void CUnitScript::AttachUnit(int piece, int u) { // -1 is valid, indicates that the unit should be hidden if ((piece >= 0) && (!PieceExists(piece))) { ShowScriptError("Invalid piecenumber for attach"); return; } #ifndef _CONSOLE CTransportUnit* tu = dynamic_cast<CTransportUnit*>(unit); if (tu && uh->units[u]) { tu->AttachUnit(uh->units[u], piece); } #endif }
void CTransportCAI::ExecuteLoadUnits(Command& c) { CTransportUnit* transport = reinterpret_cast<CTransportUnit*>(owner); if (c.params.size() == 1) { // load single unit CUnit* unit = unitHandler->GetUnit(c.params[0]); if (unit == NULL) { FinishCommand(); return; } if (c.options & INTERNAL_ORDER) { if (unit->commandAI->commandQue.empty()) { if (!LoadStillValid(unit)) { FinishCommand(); return; } } else { Command& currentUnitCommand = unit->commandAI->commandQue[0]; if ((currentUnitCommand.GetID() == CMD_LOAD_ONTO) && (currentUnitCommand.params.size() == 1) && (int(currentUnitCommand.params[0]) == owner->id)) { if ((unit->moveType->progressState == AMoveType::Failed) && (owner->moveType->progressState == AMoveType::Failed)) { unit->commandAI->FinishCommand(); FinishCommand(); return; } } else if (!LoadStillValid(unit)) { FinishCommand(); return; } } } if (inCommand) { if (!owner->script->IsBusy()) { FinishCommand(); } return; } if (unit != NULL && CanTransport(unit) && UpdateTargetLostTimer(int(c.params[0]))) { SetTransportee(unit); const float sqDist = unit->pos.SqDistance2D(owner->pos); const bool inLoadingRadius = (sqDist <= Square(owner->unitDef->loadingRadius)); CTransportUnit* trans = static_cast<CTransportUnit*>(owner); CHoverAirMoveType* am = dynamic_cast<CHoverAirMoveType*>(owner->moveType); // subtract 1 square to account for PFS/GMT inaccuracy const bool outOfRange = (goalPos.SqDistance2D(unit->pos) > Square(owner->unitDef->loadingRadius - SQUARE_SIZE)); const bool moveCloser = (!inLoadingRadius && (!owner->IsMoving() || (am != NULL && am->aircraftState != AAirMoveType::AIRCRAFT_FLYING))); if (outOfRange || moveCloser) { SetGoal(unit->pos, owner->pos, std::min(64.0f, owner->unitDef->loadingRadius)); } if (inLoadingRadius) { if (am != NULL) { // handle air transports differently float3 wantedPos = unit->pos; wantedPos.y = trans->GetTransporteeWantedHeight(wantedPos, unit); // calls am->StartMoving() which sets forceHeading to false (and also // changes aircraftState, possibly in mid-pickup) --> must check that // wantedPos == goalPos using some epsilon tolerance // we do not want the forceHeading change at point of pickup because // am->UpdateHeading() will suddenly notice a large deltaHeading and // break the DOCKING_ANGLE constraint so call am->ForceHeading() next SetGoal(wantedPos, owner->pos, 1.0f); am->ForceHeading(trans->GetTransporteeWantedHeading(unit)); am->SetWantedAltitude(wantedPos.y - CGround::GetHeightAboveWater(wantedPos.x, wantedPos.z)); am->maxDrift = 1.0f; // FIXME: kill the hardcoded constants, use the command's radius const bool b1 = (owner->pos.SqDistance(wantedPos) < Square(AIRTRANSPORT_DOCKING_RADIUS)); const bool b2 = (std::abs(owner->heading - unit->heading) < AIRTRANSPORT_DOCKING_ANGLE); const bool b3 = (owner->updir.dot(UpVector) > 0.995f); if (b1 && b2 && b3) { am->SetAllowLanding(false); am->SetWantedAltitude(0.0f); owner->script->BeginTransport(unit); SetTransportee(NULL); transport->AttachUnit(unit, owner->script->QueryTransport(unit)); FinishCommand(); return; } } else { inCommand = true; StopMove(); owner->script->TransportPickup(unit); } } else if (owner->moveType->progressState == AMoveType::Failed && sqDist < (200 * 200)) { // if we're pretty close already but CGroundMoveType fails because it considers // the goal clogged (with the future passenger...), just try to move to the // point halfway between the transport and the passenger. SetGoal((unit->pos + owner->pos) * 0.5f, owner->pos); } } else { FinishCommand(); } } else if (c.params.size() == 4) { // area-load if (lastCall == gs->frameNum) { // avoid infinite loops return; } lastCall = gs->frameNum; const float3 pos = c.GetPos(0); const float radius = c.params[3]; CUnit* unit = FindUnitToTransport(pos, radius); if (unit && CanTransport(unit)) { Command c2(CMD_LOAD_UNITS, c.options|INTERNAL_ORDER, unit->id); commandQue.push_front(c2); inCommand = false; SlowUpdate(); return; } else { FinishCommand(); return; } } isFirstIteration = true; startingDropPos = -OnesVector; }
void CTransportCAI::ExecuteLoadUnits(Command& c) { CTransportUnit* transport = reinterpret_cast<CTransportUnit*>(owner); if (c.params.size() == 1) { // load single unit CUnit* unit = unitHandler->GetUnit(c.params[0]); if (!unit) { FinishCommand(); return; } if (c.options & INTERNAL_ORDER) { if (unit->commandAI->commandQue.empty()) { if (!LoadStillValid(unit)) { FinishCommand(); return; } } else { Command& currentUnitCommand = unit->commandAI->commandQue[0]; if ((currentUnitCommand.GetID() == CMD_LOAD_ONTO) && (currentUnitCommand.params.size() == 1) && (int(currentUnitCommand.params[0]) == owner->id)) { if ((unit->moveType->progressState == AMoveType::Failed) && (owner->moveType->progressState == AMoveType::Failed)) { unit->commandAI->FinishCommand(); FinishCommand(); return; } } else if (!LoadStillValid(unit)) { FinishCommand(); return; } } } if (inCommand) { if (!owner->script->IsBusy()) { FinishCommand(); } return; } if (unit && CanTransport(unit) && UpdateTargetLostTimer(int(c.params[0]))) { SetTransportee(unit); const float sqDist = unit->pos.SqDistance2D(owner->pos); const bool inLoadingRadius = (sqDist <= Square(owner->unitDef->loadingRadius)); CHoverAirMoveType* am = dynamic_cast<CHoverAirMoveType*>(owner->moveType); // subtracting 1 square to account for pathfinder/groundmovetype inaccuracy if (goalPos.SqDistance2D(unit->pos) > Square(owner->unitDef->loadingRadius - SQUARE_SIZE) || (!inLoadingRadius && (!owner->isMoving || (am && am->aircraftState != AAirMoveType::AIRCRAFT_FLYING)))) { SetGoal(unit->pos, owner->pos, std::min(64.0f, owner->unitDef->loadingRadius)); } if (inLoadingRadius) { if (am) { // handle air transports differently float3 wantedPos = unit->pos; wantedPos.y = static_cast<CTransportUnit*>(owner)->GetLoadUnloadHeight(wantedPos, unit); SetGoal(wantedPos, owner->pos); am->loadingUnits = true; am->ForceHeading(static_cast<CTransportUnit*>(owner)->GetLoadUnloadHeading(unit)); am->SetWantedAltitude(wantedPos.y - ground->GetHeightAboveWater(wantedPos.x, wantedPos.z)); am->maxDrift = 1; if ((owner->pos.SqDistance(wantedPos) < Square(AIRTRANSPORT_DOCKING_RADIUS)) && (abs(owner->heading-unit->heading) < AIRTRANSPORT_DOCKING_ANGLE) && (owner->updir.dot(UpVector) > 0.995f)) { am->loadingUnits = false; am->dontLand = true; owner->script->BeginTransport(unit); SetTransportee(NULL); transport->AttachUnit(unit, owner->script->QueryTransport(unit)); am->SetWantedAltitude(0); FinishCommand(); return; } } else { inCommand = true; StopMove(); owner->script->TransportPickup(unit); } } else if (owner->moveType->progressState == AMoveType::Failed && sqDist < (200 * 200)) { // if we're pretty close already but CGroundMoveType fails because it considers // the goal clogged (with the future passenger...), just try to move to the // point halfway between the transport and the passenger. SetGoal((unit->pos + owner->pos) * 0.5f, owner->pos); } } else { FinishCommand(); } } else if (c.params.size() == 4) { // area-load if (lastCall == gs->frameNum) { // avoid infinite loops return; } lastCall = gs->frameNum; const float3 pos = c.GetPos(0); const float radius = c.params[3]; CUnit* unit = FindUnitToTransport(pos, radius); if (unit && CanTransport(unit)) { Command c2(CMD_LOAD_UNITS, c.options|INTERNAL_ORDER, unit->id); commandQue.push_front(c2); inCommand = false; SlowUpdate(); return; } else { FinishCommand(); return; } } isFirstIteration = true; startingDropPos = float3(-1.0f, -1.0f, -1.0f); }