void LevelInitPreEntity() { g_NotifyList.LevelInitPreEntity(); g_TouchManager.LevelInitPreEntity(); g_AimManager.LevelInitPreEntity(); g_SimThinkManager.LevelInitPreEntity(); }
void LevelInitPreEntity() { g_NotifyList.LevelInitPreEntity(); g_TouchManager.LevelInitPreEntity(); g_AimManager.LevelInitPreEntity(); g_SimThinkManager.LevelInitPreEntity(); #ifdef HL2_DLL OverrideMoveCache_LevelInitPreEntity(); #endif // HL2_DLL }
void LevelShutdownPostEntity() { g_TouchManager.LevelShutdownPostEntity(); g_AimManager.LevelShutdownPostEntity(); g_PostClientManager.LevelShutdownPostEntity(); g_SimThinkManager.LevelShutdownPostEntity(); CBaseEntityClassList *pClassList = s_pClassLists; while ( pClassList ) { pClassList->LevelShutdownPostEntity(); pClassList = pClassList->m_pNextClassList; } }
void LevelShutdownPostEntity() { g_TouchManager.LevelShutdownPostEntity(); g_AimManager.LevelShutdownPostEntity(); g_SimThinkManager.LevelShutdownPostEntity(); #ifdef HL2_DLL OverrideMoveCache_LevelShutdownPostEntity(); #endif // HL2_DLL CBaseEntityClassList *pClassList = s_pClassLists; while ( pClassList ) { pClassList->LevelShutdownPostEntity(); pClassList = pClassList->m_pNextClassList; } }
void SimThink_EntityChanged( CBaseEntity *pEntity ) { g_SimThinkManager.EntityChanged( pEntity ); }
int SimThink_ListCopy( CBaseEntity *pList[], int listMax ) { return g_SimThinkManager.ListCopy( pList, listMax ); }
int SimThink_ListCount() { return g_SimThinkManager.ListCount(); }
void SimThink_SortThinkList() { g_SimThinkManager.ListSort(); }