void CSCampaign::RefreshDate(int camp) { CRButton* s; s=GETDLGITEM(IDC_RBUTTONDATE); s->SetString(LoadResString(IDS_L_SCAMPAIGNDATE1+camp)); }
BOOL CAuthorise::OnInitDialog() { CDialog::OnInitDialog(); CRButton* title; title = GETDLGITEM(IDJ_TITLE); if (RFullPanelDial::gameside == RFullPanelDial::SIDE_LW) { title->SetString(RESSTRING(TARGETLIST)); }else { title->SetString(RESSTRING(ASSETLIST)); } //DeadCode JIM 20Oct00 RDialog* parent=(RDialog*)GetParent(); // parent->SetMaxSize(CRect(0,0,600,600)); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }
BOOL BasesLuftflotte::OnInitDialog() { CDialog::OnInitDialog(); // TODO: Add extra initialization here CRButton* title; title = GETDLGITEM(IDJ_TITLE); if (RFullPanelDial::gameside == RFullPanelDial::SIDE_LW) title->SetString(RESSTRING(LUFTWAFFERESOURCES)); else title->SetString(RESSTRING(RAFRESOURCES)); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }
BOOL Dossier::OnInitDialog() { CDialog::OnInitDialog(); // TODO: Add extra initialization here CRButton* title; title = GETDLGITEM(IDJ_TITLE); title->SetString(GetTargName(uid)); CRButton* authbut = GETDLGITEM(IDC_AUTHORISE); if (Node_Data.GotBadWeatherPeriod()) authbut->ShowWindow(SW_HIDE); else if (RFullPanelDial::gameside == RFullPanelDial::SIDE_LW) authbut->SetString(RESSTRING(AUTHORISE)); else { authbut->SetString(RESSTRING(PATROL)); authbut->SetHintString(RESSTRING(HIDC_PATROL)); } authbut = GETDLGITEM(IDC_PHOTO); if (Node_Data.GotBadWeatherPeriod()) authbut->ShowWindow(SW_HIDE); else if (Node_Data[uid]==Target::TSS_TargetConvoy || Node_Data[uid]==NULL || Node_Data[uid].truetargtype==Target::TT_GERMAN) authbut->ShowWindow(SW_HIDE); else if (ReconnRequired()) { authbut->SetString(RESSTRING(RECONN)); authbut->SetHintString(RESSTRING(HIDC_RECONN)); } else authbut->SetString(RESSTRING(PHOTO)); if (LUF_FighterLF2BAND==Persons2::GetBandFromUID(uid)) { authbut = GETDLGITEM(IDC_AUTHORISE); authbut->ShowWindow(SW_HIDE); if (RFullPanelDial::gameside == RFullPanelDial::SIDE_LW) { // we now want to display a button for fighters and/or bombers if there are any // at this LW AF int i=0; SLong fighters=-1; SLong bombers=-1; while (Node_Data.gruppe[i].squadron != SQ_ZERO) { if (Node_Data.gruppe[i].homeairfield == uid) { if (Node_Data.gruppe[i].AcType()<PT_LW_BOMBERS) fighters=i; else bombers=i; } i++; } // Photo button becomes fighters if (fighters!=-1) { authbut = GETDLGITEM(IDC_PHOTO); authbut->SetString(RESSTRING(FIGHTERS)); authbut->SetHintString(Node_Data.gruppe[fighters].ShortName()); authbut->ShowWindow(SW_SHOW); } // Authorise button becomes bombers if (bombers!=-1) { authbut = GETDLGITEM(IDC_AUTHORISE); authbut->SetString(RESSTRING(BOMBERS)); authbut->SetHintString(Node_Data.gruppe[bombers].ShortName()); authbut->ShowWindow(SW_SHOW); } } } return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }