void COptions::Render() { CSGD_TextureManager *pTM = CSGD_TextureManager::GetInstance(); static RECT rBarRect = { 0,0,200,64 }; rBarRect.right = 200; pTM->Draw(m_nImageID[1],0,0,3.5f,8.0f,&rBarRect,0,0,0,D3DCOLOR_XRGB(255,255,255)); m_Font.DrawString("Options", 200, 0); m_Font.DrawString("Music Volume", 125, 75); m_Font.DrawString("SFX Volume", 125, 200); m_Font.DrawString("Difficulty",125,325); m_Font.DrawString("Back",125,450); static RECT rCursorRect = {103,116,131,132}; rBarRect.right = m_nMusicVolume * 2; pTM->Draw(m_nImageID[0],75,m_nCursorPosition,1.5f,1.5f,&rCursorRect,0,0,0,D3DCOLOR_XRGB(255,255,255)); pTM->Draw(m_nImageID[1], 125,115,2.0f,1,&rBarRect,0,0,0,D3DCOLOR_XRGB(0,0,255)); rBarRect.right = m_nSFXVolume * 2; pTM->Draw(m_nImageID[1], 125,240,2.0f,1,&rBarRect,0,0,0,D3DCOLOR_XRGB(0,0,255)); if (m_nDifficulty == DIFFICULTY_MEDIUM) m_Font.DrawString("Medium",175,375); else if (m_nDifficulty == DIFFICULTY_EASY) m_Font.DrawString("Easy",175,375); else if (m_nDifficulty == DIFFICULTY_HARD) m_Font.DrawString("Hard",175,375); }
void CEnemyDemon::Render(void) { CSGD_TextureManager *pTM = CSGD_TextureManager::GetInstance(); if(GetHP() > 0) { if (GetXFlip() == 1) pTM->Draw(GetImageID(),GetCollisionRect().left, GetCollisionRect().top, GetXFlip() * 1.5f,1.5f,&rEnemyRect,GetWidth() / 2, GetHeight() /2,0.0f,D3DCOLOR_XRGB(255,255,255)); else if (GetXFlip() == -1) pTM->Draw(GetImageID(),GetCollisionRect().right, GetCollisionRect().top, GetXFlip() * 1.5f,1.5f,&rEnemyRect,GetWidth() / 2, GetHeight() /2,0.0f,D3DCOLOR_XRGB(255,255,255)); // pTM->Draw(GetImageID(),GetPosX() - GetWidth()/4, GetPosY() - GetHeight()/4, GetXFlip() * 1.5f,1.5f,&rEnemyRect,GetWidth() / 2, GetHeight() /2,0.0f,D3DCOLOR_XRGB(255,255,255)); } }
void CEnemy::Render(void) { CSGD_TextureManager *pTM = CSGD_TextureManager::GetInstance(); if(GetHP() > 0) pTM->Draw(GetImageID(),GetPosX(),GetPosY(),1,1,NULL,GetWidth() / 2, GetHeight() /2,3.14f,D3DCOLOR_XRGB(255,255,255)); }
void CBitmapFont::DrawString(const char* szText, int nPosX, int nPosY) { CSGD_TextureManager* pTM = CSGD_TextureManager::GetInstance(); // iterate through the string 1 character at a time int length = (int)strlen(szText); for (int i=0; i < length; i++) { // get ascii value of character char ch = szText[i]; // make sure character is uppercase ch = toupper(ch); // calculate the id on the bitmap using the start char int id = ch - GetStartChar(); // Make a rect based on an ID RECT rLetter = CalculateRect(id); // Draw it to the screen pTM->Draw(GetFontImageID(), nPosX + (i*GetCharWidth()), nPosY, 1.0f, 1.0f, &rLetter); } }
void CBasePlayer::Render(void) { CSGD_TextureManager * pTM = CSGD_TextureManager::GetInstance(); pTM->Draw( m_nGeneralImageID, (int)m_fPosX, (int)m_fPosY, 0.15f, 0.15f ); }
void CEnemyBusiness::Render(void) { CSGD_TextureManager *pTM = CSGD_TextureManager::GetInstance(); CSGD_Direct3D *p3D = CSGD_Direct3D::GetInstance(); CSGD_MessageSystem *pMS = CSGD_MessageSystem::GetInstance(); RECT r = GetCollisionRect(); if(GetHP() > 0) { if (GetXFlip() == 1) pTM->Draw(GetImageID(),GetCollisionRect().left + m_nOffset, GetCollisionRect().top, GetXFlip() * 1.5f,1.5f,&rEnemyRect,GetWidth() / 2, GetHeight() /2,0.0f,D3DCOLOR_XRGB(255,255,255)); else if (GetXFlip() == -1) pTM->Draw(GetImageID(),GetCollisionRect().right - m_nOffset, GetCollisionRect().top, GetXFlip() * 1.5f,1.5f,&rEnemyRect,GetWidth() / 2, GetHeight() /2,0.0f,D3DCOLOR_XRGB(255,255,255)); } }
void CInstructions::Render2( ) { CSGD_TextureManager * pTM = CSGD_TextureManager::GetInstance(); CBitmapFont* pFont = CGame::GetInstance()->GetFont(); CSGD_Direct3D* pD = CSGD_Direct3D::GetInstance(); pFont->Draw( _T("Arcade Controls:"), 300, 100, 1.0f, D3DCOLOR_ARGB(255, 255, 255, 255) ); pTM->Draw(m_nArcade,150,200,0.5f,0.5f); pFont->Draw( _T("<- Previous Page"), 100, 500, 0.75f, D3DCOLOR_ARGB(255, 255, 255, 255) ); pFont->Draw( _T("ESC to return to Previous Menu"), 250, 500, 0.75f, D3DCOLOR_ARGB(255, 255, 255, 255) ); //pFont->Draw( _T("Next Page ->"), 600, 500, 0.75f, D3DCOLOR_ARGB(255, 255, 255, 255) ); }
void CLoseGame::Render ( ) { CSGD_TextureManager * pTM = CSGD_TextureManager::GetInstance(); CBitmapFont* pFont = CGame::GetInstance()->GetFont(); pTM->Draw( m_nBackgroundImageID, 0, 0, 1.5f, 1.5f ); pFont->Draw( _T("Archaic Domination"), (int)((640 - (10*32*0.85f)) / 2), 20, 2.0f, D3DCOLOR_ARGB(255, 0, 0, 255) ); //Developers pFont->Draw( _T("Player Two Wins!"), (640 - (11*32)) / 2, 100, 1.5f, D3DCOLOR_ARGB(255, 255, 0, 0) ); }
void CInstructions::Render ( ) { CSGD_TextureManager * pTM = CSGD_TextureManager::GetInstance(); pTM->Draw( m_nBackgroundID, 0, 0, 1.0f, 1.0f ); CBitmapFont* pFont = CGame::GetInstance()->GetFont(); RECT box = {50,50,750,550}; CSGD_Direct3D::GetInstance()->DrawRect(box,D3DCOLOR_XRGB(0,0,0)); //Render Pages switch(m_nCPos) { case 0: Render0(); break; case 1: Render1(); break; case 2: Render2(); break; case 3: Render3(); break; case 4: break; case 5: break; case 6: break; } }
void CBase::Render(void) { CSGD_TextureManager* pTM = CSGD_TextureManager::GetInstance(); pTM->Draw( GetImageID(), GetPosX() - m_nWidth/2, GetPosY() - m_nHeight/2, 1.0f, 1.0f, NULL, 0.0f, 0.0f, 0.0f, D3DCOLOR_ARGB(128, 255, 255, 255)); CSGD_Direct3D* pD3D = CSGD_Direct3D::GetInstance(); tVector2D tVisualize; tVisualize.fX = GetVelX(); tVisualize.fY = GetVelY(); tVisualize = Vector2DNormalize(tVisualize); tVisualize.fX *= 32.0f; tVisualize.fY *= 32.0f; pD3D->DrawLine(GetPosX(), GetPosY(), GetPosX() + tVisualize.fX, GetPosY() + tVisualize.fY, 255, 0, 0); }
void CInstructions::Render3( ) { CSGD_TextureManager * pTM = CSGD_TextureManager::GetInstance(); CBitmapFont* pFont = CGame::GetInstance()->GetFont(); CSGD_Direct3D* pD = CSGD_Direct3D::GetInstance(); pFont->Draw( _T("INSTRUCTIONS:"), 300, 100, 1.0f, D3DCOLOR_ARGB(255, 255, 255, 255) ); pFont->Draw( _T("Archaic Domination is a turn-based strategy game. Move your armies across the\n continent to claim ownership of every territory.\n\nControl the kingdom of Humans and rid the land of the Undead in Campaign Mode.\n\nGo head to head against a friend in Versus Mode as either Human or Undead"), 100, 150, 0.75f, D3DCOLOR_ARGB(255, 255, 255, 255) ); pFont->Draw( _T("Over World:"), 300, 100, 1.0f, D3DCOLOR_ARGB(255, 255, 255, 255) ); pTM->Draw(m_nTurn,100,175,0.75f,0.75f); pFont->Draw( _T("<- Previous Page"), 100, 500, 0.75f, D3DCOLOR_ARGB(255, 255, 255, 255) ); pFont->Draw( _T("ESC to return to Previous Menu"), 250, 500, 0.75f, D3DCOLOR_ARGB(255, 255, 255, 255) ); pFont->Draw( _T("Next Page ->"), 600, 500, 0.75f, D3DCOLOR_ARGB(255, 255, 255, 255) ); }
void GameInfo::Display( int x, int y ) { CSGD_Direct3D* pD3D = CSGD_Direct3D::GetInstance(); FontManager* pFont = CGame::GetInstance()->GetFont(); CSGD_TextureManager* pTM = CSGD_TextureManager::GetInstance(); pTM->Draw( m_nMenuArtid, x, y); TOSTRINGSTREAM wss; wss.str(L""); wss << "Stage 0" << m_nLevel; pFont->Draw( CHINESE_TAKEAWAY , wss.str().c_str(), x + 43, y+36, 0.5f,0.5f); wss.str(L""); wss << "EXP: " << m_nExpPts; pFont->Draw( CHINESE_TAKEAWAY , wss.str().c_str(), x + 201, y+36, 0.5f,0.5f); wss.str(L""); wss << m_nFireSpl; pFont->Draw( CHINESE_TAKEAWAY , wss.str().c_str(), x + 83, y + 78, 0.5f,0.5f); wss.str(L""); wss << m_nWindSpl; pFont->Draw( CHINESE_TAKEAWAY , wss.str().c_str(), x + 160, y + 78, 0.5f,0.5f); wss.str(L""); wss << m_nIceSpl; pFont->Draw( CHINESE_TAKEAWAY , wss.str().c_str(), x + 237, y + 78, 0.5f,0.5f); wss.str(L""); wss << m_nEarthSpl; pFont->Draw( CHINESE_TAKEAWAY , wss.str().c_str(), x + 304, y + 78,0.5f,0.5f); }
void CMainMenu::Render ( ) { CSGD_TextureManager * pTM = CSGD_TextureManager::GetInstance(); pTM->Draw( m_nBackgroundID, 0, 0, 1.0f, 1.0f ); CBitmapFont* pFont = CGame::GetInstance()->GetFont(); //Render the title pFont->Draw( _T("Archaic Domination"), (int)((640 - (5*32*2.0f)) / 2), 70, 2.0f, D3DCOLOR_ARGB(255, 0, 0, 255) ); //Render the if(m_nCursor == 0) pTM->Draw(SelectedButtonID,(640 - (15*32)) / 2, 164, 1.0f, 0.7f); else pTM->Draw(nonSelectedButtonID,(640 - (15*32)) / 2, 164, 1.0f, 0.7f); pFont->Draw( _T("Campaign"), (640 - (10*32)) / 2, 180, 1.0f, D3DCOLOR_ARGB(255, 0, 0, 255) ); if(m_nCursor == 1) pTM->Draw(SelectedButtonID,(640 - (15*32)) / 2, 214, 1.0f, 0.7f); else pTM->Draw(nonSelectedButtonID,(640 - (15*32)) / 2, 214, 1.0f, 0.7f); pFont->Draw( _T("Versus"), (640 - (10*32)) / 2, 230, 1.0f, D3DCOLOR_ARGB(255, 0, 0, 255) ); if(m_nCursor == 2) pTM->Draw(SelectedButtonID,(640 - (15*32)) / 2, 264, 1.0f, 0.7f); else pTM->Draw(nonSelectedButtonID,(640 - (15*32)) / 2, 264, 1.0f, 0.7f); pFont->Draw( _T("Quick Match"), (640 - (10*32)) / 2, 280, 1.0f, D3DCOLOR_ARGB(255, 0, 0, 255) ); if(m_nCursor == 3) pTM->Draw(SelectedButtonID,(640 - (15*32)) / 2, 314, 1.0f, 0.7f); else pTM->Draw(nonSelectedButtonID,(640 - (15*32)) / 2, 314, 1.0f, 0.7f); pFont->Draw( _T("Load"), (640 - (10*32)) / 2, 330, 1.0f, D3DCOLOR_ARGB(255, 0, 0, 255) ); if(m_nCursor == 4) pTM->Draw(SelectedButtonID,(640 - (15*32)) / 2, 364, 1.0f, 0.7f); else pTM->Draw(nonSelectedButtonID,(640 - (15*32)) / 2, 364, 1.0f, 0.7f); pFont->Draw( _T("Instructions"), (640 - (10*32)) / 2, 380, 1.0f, D3DCOLOR_ARGB(255, 0, 0, 255) ); if(m_nCursor == 5) pTM->Draw(SelectedButtonID,(640 - (15*32)) / 2, 414, 1.0f, 0.7f); else pTM->Draw(nonSelectedButtonID,(640 - (15*32)) / 2, 414, 1.0f, 0.7f); pFont->Draw( _T("Credits"), (640 - (10*32)) / 2, 430, 1.0f, D3DCOLOR_ARGB(255, 0, 0, 255) ); if(m_nCursor == 6) pTM->Draw(SelectedButtonID,(640 - (15*32)) / 2, 464, 1.0f, 0.7f); else pTM->Draw(nonSelectedButtonID,(640 - (15*32)) / 2, 464, 1.0f, 0.7f); pFont->Draw( _T("Options"), (640 - (10*32)) / 2, 480, 1.0f, D3DCOLOR_ARGB(255, 0, 0, 255) ); if(m_nCursor == 7) pTM->Draw(SelectedButtonID,(640 - (15*32)) / 2, 514, 1.0f, 0.7f); else pTM->Draw(nonSelectedButtonID,(640 - (15*32)) / 2, 514, 1.0f, 0.7f);; pFont->Draw( _T("Exit"), (640 - (10*32)) / 2, 530, 1.0f, D3DCOLOR_ARGB(255, 0, 0, 255) ); //Render Cursor Position //pTM->Draw(cursorImageID, (640 - (12*32)) / 2 , 200 + (m_nCursor *50), 0.3f, 0.3f, nullptr, 35.0f / 2, 72.0f / 2, D3DX_PI / -2); }
void CPowerupRapidFire::Render(void) { CSGD_TextureManager *pTM = CSGD_TextureManager::GetInstance(); pTM->Draw(GetImageID(),GetCollisionRect().left,GetCollisionRect().top,1.5f,1.5f,&rPowerupRect,GetWidth() / 2, GetHeight() /2,0,D3DCOLOR_XRGB(255,255,255)); }
void CBulletHook::Render(void) { static RECT r = {525,728, 553, 769}; CSGD_TextureManager *pTM = CSGD_TextureManager::GetInstance(); pTM->Draw(GetImageID(),GetCollisionRect().left,GetCollisionRect().top + 32,1.5f,1.5f,&r,GetWidth() / 2, GetHeight() /2,GetRotation(),D3DCOLOR_XRGB(255,255,255)); }
void CBulletPaper::Render(void) { static RECT r = {615,32,624,42}; CSGD_TextureManager *pTM = CSGD_TextureManager::GetInstance(); pTM->Draw(GetImageID(),GetPosX(),GetPosY(),2.0f,2.0f,&r,GetWidth() / 2, GetHeight() /2,GetRotation(),D3DCOLOR_XRGB(255,255,255)); }
void CGameOverState::Render(void) { CSGD_TextureManager* pTM = CSGD_TextureManager::GetInstance(); CGraphicsManager* pGM = CGraphicsManager::GetInstance(); ostringstream temp; if(AI) { temp << StringTable::GetInstance()->GetString("Defeated"); //PUT_SOUND_HERE("AIwins") } else { temp << StringTable::GetInstance()->GetString("Player ") << " "<< Player<<StringTable::GetInstance()->GetString(" Wins!"); //PUT_SOUND_HERE("GenericWin") } pTM->Draw(pGM->GetID(_T("scrollvert")), 20, -20, 1.5f, 1.2f); tempfont.Print(temp.str().c_str(),275,85,.6f,D3DXCOLOR(255,255,255,255)); tempfont.Print(StringTable::GetInstance()->GetString("Press cancel to return...").c_str(), 100, 520, .4f, D3DCOLOR_ARGB(255, 255, 255, 255)); if( m_nPage == 0 ) tempfont.Print("Created", 325, 160, .6f, D3DCOLOR_ARGB(255, 255, 255, 255)); else if( m_nPage == 1 ) tempfont.Print("Damage", 325, 160, .6f, D3DCOLOR_ARGB(255, 255, 255, 255)); else if( m_nPage == 2 ) tempfont.Print("Killed", 350, 160, .6f, D3DCOLOR_ARGB(255, 255, 255, 255)); else if( m_nPage == 3 ) tempfont.Print("Champion", 310, 160, .6f, D3DCOLOR_ARGB(255, 255, 255, 255)); else tempfont.Print("Player", 325, 160, .6f, D3DCOLOR_ARGB(255, 255, 255, 255)); tempfont.Print("Player 1", 190, 220, .6f, D3DCOLOR_ARGB(255, 255, 255, 255)); tempfont.Print("Player 2", 465, 220, .6f, D3DCOLOR_ARGB(255, 255, 255, 255)); ostringstream oss; int p1Archer = 0, p2Archer = 0, p1Calv = 0, p2Calv = 0, p1Sword = 0, p2Sword = 0; // player 1 CPlayer* player = CGameManager::GetInstance()->GetPlayer(0); CPlayer* player2 = CGameManager::GetInstance()->GetPlayer(1); if( m_nPage == 0 ) { p1Archer = player->GetStats()->nArcherCreated; p1Calv = player->GetStats()->nCalvaryCreated; p1Sword = player->GetStats()->nSwordsmanCreated; } else if( m_nPage == 1 ) { p1Archer = player->GetStats()->nArcherDamageDone; p1Calv = player->GetStats()->nCalvaryDamageDone; p1Sword = player->GetStats()->nSwordsmanDamageDone; } else if( m_nPage == 2 ) { p1Archer = player->GetStats()->nArcherKilled; p1Calv = player->GetStats()->nCavalryKilled; p1Sword = player->GetStats()->nSwordsmanKilled; } // player 2 if( m_nPage == 0 ) { p2Archer = player2->GetStats()->nArcherCreated; p2Calv = player2->GetStats()->nCalvaryCreated; p2Sword = player2->GetStats()->nSwordsmanCreated; } else if( m_nPage == 1 ) { p2Archer = player2->GetStats()->nArcherDamageDone; p2Calv = player2->GetStats()->nCalvaryDamageDone; p2Sword = player2->GetStats()->nSwordsmanDamageDone; } else if( m_nPage == 2 ) { p2Archer = player2->GetStats()->nArcherKilled; p2Calv = player2->GetStats()->nCavalryKilled; p2Sword = player2->GetStats()->nSwordsmanKilled; } if( m_nPage < 3 ) { // player 1 // archer oss << p1Archer; tempfont.Print(oss.str().c_str(),245,285,.6f,D3DXCOLOR(255,255,255,255)); oss.str(""); // swordsman oss << p1Sword; tempfont.Print(oss.str().c_str(),245,345,.6f,D3DXCOLOR(255,255,255,255)); oss.str(""); // cavalry oss << p1Calv; tempfont.Print(oss.str().c_str(),245,405,.6f,D3DXCOLOR(255,255,255,255)); oss.str(""); // player 2 // archer oss << p2Archer; tempfont.Print(oss.str().c_str(),525,285,.6f,D3DXCOLOR(255,255,255,255)); oss.str(""); // swordsman oss << p2Sword; tempfont.Print(oss.str().c_str(),525,345,.6f,D3DXCOLOR(255,255,255,255)); oss.str(""); // cavalry oss << p2Calv; tempfont.Print(oss.str().c_str(),525,405,.6f,D3DXCOLOR(255,255,255,255)); oss.str(""); pTM->Draw(pGM->GetID(_T("archerportrait")), 375, 275, .8f, .8f); pTM->Draw(pGM->GetID(_T("swordsmanportrait")), 375, 335, .8f, .8f); pTM->Draw(pGM->GetID(_T("cavalryportrait")), 375, 395, .8f, .8f); } else if( m_nPage == 3 ) { oss << "AP"; tempfont.Print(oss.str().c_str(), 380, 275, .6f, D3DCOLOR_ARGB(255, 255, 255, 255)); oss.str(""); pTM->Draw(pGM->GetID(_T("damage")), 375, 325, .8f, .8f); pTM->Draw(pGM->GetID(_T("healicon")), 375, 400, .8f, .8f); // player 1 // ap oss << player->GetStats()->nPlayerAPSpent; tempfont.Print(oss.str().c_str(), 245, 275, .6f, D3DCOLOR_ARGB(255, 255, 255, 255)); oss.str(""); // damage oss << player->GetStats()->nChampionDamageDone; tempfont.Print(oss.str().c_str(), 245, 340, .6f, D3DCOLOR_ARGB(255, 255, 255, 255)); oss.str(""); // healing oss << player->GetStats()->nChampionHealingDone; tempfont.Print(oss.str().c_str(), 245, 410, .6f, D3DCOLOR_ARGB(255, 255, 255, 255)); oss.str(""); // player 2 // ap oss << player2->GetStats()->nPlayerAPSpent; tempfont.Print(oss.str().c_str(), 525, 275, .6f, D3DCOLOR_ARGB(255, 255, 255, 255)); oss.str(""); // damage oss << player2->GetStats()->nChampionDamageDone; tempfont.Print(oss.str().c_str(), 525, 340, .6f, D3DCOLOR_ARGB(255, 255, 255, 255)); oss.str(""); // healing oss << player2->GetStats()->nChampionHealingDone; tempfont.Print(oss.str().c_str(), 525, 410, .6f, D3DCOLOR_ARGB(255, 255, 255, 255)); oss.str(""); } else { oss << StringTable::GetInstance()->GetString(" Wood "); tempfont.Print(oss.str().c_str(), 350, 275, .6f, D3DCOLOR_ARGB(255, 255, 255, 255)); oss.str(""); oss << StringTable::GetInstance()->GetString(" Metal "); tempfont.Print(oss.str().c_str(), 350, 325, .6f, D3DCOLOR_ARGB(255, 255, 255, 255)); oss.str(""); oss << "EXP"; tempfont.Print(oss.str().c_str(), 360, 385, .6f, D3DCOLOR_ARGB(255, 255, 255, 255)); oss.str(""); // player2 // wood oss << player2->GetStats()->nPlayerWoodEarned; tempfont.Print(oss.str().c_str(), 525, 275, .6f, D3DCOLOR_ARGB(255, 255, 255, 255)); oss.str(""); // metal oss << player2->GetStats()->nPlayerMetalEarned; tempfont.Print(oss.str().c_str(), 525, 325, .6f, D3DCOLOR_ARGB(255, 255, 255, 255)); oss.str(""); // exp oss << player2->GetStats()->nPlayerEXPEarned; tempfont.Print(oss.str().c_str(), 525, 385, .6f, D3DCOLOR_ARGB(255, 255, 255, 255)); oss.str(""); // player1 // wood oss << player->GetStats()->nPlayerWoodEarned; tempfont.Print(oss.str().c_str(), 245, 275, .6f, D3DCOLOR_ARGB(255, 255, 255, 255)); oss.str(""); // metal oss << player->GetStats()->nPlayerMetalEarned; tempfont.Print(oss.str().c_str(), 245, 325, .6f, D3DCOLOR_ARGB(255, 255, 255, 255)); oss.str(""); // exp oss << player->GetStats()->nPlayerEXPEarned; tempfont.Print(oss.str().c_str(), 245, 385, .6f, D3DCOLOR_ARGB(255, 255, 255, 255)); oss.str(""); } }
void CGamePlay::Render() { CSGD_TextureManager *pTM = CSGD_TextureManager::GetInstance(); CPlayerCharacter *pPC = CPlayerCharacter::GetInstance(); CSGD_Direct3D *p3D = CSGD_Direct3D::GetInstance(); static RECT rHealthRect = {50,115,89,131 }; static RECT rMugshotRect = {14,107,35,135 }; RECT rForegroundRect; RECT rBackgroundRect; if (GetLevel() == 1) { rForegroundRect.left = 0; rForegroundRect.top = 390; rForegroundRect.right = 745; rForegroundRect.bottom = 447; rBackgroundRect.left = 0; rBackgroundRect.top = 450; rBackgroundRect.right = 380; rBackgroundRect.bottom = 671; pTM->Draw(m_nBGID,0 + m_nSpaceOffset,0,2.5f,3.0f,&rBackgroundRect,0,0,0,D3DCOLOR_XRGB(255,255,255)); pTM->Draw(m_nBGID,0 + m_nBridgeOffset,256,1,1,&rForegroundRect,0,0,0,D3DCOLOR_XRGB(255,255,255)); } else if (GetLevel() == 2) { rForegroundRect.left = 41; rForegroundRect.top = 351; rForegroundRect.right = 392; rForegroundRect.bottom = 590; rBackgroundRect.left = 3; rBackgroundRect.top = 594; rBackgroundRect.right = 387; rBackgroundRect.bottom = 815; pTM->Draw(m_nImageID[2],0 + m_nSpaceOffset,0,2.5f,2.5f,&rBackgroundRect,0,0,0,D3DCOLOR_XRGB(255,255,255)); pTM->Draw(m_nImageID[2],0 + m_nBridgeOffset,100,2.25f,1.75f,&rForegroundRect,0,0,0,D3DCOLOR_XRGB(255,255,255)); } else if (GetLevel() == 3) { rForegroundRect.left = 536; rForegroundRect.top = 380; rForegroundRect.right = 894; rForegroundRect.bottom = 445; rBackgroundRect.left = 1418; rBackgroundRect.top = 4; rBackgroundRect.right = 1929; rBackgroundRect.bottom = 259; pTM->Draw(m_nImageID[4],0 + m_nSpaceOffset,0,2.5f,2.5f,&rBackgroundRect,0,0,0,D3DCOLOR_XRGB(255,255,255)); pTM->Draw(m_nImageID[4],0 + m_nBridgeOffset,m_nBridgeOffsetY,2.25f,1.75f,&rForegroundRect,0,0,0,D3DCOLOR_XRGB(255,255,255)); } pTM->Draw(m_nImageID[3],10,0,2.5f * CPlayerCharacter::GetInstance()->GetHP()/100,2.0f,&rHealthRect,0,0,0,D3DCOLOR_XRGB(255,255,255)); pTM->Draw(m_nImageID[3],560,0,1.5f,1.5f,&rMugshotRect,0,0,0,D3DCOLOR_XRGB(255,255,255)); m_Font.DrawString("x",592,0); char buffer[128]; sprintf_s(buffer, _countof(buffer), "%d", CGame::GetInstance()->GetLives()); m_Font2.DrawString(buffer,608,0); sprintf_s(buffer, _countof(buffer),"%d",CGame::GetInstance()->GetScore()); m_Font2.DrawString(buffer,275,0); m_Font.DrawString("Enemies:",475,464); sprintf_s(buffer, _countof(buffer),"%d",GetRemainingEnemies()); m_Font.DrawString(buffer,600,464); sprintf_s(buffer,_countof(buffer),"%d",pPC->GetHP()); m_Font.DrawString(buffer,0,30); if (CGame::GetInstance()->GetPaused() == true) m_Font.DrawString("Paused",300,200); }