//----------------------------------------------------------------------------- // Purpose: // Input : flags - //----------------------------------------------------------------------------- int C_GrenadeHopwire::DrawModel( int flags ) { if ( m_ExplosionEffect.IsActive() ) return 1; return BaseClass::DrawModel( flags ); }
//----------------------------------------------------------------------------- // Purpose: // Input : flags - //----------------------------------------------------------------------------- int C_GrenadeHopwire::DrawModel( int flags ) { #ifndef C17 if ( m_ExplosionEffect.IsActive() ) return 1; return BaseClass::DrawModel( flags ); #else return 0; #endif }