Exemple #1
0
CStdString CID3Tag::ParseMP3Genre(const CStdString& str) const
{
  if (!m_dll.IsLoaded())
    m_dll.Load();

  CStdString strTemp = str;
  set<CStdString> setGenres;

  while (!strTemp.IsEmpty())
  {
    // remove any leading spaces
    int i = strTemp.find_first_not_of(" ");
    if (i > 0) strTemp.erase(0, i);

    // pull off the first character
    char p = strTemp[0];

    // start off looking for (something)
    if (p == '(')
    {
      strTemp.erase(0, 1);

      // now look for ((something))
      p = strTemp[0];
      if (p == '(')
      {
        // remove ((something))
        i = strTemp.find_first_of("))");
        strTemp.erase(0, i + 2);
      }
    }

    // no parens, so we have a start of a string
    // push chars into temp string until valid terminator found
    // valid terminators are ) or , or ;
    else
    {
      CStdString t;
      while ((!strTemp.IsEmpty()) && (p != ')') && (p != ',') && (p != ';'))
      {
        strTemp.erase(0, 1);
        t.push_back(p);
        p = strTemp[0];
      }
      // loop exits when terminator is found
      // be sure to remove the terminator
      strTemp.erase(0, 1);

      // remove any leading or trailing white space
      // from temp string
      t.Trim();
      if (!t.size()) continue;

      // if the temp string is natural number try to convert it to a genre string
      if (StringUtils::IsNaturalNumber(t))
      {
        id3_ucs4_t* ucs4=m_dll.id3_latin1_ucs4duplicate((id3_latin1_t*)t.c_str());
        const id3_ucs4_t* genre=m_dll.id3_genre_name(ucs4);
        m_dll.id3_ucs4_free(ucs4);
        t=ToStringCharset(genre, ID3_FIELD_TEXTENCODING_ISO_8859_1);
      }

      // convert RX to Remix as per ID3 V2.3 spec
      else if ((t == "RX") || (t == "Rx") || (t == "rX") || (t == "rx"))
      {
        t = "Remix";
      }

      // convert CR to Cover as per ID3 V2.3 spec
      else if ((t == "CR") || (t == "Cr") || (t == "cR") || (t == "cr"))
      {
        t = "Cover";
      }

      // insert genre name in set
      setGenres.insert(t);
    }

  }

  // return a " / " seperated string
  CStdString strGenre;
  set<CStdString>::iterator it;
  for (it = setGenres.begin(); it != setGenres.end(); it++)
  {
    CStdString strTemp = *it;
    if (!strGenre.IsEmpty())
      strGenre += g_advancedSettings.m_musicItemSeparator;
    strGenre += strTemp;
  }
  return strGenre;
}