//
// Check min client is correct
//
void MinClientReqCheck ( CScriptArgReader& argStream, const char* szVersionReq, const char* szReason )
{
    CLuaMain* pLuaMain = g_pClientGame->GetLuaManager()->GetVirtualMachine ( argStream.m_luaVM );
    if ( pLuaMain )
    {
        CResource* pResource = pLuaMain->GetResource();
        if ( pResource )
        {
            if ( pResource->GetMinClientReq () < szVersionReq )
            {
                if ( MTASA_VERSION_TYPE == VERSION_TYPE_RELEASE )
                {
                    // Check server is able to give us a MinClientReq
                    if ( pResource->GetMinServerReq () < MIN_SERVER_REQ_CANSUPPLY_MINCLIENTREQ )
                        argStream.SetVersionError ( MIN_SERVER_REQ_CANSUPPLY_MINCLIENTREQ, "server", "of technical reasons" );
                    else
                        argStream.SetVersionError ( szVersionReq, "client", szReason );
                }
            }
        }
    }
}