// return how many events still require some pending action uint32 CalendarMgr::GetPlayerNumPending(ObjectGuid const& guid) { CalendarInvitesList inviteList; GetPlayerInvitesList(guid, inviteList); uint32 pendingNum = 0; time_t currTime = time(NULL); for (CalendarInvitesList::const_iterator itr = inviteList.begin(); itr != inviteList.end(); ++itr) { if (CalendarEvent const* event = (*itr)->GetCalendarEvent()) { // pass all passed events if (event->EventTime < currTime) continue; // pass all locked events if (event->Flags & CALENDAR_FLAG_INVITES_LOCKED) continue; } // add only invite that require some action if ((*itr)->Status == CALENDAR_STATUS_INVITED || (*itr)->Status == CALENDAR_STATUS_TENTATIVE || (*itr)->Status == CALENDAR_STATUS_NOT_SIGNED_UP) ++pendingNum; } return pendingNum; }
void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recv_data*/) { ObjectGuid guid = _player->GetObjectGuid(); DEBUG_LOG("WORLD: Received opcode CMSG_CALENDAR_GET_CALENDAR [%s]", guid.GetString().c_str()); time_t currTime = time(nullptr); WorldPacket data(SMSG_CALENDAR_SEND_CALENDAR); CalendarInvitesList invites; sCalendarMgr.GetPlayerInvitesList(guid, invites); data << uint32(invites.size()); DEBUG_FILTER_LOG(LOG_FILTER_CALENDAR, "Sending > %u invites", uint32(invites.size())); for (CalendarInvitesList::const_iterator itr = invites.begin(); itr != invites.end(); ++itr) { CalendarEvent const* event = (*itr)->GetCalendarEvent(); MANGOS_ASSERT(event); // TODO: be sure no way to have a null event data << uint64(event->EventId); data << uint64((*itr)->InviteId); data << uint8((*itr)->Status); data << uint8((*itr)->Rank); data << uint8(event->IsGuildEvent()); data << event->CreatorGuid.WriteAsPacked(); DEBUG_FILTER_LOG(LOG_FILTER_CALENDAR, "invite> EventId[" UI64FMTD "], InviteId[" UI64FMTD "], status[%u], rank[%u]", event->EventId, (*itr)->InviteId, uint32((*itr)->Status), uint32((*itr)->Rank)); } CalendarEventsList events; sCalendarMgr.GetPlayerEventsList(guid, events); data << uint32(events.size()); DEBUG_FILTER_LOG(LOG_FILTER_CALENDAR, "Sending > %u events", uint32(events.size())); for (CalendarEventsList::const_iterator itr = events.begin(); itr != events.end(); ++itr) { CalendarEvent const* event = *itr; data << uint64(event->EventId); data << event->Title; data << uint32(event->Type); data << secsToTimeBitFields(event->EventTime); data << uint32(event->Flags); data << int32(event->DungeonId); data << event->CreatorGuid.WriteAsPacked(); std::string timeStr = TimeToTimestampStr(event->EventTime); DEBUG_FILTER_LOG(LOG_FILTER_CALENDAR, "Events> EventId[" UI64FMTD "], Title[%s], Time[%s], Type[%u], Flag[%u], DungeonId[%d], CreatorGuid[%s]", event->EventId, event->Title.c_str(), timeStr.c_str(), uint32(event->Type), uint32(event->Flags), event->DungeonId, event->CreatorGuid.GetString().c_str()); } data << uint32(currTime); // server time data << secsToTimeBitFields(currTime); // zone time ?? ByteBuffer dataBuffer; uint32 boundCounter = 0; for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) { Player::BoundInstancesMap boundInstances = _player->GetBoundInstances(Difficulty(i)); for (Player::BoundInstancesMap::const_iterator itr = boundInstances.begin(); itr != boundInstances.end(); ++itr) { if (itr->second.perm) { DungeonPersistentState const* state = itr->second.state; dataBuffer << uint32(state->GetMapId()); dataBuffer << uint32(state->GetDifficulty()); dataBuffer << uint32(state->GetResetTime() - currTime); dataBuffer << uint64(state->GetInstanceId()); // instance save id as unique instance copy id ++boundCounter; } } } data << uint32(boundCounter); data.append(dataBuffer); data << uint32(1135753200); // Constant date, unk (28.12.2005 07:00) // Reuse variables boundCounter = 0; std::set<uint32> sentMaps; dataBuffer.clear(); for (MapDifficultyMap::const_iterator itr = sMapDifficultyMap.begin(); itr != sMapDifficultyMap.end(); ++itr) { uint32 map_diff_pair = itr->first; uint32 mapId = PAIR32_LOPART(map_diff_pair); MapDifficultyEntry const* mapDiff = itr->second; // skip mapDiff without global reset time if (!mapDiff->resetTime) continue; // skip non raid map MapEntry const* mapEntry = sMapStore.LookupEntry(mapId); if (!mapEntry || !mapEntry->IsRaid()) continue; // skip already sent map (not same difficulty?) if (sentMaps.find(mapId) != sentMaps.end()) continue; uint32 resetTime = sMapPersistentStateMgr.GetScheduler().GetMaxResetTimeFor(mapDiff); sentMaps.insert(mapId); dataBuffer << mapId; dataBuffer << resetTime; DEBUG_FILTER_LOG(LOG_FILTER_CALENDAR, "MapId [%u] -> Reset Time: %u", mapId, resetTime); dataBuffer << int32(0); // showed 68400 on map 509 must investigate more ++boundCounter; } DEBUG_FILTER_LOG(LOG_FILTER_CALENDAR, "Map sent [%u]", boundCounter); data << uint32(boundCounter); data.append(dataBuffer); // TODO: Fix this, how we do know how many and what holidays to send? uint32 holidayCount = 0; data << uint32(holidayCount); /*for (uint32 i = 0; i < holidayCount; ++i) { HolidaysEntry const* holiday = sHolidaysStore.LookupEntry(666); data << uint32(holiday->Id); // m_ID data << uint32(holiday->Region); // m_region, might be looping data << uint32(holiday->Looping); // m_looping, might be region data << uint32(holiday->Priority); // m_priority data << uint32(holiday->CalendarFilterType); // m_calendarFilterType for (uint8 j = 0; j < MAX_HOLIDAY_DATES; ++j) data << uint32(holiday->Date[j]); // 26 * m_date -- WritePackedTime ? for (uint8 j = 0; j < MAX_HOLIDAY_DURATIONS; ++j) data << uint32(holiday->Duration[j]); // 10 * m_duration for (uint8 j = 0; j < MAX_HOLIDAY_FLAGS; ++j) data << uint32(holiday->CalendarFlags[j]); // 10 * m_calendarFlags data << holiday->TextureFilename; // m_textureFilename (holiday name) }*/ SendPacket(&data); }