Exemple #1
0
BOOL CParty::ReplaceChkLv( int Lv )
{
	CUser *pMember;
	for( int i = 0; i < m_nSizeofMember; i ++ )		// 극단원 모두에게 듀얼 해제를 세팅하고 클라에도 알림.
	{
		pMember	= g_UserMng.GetUserByPlayerID( m_aMember[i].m_uPlayerId );
		
		if( IsValidObj( pMember ) )
		{
			if( pMember->GetLevel() > Lv )
			{
				return FALSE;
			}
		}
	}

	return TRUE;
}
Exemple #2
0
// 참가자 구성
void	CGuildCombat1to1Mng::SetMemberLineUp( CUser* pUser, vector<u_long>& vecMemberId )
{
	if( m_nState != GC1TO1_OPEN )	// 참가자 구성 시간이 아니다.
	{
		pUser->AddDefinedText( TID_GAME_GUILDCOMBAT1TO1_NOLINEUP );
		return;
	}

	int nIndex = GetTenderGuildIndexByUser( pUser );
	if( nIndex == NULL_ID )	// 입찰되지 않았거나 순위에서 밀린 길드
	{
		pUser->AddDefinedText( TID_GAME_GUILDCOMBAT1TO1_CANNOT_MAKEUP );
		return;
	}

	if( (int)( vecMemberId.size() ) < m_nMinJoinPlayer )	// 최소 참가자 수보다 적다.
	{
		pUser->AddDefinedText( TID_GAME_GUILDCOMBAT1TO1_LOWMINPLAYER, "%d", m_nMinJoinPlayer );
		return;
	}

	if( (int)( vecMemberId.size() ) > m_nMaxJoinPlayer )
	{
		pUser->AddDefinedText( TID_GAME_GUILDCOMBAT1TO1_OVERMAXPLAYER, "%d", m_nMaxJoinPlayer );
		return;
	}

	// 길드마스터 또는 킹핀급만 가능
	CGuild* pGuild = pUser->GetGuild();
	if( pGuild )
	{
		CGuildMember* pGuildMember = pGuild->GetMember( pUser->m_idPlayer );
		if( pGuildMember )
		{
			if( pGuildMember->m_nMemberLv != GUD_MASTER && pGuildMember->m_nMemberLv != GUD_KINGPIN )
			{
				pUser->AddDefinedText( TID_GAME_GUILDCOMBAT1TO1_NOLINEUPAUTH );
				return;
			}
		}
	}
			
	BOOL bMasterOrKingpin = FALSE;
	// 최소 참가 레벨 검사
	for( int i=0; i<(int)( vecMemberId.size() ); i++ )
	{
		CUser* pUserTemp = (CUser*)prj.GetUserByID( vecMemberId[i] );
		if( IsValidObj( pUserTemp ) && pUserTemp->GetLevel() < m_nMinJoinPlayerLevel )
		{
			pUser->AddDefinedText( TID_GAME_GUILDCOMBAT1TO1_LIMIT_LEVEL_NOTICE );
			return;
		}
		if( IsValidObj( pUserTemp ) && !bMasterOrKingpin )
		{
			CGuildMember* pGuildMember = pGuild->GetMember( pUserTemp->m_idPlayer );
			if( pGuildMember )
				if( pGuildMember->m_nMemberLv == GUD_MASTER || pGuildMember->m_nMemberLv == GUD_KINGPIN )
					bMasterOrKingpin = TRUE;	
		}
	}
	if( !bMasterOrKingpin )
	{
		pUser->AddDefinedText( TID_GAME_GUILDCOMBAT1TO1_HAVENOT_MASTER );
		return;
	}
			
	m_vecTenderGuild[nIndex].vecMemberId.clear();
	m_vecTenderGuild[nIndex].vecMemberId = vecMemberId;
	pUser->AddDefinedText( TID_GAME_GUILDCOMBAT1TO1_LINEUPCOMPLETE );
	g_dpDBClient.SendGC1to1LineUp( m_vecTenderGuild[nIndex].ulGuildId, vecMemberId );
}