inline EventDesiredResult<CTFBot> CTFBotRocketJump_Wait::OnActorEmoted(CTFBot *actor, CBaseCombatCharacter *who, int concept)
	{
		CTFPlayer *player = ToTFPlayer(who);
		if (player != nullptr && !player->IsBot() && concept == MP_CONCEPT_PLAYER_GO) {
			if (!this->m_ctRespond.HasStarted()) {
				this->m_ctRespond.Start(0.6f);
			}
			
		//	actor->SpeakConceptIfAllowed(MP_CONCEPT_PLAYER_YES);
		//	return EventDesiredResult<CTFBot>::SuspendFor(new CTFBotRocketJump_JumpVertical(), "Doing a vertical jump");
		}
		
		return EventDesiredResult<CTFBot>::Continue();
	}