Exemple #1
0
// 대전장으로 텔레포트
void	CGuildCombat1to1::SetTeleportToWarStage( CUser* pUser )
{
	int nIndex = g_GuildCombat1to1Mng.GetTenderGuildIndexByUser( pUser );

	pUser->m_nGuildCombatState = 1; // 길드대전 모드
	g_UserMng.AddGuildCombatUserState( pUser );
	if( m_vecTenderGuild[nIndex].nPosition == 0 )
	{
		pUser->SetAngle( 0 );
		pUser->REPLACE( g_uIdofMulti, m_vecTenderGuild[nIndex].dwWorldId, D3DXVECTOR3( 260, 75, 252 ), REPLACE_NORMAL, nDefaultLayer );
	}
	else
	{
		pUser->SetAngle( 180 );
		pUser->REPLACE( g_uIdofMulti, m_vecTenderGuild[nIndex].dwWorldId, D3DXVECTOR3( 260, 75, 235 ), REPLACE_NORMAL, nDefaultLayer );
	}
}
Exemple #2
0
// 대기실로 텔레포트(입장시, 대전종료시)
void	CGuildCombat1to1::SetTeleportToWaitStage( CUser* pUser )
{
	int nIndex = g_GuildCombat1to1Mng.GetTenderGuildIndexByUser( pUser );
	if( !g_WorldMng.GetWorld( m_vecTenderGuild[nIndex].dwWorldId ) )
	{
		pUser->AddText( "Not Exist World" );
		return;
	}
	pUser->m_nGuildCombatState = 2; // 관전자 모드
	g_UserMng.AddGuildCombatUserState( pUser );
	
	int nRandx = xRandom(4) - 2;
	int nRandz = xRandom(4) - 2;
	if( m_vecTenderGuild[nIndex].nPosition == 0 )
	{
		pUser->SetAngle( 0 );
		pUser->REPLACE( g_uIdofMulti, m_vecTenderGuild[nIndex].dwWorldId, D3DXVECTOR3( (float)( 256+nRandx ), 90.0f, (float)( 277+nRandz ) ), REPLACE_NORMAL, nDefaultLayer );
	}
	else
	{
		pUser->SetAngle( 180 );
		pUser->REPLACE( g_uIdofMulti, m_vecTenderGuild[nIndex].dwWorldId, D3DXVECTOR3( (float)( 272+nRandx ), 90.0f, (float)( 212+nRandz ) ), REPLACE_NORMAL, nDefaultLayer );
	}
}