Exemple #1
0
void CGameState::changeView(CViewItem *newView, CMovieClip *clip) {
	// Signal the old view that it's being left
	CViewItem *oldView = _gameLocation.getView();
	oldView->leaveView(newView);

	// If Shift key is pressed, skip showing the transition clip
	if (g_vm->_events->isSpecialPressed(MK_SHIFT))
		clip = nullptr;

	if (_mode == GSMODE_CUTSCENE) {
		_movieList._destView = newView;
		_movieList._movieClip = clip;
		_gameManager->incTransitions();
	} else {
		oldView->preEnterView(newView);
		_gameManager->_gameView->setView(newView);
		CRoomItem *oldRoom = oldView->findNode()->findRoom();
		CRoomItem *newRoom = newView->findNode()->findRoom();

		// If a transition clip is defined, play it
		if (clip)
			_gameManager->playClip(clip, oldRoom, newRoom);

		// Final view change handling
		_gameManager->_sound.preEnterView(newView, newRoom != oldRoom);
		oldView->enterView(newView);
	}
}
Exemple #2
0
void CGameState::enterView() {
	CViewItem *oldView = _gameLocation.getView();
	CViewItem *newView = _movieList._destView;
	oldView->preEnterView(newView);

	_gameManager->_gameView->setView(newView);
	CRoomItem *oldRoom = oldView->findNode()->findRoom();
	CRoomItem *newRoom = newView->findNode()->findRoom();
	_gameManager->playClip(_movieList._movieClip, oldRoom, newRoom);

	_gameManager->_sound.preEnterView(newView, newRoom != oldRoom);
	_gameManager->decTransitions();
	oldView->enterView(newView);

	_movieList._destView = nullptr;
	_movieList._movieClip = nullptr;
}