break; case 2: { nLoseExp -= 600000; if(nLoseExp < 0) nLoseExp = 0; } break; case 3: { nLoseExp /= 2; } break; default: break; } // 노력의 결정 적용 if (df->m_assist.m_avAddition.hcDeathSPPlus) nLoseSP /= 2; } #ifdef FREE_PK_SYSTEM if( !gserver->m_bFreePk ) { #endif // FREE_PK_SYSTEM #ifdef MAL_DISABLE_PKPENALTY if( !gserver->m_bDisablePKPaenalty ) { #endif // MAL_DISABLE_PKPENALTY if (df->IsChaotic()) { #ifndef REFORM_PK_PENALTY_201108 // PK 패널티 리폼 :: 장비 잠금 상태 기능 삭제 // TODO : DELETE bSaveLose = false; bool bseal = false; if (df->m_pkPenalty <= -130) { nLoseExp = nLoseExp * 225 / 100; bseal = (GetRandom(1, 100) <= 13) ? true : false; } else if (df->m_pkPenalty <= -100) { nLoseExp = nLoseExp * 200 / 100; bseal = (GetRandom(1, 100) <= 11) ? true : false; } else if (df->m_pkPenalty <= -70) { nLoseExp = nLoseExp * 175 / 100; bseal = (GetRandom(1, 100) <= 9) ? true : false; } else if (df->m_pkPenalty <= -40) { nLoseExp = nLoseExp * 150 / 100; bseal = (GetRandom(1, 100) <= 7) ? true : false; } else if (df->m_pkPenalty <= -10) { nLoseExp = nLoseExp * 125 / 100; bseal = (GetRandom(1, 100) <= 5) ? true : false; } if (bseal) { CItem* table[MAX_WEARING]; memset(table, 0, sizeof(CItem*) * MAX_WEARING); int i = 0, j = 0; while (i < MAX_WEARING) { if (df->m_wearInventory.wearItemInfo[i] && !(df->m_wearInventory.wearItemInfo[i]->getFlag() & FLAG_ITEM_SEALED)) { // 장비에 따라 봉인 되는지 결정 switch (i) { case WEARING_HELMET: case WEARING_ARMOR_UP: case WEARING_WEAPON: case WEARING_ARMOR_DOWN: case WEARING_SHIELD: case WEARING_GLOVE: case WEARING_BOOTS: if(!(df->m_wearInventory.wearItemInfo[i]->m_itemProto->getItemFlag() & ITEM_FLAG_COSTUME2)) table[j] = df->m_wearInventory.wearItemInfo[i]; j++; break; default: break; } } i++; } if (j) { i = GetRandom(0, j - 1); if (table[i]) { table[i]->setFlag(table[i]->getFlag() | FLAG_ITEM_SEALED); { CNetMsg::SP rmsg(new CNetMsg); UpdateClient::makeUpdateItemFlag(rmsg, table[i]->tab(), table[i]->getInvenIndex(), table[i]->getFlag()); SEND_Q(rmsg, df->m_desc); } { CNetMsg::SP rmsg(new CNetMsg); PKItemSealMsg(rmsg, table[i]); SEND_Q(rmsg, df->m_desc); } GAMELOG << init("ITEM SEAL" , df) << "ITEM" << delim << itemlog(table[i]) << end; } } } #endif // REFORM_PK_PENALTY_201108 // PK 패널티 리폼 :: 장비 잠금 상태 기능 삭제 if (nLoseExp < 0) nLoseExp = 0; if (nLoseSP < 0) nLoseSP = 0; // 060318 : bs : 공방 모두 카오PC PvP 시에는 죽은 사람 회복 없음 // : 죽은카오가 선공이면 회복 없음 // 성향 회복 #ifndef REFORM_PK_PENALTY_201108 // PK 패널티 리폼 :: 카오 사망시 성향 회복 없음 if (bRestorePKOfDefensePC) { if( !gserver->m_bNonPK ) df->m_pkPenalty += 5; if (df->m_pkPenalty > 0) df->m_pkPenalty = 0; } { // 페널티 수치 변경 알리기 CNetMsg::SP rmsg(new CNetMsg); CharStatusMsg(rmsg, df, 0); df->m_pArea->SendToCell(rmsg, df, false); } df->m_bChangeStatus = true; df->CalcStatus(true); #endif // REFORM_PK_PENALTY_201108 // PK 패널티 리폼 :: 카오 사망시 성향 회복 없음 } else { if (df->m_exp < nLoseExp) nLoseExp = df->m_exp; } #ifdef MAL_DISABLE_PKPENALTY } else { if( df->m_exp < nLoseExp ) nLoseExp = df->m_exp; } #endif #ifdef FREE_PK_SYSTEM } else { if( df->m_exp < nLoseExp ) nLoseExp = df->m_exp; } #endif // FREE_PK_SYSTEM if (bDeadExpPenalty) { if (nLoseExp < 0) nLoseExp = 0; if (nLoseSP < 0) nLoseSP = 0; if (df->m_skillPoint < nLoseSP) nLoseSP = df->m_skillPoint; // 경험치 - 방지 if ( df->m_exp < nLoseExp ) nLoseExp = df->m_exp; // 수정 if(df->m_pZone->IsComboZone()) { nLoseExp = nLoseExp / 10; nLoseSP = nLoseSP / 10; } df->m_exp -= nLoseExp; if (df->m_exp < 0) df->m_exp = 0; df->m_skillPoint -= nLoseSP; if (df->m_skillPoint < 0) df->m_skillPoint = 0; df->m_bChangeStatus = true; // TODO : DELETE if (bSaveLose) // TODO : DELETE { df->m_loseexp = nLoseExp; df->m_losesp = nLoseSP; // TODO : DELETE } } // Fixed death by npc dropping item if(IS_PC(of)) { CItem* pItem = gserver->m_itemProtoList.CreateItem(PVP_TOKEN_ID, -1, 0, 0, 1); if (pItem) { CNetMsg::SP rmsg(new CNetMsg); pItem->m_preferenceIndex = of->m_index; df->m_pArea->DropItem(pItem, df); ItemDropMsg(rmsg, df, pItem); pItem->m_pArea->SendToCell(rmsg, df, true); } } } // 사망 패널티 적용 // Accessory 내구도 int i; for (i = WEARING_ACCESSORY1; i <= WEARING_ACCESSORY3; i++) { if (!df->m_wearInventory.wearItemInfo[i] || df->m_wearInventory.wearItemInfo[i]->m_itemProto->getItemMaxUse() == -1) continue; df->m_wearInventory.wearItemInfo[i]->setUsed(df->m_wearInventory.wearItemInfo[i]->getUsed() - ACCESSORY_USED_DEATH); // 악세사리 소멸 if (df->m_wearInventory.wearItemInfo[i]->getUsed() <= 0) { df->m_wearInventory.wearItemInfo[i]->setUsed(0); df->CalcStatus(true); } } // 보조효과 리셋 df->m_assist.ClearAssist(true, false, true, true, false); // 워프중이면 취소 if (df->IsSetPlayerState(PLAYER_STATE_WARP)) { df->m_reqWarpTime = 0; df->m_reqWarpType = -1; df->m_reqWarpData = -1; df->m_reqWarpTime_skill = -1; df->m_reqWarpType_skill = -1; df->m_reqWarpData_skill = -1; } df->ResetPlayerState(PLAYER_STATE_SITDOWN | PLAYER_STATE_MOVING | PLAYER_STATE_WARP | PLAYER_STATE_PKMODE | PLAYER_STATE_DARKNESS); CPet* pet = df->GetPet(); if (pet) { if (pet->IsMountType()) { if(df->m_pZone != NULL && df->m_pZone->m_bCanMountPet == true) { // 사망 설정 pet->SetRemainRebirthTime(); } } { // 펫 상태 보냄 CNetMsg::SP rmsg(new CNetMsg); ExPetStatusMsg(rmsg, pet); SEND_Q(rmsg, df->m_desc); } } #ifdef LC_USA CAPet* apet = df->GetAPet(); if(apet) { { // 펫 상태 보냄 CNetMsg::SP rmsg(new CNetMsg); ExAPetStatusMsg(rmsg, apet); SEND_Q(rmsg, df->m_desc); } } #endif // LC_USA // 소환 취소 while (df->m_elementalList) df->UnsummonElemental(df->m_elementalList); // 강신 취소 if (df->m_evocationIndex != EVOCATION_NONE) df->Unevocation(); // 강신 시간 초기화 df->m_pulseEvocation[0] = 0; df->m_pulseEvocation[1] = 0; #ifdef GER_LOG GAMELOGGEM << init( 0, "CHAR_DEATH") << LOG_VAL("account-id", df->m_desc->m_idname ) << blank << LOG_VAL("character-id", df->m_desc->m_pChar->m_name ) << blank << LOG_VAL("zone-id", df->m_desc->m_pChar->m_pZone->m_index ) << blank << LOG_VAL("from-id", strOFType ) << blank << LOG_VAL("opponent-id", strOFIndex ) << blank << LOG_VAL("longitude", GET_X(df) ) << blank << LOG_VAL("latitude", GET_Z(df) ) << blank << endGer; if ( IS_PC(of) ) { CPC *user = TO_PC(of); GAMELOGGEM << init( 0, "CHAR_VICTORY") << LOG_VAL("account-id", user->m_desc->m_idname ) << blank << LOG_VAL("character-id", user->m_desc->m_pChar->m_name ) << blank << LOG_VAL("zone-id", user->m_desc->m_pChar->m_pZone->m_index ) << blank /*<< LOG_VAL("from-id", strOFType ) << blank*/ << LOG_VAL("opponent-id", df->m_desc->m_idname ) << blank << LOG_VAL("longitude", GET_X(user) ) << blank << LOG_VAL("latitude", GET_Z(user) ) << blank << endGer; } #endif // GER_LOG // 로그 GAMELOG << init("CHAR_DEATH", df) << "BY" << delim << strOFType << delim << strOFName << delim << strOFIndex << delim << "LOSE EXP" << delim << nLoseExp << delim << "CUR EXP" << delim << df->m_exp << delim << "LOSE SP" << delim << nLoseSP << delim << "CUR SP" << delim << df->m_skillPoint << "POS_X" << delim << GET_X(df) << delim << "POS_Z" << delim << GET_Z(df) << delim << "YLAYER" << delim << GET_YLAYER(df) << delim << "HEIGHT" << delim << GET_H(df) << end; DelAttackList(df); // 정당방위 해제 DelRaList(df); if (pCastle != NULL) { if (df->GetJoinFlag(ZONE_DRATAN) != WCJF_NONE && pCastle->GetState() != WCSF_NORMAL && (df->GetMapAttr() & MATT_WAR || df->m_pZone->IsWarZone((int)df->m_pos.m_x, (int)df->m_pos.m_z) ) ) { // 공성중에 공성참가 int wait_time = -1; switch(df->GetJoinFlag(ZONE_DRATAN)) { case WCJF_ATTACK_GUILD: // 부활진기가 있으면 부활대기 시간 20초, 없으면 60초 wait_time = 60; if (df->m_guildInfo != NULL && df->m_guildInfo->guild() != NULL) { for(int i=0; i<7; i++) { if (df->m_guildInfo->guild()->index() == pCastle->m_nRebrithGuild[i]) { wait_time = 20; break; } } } break; case WCJF_OWNER: case WCJF_DEFENSE_GUILD: // 부활대기 시간 60초 - 워프타워개수*10 int count = 0; for(int i=0; i<5; i++) { if(pCastle->m_pWarpNPC[i] != NULL && DEAD(pCastle->m_pWarpNPC[i]) == false) { count++; } } wait_time = 60 - count*10; break; } if (wait_time > 0) { CNetMsg::SP rmsg(new CNetMsg); WaitTimeMsg(rmsg, wait_time); SEND_Q(rmsg, df->m_desc); } } } #ifdef EXTREME_CUBE if(gserver->m_extremeCube.IsGuildCubeTime()) { if(df->m_guildInfo && df->m_guildInfo->guild()) { if(df->m_pZone != NULL && df->m_guildInfo->guild()->m_cubeUniqueIdx >= 0 && df->m_pZone->IsExtremeCube()) { CCubeMemList* memlist = gserver->m_extremeCube.FindMemList(df->m_guildInfo->guild()->m_cubeUniqueIdx); if(memlist) { memlist->DelPC(df); if(opc && opc->m_guildInfo && opc->m_guildInfo->guild()) { CCubeMemList* opcMemList = gserver->m_extremeCube.FindMemList(opc->m_guildInfo->guild()); if(opcMemList) { time_t lastCubePoint; int point; time(&lastCubePoint); { CNetMsg::SP rmsg(new CNetMsg); HelperAddCubePointMsg(rmsg, opc->m_guildInfo->guild()->index(), df->m_level * 10, lastCubePoint); SEND_Q(rmsg, gserver->m_helper); } { // 개인 큐브포인트 획득 point = opcMemList->GetPersonalCubePoint(opc, df->m_level); CNetMsg::SP rmsg(new CNetMsg); HelperAddCubePointPersonalMsg(rmsg, opc->m_index, point, lastCubePoint); SEND_Q(rmsg, gserver->m_helper); } } } } } } } else { if(df->m_party) { if(df->m_pZone != NULL && df->m_party->m_cubeUniqueIdx >= 0 && df->m_pZone->IsExtremeCube()) { CCubeMemList* memlist = gserver->m_extremeCube.FindMemList(df->m_party->m_cubeUniqueIdx); if(memlist) { memlist->DelPC(df); // 개인 큐브포인트 획득 if(opc && opc->m_party) { CCubeMemList* opcMemList = gserver->m_extremeCube.FindMemList(opc->m_party); if(opcMemList) { int point; time_t lastCubePoint; time(&lastCubePoint); point = opcMemList->GetPersonalCubePoint(opc, df->m_level); CNetMsg::SP rmsg(new CNetMsg); HelperAddCubePointPersonalMsg(rmsg, opc->m_index, point, lastCubePoint); SEND_Q(rmsg, gserver->m_helper); } } } } } } #endif // EXTREME_CUBE if(df && df->m_pZone->IsWarGroundZone()) { if(!opc && onpc) { if(onpc->Check_MobFlag(STATE_MONSTER_TRAP) || onpc->Check_MobFlag(STATE_MONSTER_PARASITE)) { opc = onpc->GetOwner(); } } if(opc) GAMELOG << init("ROYAL RUMBLE DEAD PC", df) << "ATTACKER" << delim << opc->m_nick << delim << opc->m_index << end; CWaitPlayer* p = NULL; p = gserver->m_RoyalRumble.m_WaitPlayerList.GetNode(df->m_index); if(p) { int leveltype = p->GetLevelType(); int leftcount = 0; CWaitPlayer* player = NULL; CWaitPlayer* playern = NULL; playern = gserver->m_RoyalRumble.m_WaitPlayerList.GetHead(); while((player = playern)) { playern = playern->GetNext(); if( player->GetLevelType() == leveltype && player->GetCheckIn() == true ) leftcount++; } leftcount -= 2; { CNetMsg::SP rmsg(new CNetMsg); RoyalRumbleLeftCount(rmsg, leftcount); CNetMsg::SP killmsg(new CNetMsg); if(opc) RoyalRumbleKillPlayer(killmsg, opc, df); switch(leveltype) { case LEVEL_TYPE_ROOKIE: { gserver->m_RoyalRumble.m_pRookieArea->SendToAllClient(rmsg); gserver->m_RoyalRumble.m_pRookieArea->SendToAllClient(killmsg); } break; case LEVEL_TYPE_SENIOR: { gserver->m_RoyalRumble.m_pSeniorArea->SendToAllClient(rmsg); gserver->m_RoyalRumble.m_pSeniorArea->SendToAllClient(killmsg); } break; case LEVEL_TYPE_MASTER: { gserver->m_RoyalRumble.m_pMasterArea->SendToAllClient(rmsg); gserver->m_RoyalRumble.m_pMasterArea->SendToAllClient(killmsg); } break; default: break; } } } gserver->m_RoyalRumble.m_WaitPlayerList.DelNode(df->m_index); } if(opc && opc->m_pZone->IsWarGroundZone()) { // 전장포인트 1포인트 지급 opc->AddWarGroundPoint(1); // 전장 kill수 1 증가 opc->AddKillCount(1); } ProcDeadQuestProc(df, opc); // rvr 룰 적용 if (df->m_pZone->isRVRZone()) { ProcRVR(df, of); } if( ArtifactManager::instance()->isOwnerPC(df->m_index) == true ) { if(IS_PC(of)) { //pvp를 당했는데 수비자가 유물을 갖고 있는 상태라면 공격자에게 아이템 양도 ArtifactManager::instance()->hunt(df, TO_PC(of)); } else { //이외에 죽임을 당했다면 아이템 서버로 반납 ArtifactManager::instance()->dead(df); } } #ifdef HARDCORE_SERVER if (gserver->m_hardcore_flag_in_gameserver) { switch (df->m_pZone->m_index ) { case ZONE_START: { if (df->GetJoinFlag(df->m_pZone->m_index) == WCJF_NONE) // 공성중이 아니고 { if ( !(df->GetMapAttr() & MATT_FREEPKZONE) ) { df->m_desc->Make_1_Level(); } } } break; case ZONE_FREE_PK_DUNGEON: case ZONE_PK_TOURNAMENT: case ZONE_ROYAL_RUMBLE: case ZONE_RVR: break; default: { if (df->GetJoinFlag(df->m_pZone->m_index) == WCJF_NONE) // 공성중이 아니면 { df->m_desc->Make_1_Level(); } } break; } // end if } #endif }
// 펫 사망시 아이템 지급 bool DropPetItem(CPet* pet) { bool bRet = false; CPC* owner = pet->GetOwner(); if (owner) { const int nHorseDropList = 8; const int nDragonDropList = 12; int horseDropList[nHorseDropList][2] = { {886, 70}, // 말굽 {888, 30}, // 말의갈기 {889, 70}, // 말총 {890, 30}, // 말의등뼈 {891, 70}, // 말의어금니 {892, 70}, // 말의피 {893, 30}, // 말가죽 {894, 100} // 말의힘줄 }; int dragonDropList[nDragonDropList][2] = { {895, 45}, // 발톱 {896, 45}, // 날개 {897, 45}, // 송곳니 {898, 45}, // 눈알 {899, 45}, // 뿔 {900, 45}, // 힘줄 {901, 45}, // 가죽 {902, 45}, // 꼬리 {903, 45}, // 피 {904, 45}, // 심장 {905, 45}, // 루비 {906, 45}, // 등뼈 }; // 펫 종류에 따라 드롭 테이블 변경 bool bNoDrop = true; int i; int prob = GetRandom(1, 10000); int selIndex = 0; // 아이템 인덱스 int nStartIndex; int j; switch (pet->GetPetType()) { case PET_TYPE_HORSE: case PET_TYPE_BLUE_HORSE: case PET_TYPE_UNKOWN_HORSE: nStartIndex = GetRandom(0, nHorseDropList - 1); for (i = 0; i < nHorseDropList; i++) { j = (i + nStartIndex) % nHorseDropList; horseDropList[j][1] = horseDropList[j][1] * pet->m_level / 2; if (i > 0) { horseDropList[j][1] += horseDropList[(j + nHorseDropList - 1) % nHorseDropList][1]; } if (prob <= horseDropList[j][1]) { selIndex = horseDropList[j][0]; bNoDrop = false; break; } } break; case PET_TYPE_DRAGON: case PET_TYPE_PINK_DRAGON: case PET_TYPE_UNKOWN_DRAGON: nStartIndex = GetRandom(0, nDragonDropList - 1); for (i = 0; i < nDragonDropList; i++) { j = (i + nStartIndex) % nDragonDropList; dragonDropList[j][1] = dragonDropList[j][1] * pet->m_level / 2; if (i > 0) dragonDropList[j][1] += dragonDropList[(j + nDragonDropList - 1) % nDragonDropList][1]; if (prob <= dragonDropList[j][1]) { selIndex = dragonDropList[j][0]; bNoDrop = false; break; } } break; default: bNoDrop = true; } if (!bNoDrop) { CItem* dropItem = gserver->m_itemProtoList.CreateItem(selIndex, -1, 0, 0, 1); if (dropItem) { // TODO : petlog GAMELOG << init("PET ITEM CHANGE") << "PET" << delim << pet->GetPetTypeGrade() << delim << "INDEX" << delim << pet->m_index << delim << "LEVEL" << delim << pet->m_level << delim << "OWNER" << delim << owner->m_index << delim << owner->GetName() << delim << "ITEM" << delim << itemlog(dropItem, true) << delim; bool bDrop = false; if (owner->m_inventory.addItem(dropItem) == false) { owner->m_pArea->DropItem(dropItem, owner); dropItem->m_preferenceIndex = owner->m_index; CNetMsg::SP rmsg(new CNetMsg); ItemDropMsg(rmsg, owner, dropItem); owner->m_pArea->SendToCell(rmsg, GET_YLAYER(dropItem), dropItem->m_cellX, dropItem->m_cellZ); bDrop = true; } GAMELOG << ((bDrop) ? "DROP" : "GIVE") << end; bRet = true; } } } return bRet; }
void ProcDead(CPet* df, CCharacter* of) { CPC* opc = NULL; CNPC* onpc = NULL; CPet* opet = NULL; CAPet* oapet = NULL; CElemental* oelemental = NULL; if( IS_NPC(of) && TO_NPC(of)->Check_MobFlag(STATE_MONSTER_MERCENARY) && TO_NPC(of)->GetOwner() ) { TO_NPC(of)->GetOwner()->SetSummonOwners_target(NULL); } switch (of->m_type) { case MSG_CHAR_PC: opc = TO_PC(of); break; case MSG_CHAR_NPC: onpc = TO_NPC(of); break; case MSG_CHAR_PET: opet = TO_PET(of); opc = opet->GetOwner(); break; case MSG_CHAR_ELEMENTAL: oelemental = TO_ELEMENTAL(of); opc = oelemental->GetOwner(); break; case MSG_CHAR_APET: oapet = TO_APET(of); opc = oapet->GetOwner(); break; default: return ; } if( opc ) opc->SetSummonOwners_target(NULL); if (df->GetOwner()) { // NPC 사망시 사망 패널티는 기본으로 true, PC에게 사망시 사망 패널티는 기본으로 false // * bPKPenalty변수는 pk 패널티를 주는것 뿐만 아니라 성향회복에도 관계되므로 성향 회복이나 패널티등 어느것에라도 걸리면 true bool bPKPenalty = (opc) ? IsPK(opc, df) : false; if (bPKPenalty) CalcPKPoint(opc, df->GetOwner(), true); } DelAttackList(df); CPC* owner = df->GetOwner(); const char* ownerName = "NO OWNER"; const char* ownerNick = "NO OWNER"; const char* ownerID = "NO OWNER"; if (owner) { ownerNick = (owner->IsNick()) ? owner->GetName() : ownerNick; ownerName = owner->m_name; ownerID = owner->m_desc->m_idname; } // TODO : petlog GAMELOG << init("PET DEAD") << "PET" << delim << df->GetPetTypeGrade() << delim << "INDEX" << delim << df->m_index << delim << "LEVEL" << delim << df->m_level << delim << "OWNER" << delim << ownerName << delim << ownerNick << delim << ownerID << delim << "ATTACKER" << delim << "TYPE" << delim; switch (of->m_type) { case MSG_CHAR_NPC: GAMELOG << "NPC" << delim << onpc->m_name << end; break; case MSG_CHAR_PC: case MSG_CHAR_PET: case MSG_CHAR_ELEMENTAL: default: if (opc) { GAMELOG << "PC" << delim << opc->m_index << delim << opc->GetName() << end; } else { GAMELOG << "UNKNOWN" << delim << of->m_index << delim << of->m_name << end; } break; } // 060221 : bs : 애완동물 사망시 착용 해제하고 이후 일정 시간동안 착용 불능 if (owner) { // 사망 설정 df->SetRemainRebirthTime(); { // 펫 상태 보냄 CNetMsg::SP rmsg(new CNetMsg); ExPetStatusMsg(rmsg, df); SEND_Q(rmsg, owner->m_desc); } } }