/** * Get line number for call event ref * @param call * @return line number as string */ std::string MPIBugReporter::lineNumber( const CallEventRef<> callEventRef) const { std::string lineNo = callEventRef->getSourceRange().getBegin().printToString( bugReporter_.getSourceManager()); // split written string into parts std::vector<std::string> strs = util::split(lineNo, ':'); return util::split(lineNo, ':').at(strs.size() - 2); }
void ExprEngine::VisitCXXDestructor(QualType ObjectType, const MemRegion *Dest, const Stmt *S, bool IsBaseDtor, ExplodedNode *Pred, ExplodedNodeSet &Dst, const EvalCallOptions &CallOpts) { assert(S && "A destructor without a trigger!"); const LocationContext *LCtx = Pred->getLocationContext(); ProgramStateRef State = Pred->getState(); const CXXRecordDecl *RecordDecl = ObjectType->getAsCXXRecordDecl(); assert(RecordDecl && "Only CXXRecordDecls should have destructors"); const CXXDestructorDecl *DtorDecl = RecordDecl->getDestructor(); // FIXME: There should always be a Decl, otherwise the destructor call // shouldn't have been added to the CFG in the first place. if (!DtorDecl) { // Skip the invalid destructor. We cannot simply return because // it would interrupt the analysis instead. static SimpleProgramPointTag T("ExprEngine", "SkipInvalidDestructor"); // FIXME: PostImplicitCall with a null decl may crash elsewhere anyway. PostImplicitCall PP(/*Decl=*/nullptr, S->getEndLoc(), LCtx, &T); NodeBuilder Bldr(Pred, Dst, *currBldrCtx); Bldr.generateNode(PP, Pred->getState(), Pred); return; } CallEventManager &CEMgr = getStateManager().getCallEventManager(); CallEventRef<CXXDestructorCall> Call = CEMgr.getCXXDestructorCall(DtorDecl, S, Dest, IsBaseDtor, State, LCtx); PrettyStackTraceLoc CrashInfo(getContext().getSourceManager(), Call->getSourceRange().getBegin(), "Error evaluating destructor"); ExplodedNodeSet DstPreCall; getCheckerManager().runCheckersForPreCall(DstPreCall, Pred, *Call, *this); ExplodedNodeSet DstInvalidated; StmtNodeBuilder Bldr(DstPreCall, DstInvalidated, *currBldrCtx); for (ExplodedNodeSet::iterator I = DstPreCall.begin(), E = DstPreCall.end(); I != E; ++I) defaultEvalCall(Bldr, *I, *Call, CallOpts); getCheckerManager().runCheckersForPostCall(Dst, DstInvalidated, *Call, *this); }
void ExprEngine::VisitCXXDestructor(QualType ObjectType, const MemRegion *Dest, const Stmt *S, bool IsBaseDtor, ExplodedNode *Pred, ExplodedNodeSet &Dst) { const LocationContext *LCtx = Pred->getLocationContext(); ProgramStateRef State = Pred->getState(); // FIXME: We need to run the same destructor on every element of the array. // This workaround will just run the first destructor (which will still // invalidate the entire array). // This is a loop because of multidimensional arrays. while (const ArrayType *AT = getContext().getAsArrayType(ObjectType)) { ObjectType = AT->getElementType(); Dest = State->getLValue(ObjectType, getSValBuilder().makeZeroArrayIndex(), loc::MemRegionVal(Dest)).getAsRegion(); } const CXXRecordDecl *RecordDecl = ObjectType->getAsCXXRecordDecl(); assert(RecordDecl && "Only CXXRecordDecls should have destructors"); const CXXDestructorDecl *DtorDecl = RecordDecl->getDestructor(); CallEventManager &CEMgr = getStateManager().getCallEventManager(); CallEventRef<CXXDestructorCall> Call = CEMgr.getCXXDestructorCall(DtorDecl, S, Dest, IsBaseDtor, State, LCtx); PrettyStackTraceLoc CrashInfo(getContext().getSourceManager(), Call->getSourceRange().getBegin(), "Error evaluating destructor"); ExplodedNodeSet DstPreCall; getCheckerManager().runCheckersForPreCall(DstPreCall, Pred, *Call, *this); ExplodedNodeSet DstInvalidated; StmtNodeBuilder Bldr(DstPreCall, DstInvalidated, *currBldrCtx); for (ExplodedNodeSet::iterator I = DstPreCall.begin(), E = DstPreCall.end(); I != E; ++I) defaultEvalCall(Bldr, *I, *Call); ExplodedNodeSet DstPostCall; getCheckerManager().runCheckersForPostCall(Dst, DstInvalidated, *Call, *this); }