Exemple #1
0
bool CRayTracer::loadSnowflake (const char *filename) {
    FILE *f = fopen (filename, "r");
    if (!f)
        return false;

    // Add the camera looking at the origin
    camera.setView (VECTOR(2.1, 1.7, 1.3), VECTOR (0,0,0));
    camera.setRenderParameters (1024,1024,45);

	// Define background color
	background_color = COLOR( 0.078, 0.361, 0.753 );

    // Add a two material
    materials["txt001"]=new CSolidMaterial (COLOR(0.8, 0.6, 0.264),1,0);
    materials["txt002"]=new CSolidMaterial (COLOR (0.5, 0.45, 0.35), 0.5,0.5);

//    // Add the ground
    CPlane *plane = new CPlane (VECTOR(0,1,0), 0.0);
    plane->setMaterial (materials["txt001"]);
    //objects.push_back (plane);

	// This is a very simply parser!!
    while (!feof(f)) {
        char buf[512];
        fgets (buf, 511, f);
        if (strncmp (buf, "sphere", 6) == 0) {
            char material[64];
            double x,y,z, rad;
            sscanf (buf, "sphere %s %lf %lf %lf %lf\n", material, &rad, &x,&y,&z);
            CSphere *sph = new CSphere(rad);
            sph->setLocation (VECTOR(x,z,y));
            sph->setMaterial (materials["txt002"]);
            objects.push_back (sph);
        }
    }

    // Add 3 white lights
//    lights.push_back (new CLight(VECTOR ( 4, 2, 3), COLOR (1,1,1)));
    lights.push_back (new CLight(VECTOR ( 1, 4,-4), COLOR (1,1,1)));
    lights.push_back (new CLight(VECTOR (-3, 5, 1), COLOR (1,1,1)));

    fclose (f);
    return true;
}
/*-<==>-----------------------------------------------------------------
  / Defines the scene
  /----------------------------------------------------------------------*/
void CRayTracer::load () {

  // Add the camera looking at the origin
  camera.setView (VECTOR(0, 50, 400), VECTOR (0,0,0));
  camera.setRenderParameters (640,480,60);

  // Define some materials
  materials["orange"]  = new CSolidMaterial (COLOR (1, 0.301, 0.074), 0.1);
  materials["blue"]    = new CSolidMaterial (COLOR (0.0, 0.2, 0.8), 0.0);
  //
  materials["red"]    = new CSolidMaterial (COLOR (0.8, 0.2, 0.0), 0.5);
  materials["green"]    = new CSolidMaterial (COLOR (0.1, 0.8, 0.0), 0.7);

  materials["grey"]    = new CSolidMaterial (COLOR (0.5, 0.5, 0.5), 0.5);

  materials["escacs"]  = new CCheckerMaterial(materials["red"],
					     materials["green"],100);

  materials["glass"] = new CTransparentMaterial(COLOR(0.1,0.1,0.2),1.0);

  // Add a sphere
  CSphere *sph = new CSphere(50);
  sph->setLocation (VECTOR(0,-100,0));
  sph->setMaterial (materials["grey"]);
  objects.push_back (sph);

  // Add a sphere
  sph = new CSphere(50);
  sph->setLocation (VECTOR(0,100,0));
  sph->setMaterial (materials["blue"]);
  objects.push_back (sph);

  // Add a sphere
  sph = new CSphere(50);
  sph->setLocation (VECTOR(0,210,0));
  sph->setMaterial (materials["red"]);
  objects.push_back (sph);

    // Add a sphere
  sph = new CSphere(50);
  sph->setLocation (VECTOR(200,50,100));
  sph->setMaterial (materials["glass"]);
  //sph->setMaterial (materials["green"]);
  objects.push_back (sph);

  // Add a sphere
  sph = new CSphere(50);
  sph->setLocation (VECTOR(200,50,0));
  sph->setMaterial (materials["orange"]);
  objects.push_back (sph);

  // And now for something completely different
//   CCylinder* cyl = new CCylinder(100,50);
//   cyl->setLocation (VECTOR(85,0,120));
//   cyl->setMaterial (materials["grey"]);
//   objects.push_back(cyl);
  /*CCylinder* cyl = new CCylinder(100,50);
  cyl->setLocation (VECTOR(150,0,100));
  cyl->setMaterial (materials["green"]);
  objects.push_back(cyl);*/


  // Add the ground
  CPlane *plane = new CPlane (VECTOR(0,1,0), 0);
  plane->setMaterial (materials["escacs"]);
  objects.push_back (plane);

  // Add a single white light
  CLight *light = new CLight(VECTOR (400,200,50), COLOR (1,1,1));
  lights.push_back (light);
}