void CRenderQue::DrawQue()
{
	CRenderObject* temp = m_Parent;
	while(temp)
	{
		temp->Draw();
		temp = temp->m_Next;
	}

	ClearQue();
}
void CRenderWorld::Draw(EShaderType eST)
{
	map<int, CRenderObject*>::iterator itor;
	CRenderObject* cur = 0;
	for (itor = m_mapRenderObject[eST].begin(); itor != m_mapRenderObject[eST].end(); itor++)
	{
		cur = (itor)->second;
		if (cur)
		{
			cur->Draw();
		}
	}
}