// doInitialization - Initializes the vector of functions that have not // been annotated with the "always inline" attribute. bool AlwaysInliner::doInitialization(CallGraph &CG) { Module &M = CG.getModule(); for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I) if (!I->isDeclaration() && !I->hasFnAttr(Attribute::AlwaysInline)) NeverInline.insert(I); return false; }
/// Finalize CG bool CGPassManager::doFinalization(CallGraph &CG) { bool Changed = false; for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) { Pass *P = getContainedPass(Index); if (CallGraphSCCPass *CGSP = dynamic_cast<CallGraphSCCPass *>(P)) { Changed |= CGSP->doFinalization(CG); } else { FPPassManager *FP = dynamic_cast<FPPassManager *>(P); assert (FP && "Invalid CGPassManager member"); Changed |= FP->doFinalization(CG.getModule()); } } return Changed; }
// doInitialization - Initializes the vector of functions that have been // annotated with the noinline attribute. bool SimpleInliner::doInitialization(CallGraph &CG) { CA.setTargetData(getAnalysisIfAvailable<TargetData>()); Module &M = CG.getModule(); for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I) if (!I->isDeclaration() && I->hasFnAttr(Attribute::NoInline)) NeverInline.insert(I); // Get llvm.noinline GlobalVariable *GV = M.getNamedGlobal("llvm.noinline"); if (GV == 0) return false; // Don't crash on invalid code if (!GV->hasDefinitiveInitializer()) return false; const ConstantArray *InitList = dyn_cast<ConstantArray>(GV->getInitializer()); if (InitList == 0) return false; // Iterate over each element and add to the NeverInline set for (unsigned i = 0, e = InitList->getNumOperands(); i != e; ++i) { // Get Source const Constant *Elt = InitList->getOperand(i); if (const ConstantExpr *CE = dyn_cast<ConstantExpr>(Elt)) if (CE->getOpcode() == Instruction::BitCast) Elt = CE->getOperand(0); // Insert into set of functions to never inline if (const Function *F = dyn_cast<Function>(Elt)) NeverInline.insert(F); } return false; }
// Make sure that there is a devirtualization trigger function that CoroSplit // pass uses the force restart CGSCC pipeline. If devirt trigger function is not // found, we will create one and add it to the current SCC. static void createDevirtTriggerFunc(CallGraph &CG, CallGraphSCC &SCC) { Module &M = CG.getModule(); if (M.getFunction(CORO_DEVIRT_TRIGGER_FN)) return; LLVMContext &C = M.getContext(); auto *FnTy = FunctionType::get(Type::getVoidTy(C), Type::getInt8PtrTy(C), /*IsVarArgs=*/false); Function *DevirtFn = Function::Create(FnTy, GlobalValue::LinkageTypes::PrivateLinkage, CORO_DEVIRT_TRIGGER_FN, &M); DevirtFn->addFnAttr(Attribute::AlwaysInline); auto *Entry = BasicBlock::Create(C, "entry", DevirtFn); ReturnInst::Create(C, Entry); auto *Node = CG.getOrInsertFunction(DevirtFn); SmallVector<CallGraphNode *, 8> Nodes(SCC.begin(), SCC.end()); Nodes.push_back(Node); SCC.initialize(Nodes); }
/// Remove dead functions that are not included in DNR (Do Not Remove) list. bool Inliner::removeDeadFunctions(CallGraph &CG, bool AlwaysInlineOnly) { SmallVector<CallGraphNode*, 16> FunctionsToRemove; SmallVector<CallGraphNode *, 16> DeadFunctionsInComdats; SmallDenseMap<const Comdat *, int, 16> ComdatEntriesAlive; auto RemoveCGN = [&](CallGraphNode *CGN) { // Remove any call graph edges from the function to its callees. CGN->removeAllCalledFunctions(); // Remove any edges from the external node to the function's call graph // node. These edges might have been made irrelegant due to // optimization of the program. CG.getExternalCallingNode()->removeAnyCallEdgeTo(CGN); // Removing the node for callee from the call graph and delete it. FunctionsToRemove.push_back(CGN); }; // Scan for all of the functions, looking for ones that should now be removed // from the program. Insert the dead ones in the FunctionsToRemove set. for (CallGraph::iterator I = CG.begin(), E = CG.end(); I != E; ++I) { CallGraphNode *CGN = I->second; Function *F = CGN->getFunction(); if (!F || F->isDeclaration()) continue; // Handle the case when this function is called and we only want to care // about always-inline functions. This is a bit of a hack to share code // between here and the InlineAlways pass. if (AlwaysInlineOnly && !F->hasFnAttribute(Attribute::AlwaysInline)) continue; // If the only remaining users of the function are dead constants, remove // them. F->removeDeadConstantUsers(); if (!F->isDefTriviallyDead()) continue; // It is unsafe to drop a function with discardable linkage from a COMDAT // without also dropping the other members of the COMDAT. // The inliner doesn't visit non-function entities which are in COMDAT // groups so it is unsafe to do so *unless* the linkage is local. if (!F->hasLocalLinkage()) { if (const Comdat *C = F->getComdat()) { --ComdatEntriesAlive[C]; DeadFunctionsInComdats.push_back(CGN); continue; } } RemoveCGN(CGN); } if (!DeadFunctionsInComdats.empty()) { // Count up all the entities in COMDAT groups auto ComdatGroupReferenced = [&](const Comdat *C) { auto I = ComdatEntriesAlive.find(C); if (I != ComdatEntriesAlive.end()) ++(I->getSecond()); }; for (const Function &F : CG.getModule()) if (const Comdat *C = F.getComdat()) ComdatGroupReferenced(C); for (const GlobalVariable &GV : CG.getModule().globals()) if (const Comdat *C = GV.getComdat()) ComdatGroupReferenced(C); for (const GlobalAlias &GA : CG.getModule().aliases()) if (const Comdat *C = GA.getComdat()) ComdatGroupReferenced(C); for (CallGraphNode *CGN : DeadFunctionsInComdats) { Function *F = CGN->getFunction(); const Comdat *C = F->getComdat(); int NumAlive = ComdatEntriesAlive[C]; // We can remove functions in a COMDAT group if the entire group is dead. assert(NumAlive >= 0); if (NumAlive > 0) continue; RemoveCGN(CGN); } } if (FunctionsToRemove.empty()) return false; // Now that we know which functions to delete, do so. We didn't want to do // this inline, because that would invalidate our CallGraph::iterator // objects. :( // // Note that it doesn't matter that we are iterating over a non-stable order // here to do this, it doesn't matter which order the functions are deleted // in. array_pod_sort(FunctionsToRemove.begin(), FunctionsToRemove.end()); FunctionsToRemove.erase(std::unique(FunctionsToRemove.begin(), FunctionsToRemove.end()), FunctionsToRemove.end()); for (SmallVectorImpl<CallGraphNode *>::iterator I = FunctionsToRemove.begin(), E = FunctionsToRemove.end(); I != E; ++I) { delete CG.removeFunctionFromModule(*I); ++NumDeleted; } return true; }
bool ArgPromotion::doInitialization(CallGraph &CG) { FunctionDIs = makeSubprogramMap(CG.getModule()); return CallGraphSCCPass::doInitialization(CG); }
bool CGPassManager::RunPassOnSCC(Pass *P, CallGraphSCC &CurSCC, CallGraph &CG, bool &CallGraphUpToDate, bool &DevirtualizedCall) { bool Changed = false; PMDataManager *PM = P->getAsPMDataManager(); Module &M = CG.getModule(); if (!PM) { CallGraphSCCPass *CGSP = (CallGraphSCCPass *)P; if (!CallGraphUpToDate) { DevirtualizedCall |= RefreshCallGraph(CurSCC, CG, false); CallGraphUpToDate = true; } { unsigned InstrCount, SCCCount = 0; bool EmitICRemark = M.shouldEmitInstrCountChangedRemark(); TimeRegion PassTimer(getPassTimer(CGSP)); if (EmitICRemark) InstrCount = initSizeRemarkInfo(M); Changed = CGSP->runOnSCC(CurSCC); if (EmitICRemark) { // FIXME: Add getInstructionCount to CallGraphSCC. SCCCount = M.getInstructionCount(); // Is there a difference in the number of instructions in the module? if (SCCCount != InstrCount) { // Yep. Emit a remark and update InstrCount. int64_t Delta = static_cast<int64_t>(SCCCount) - static_cast<int64_t>(InstrCount); emitInstrCountChangedRemark(P, M, Delta, InstrCount); InstrCount = SCCCount; } } } // After the CGSCCPass is done, when assertions are enabled, use // RefreshCallGraph to verify that the callgraph was correctly updated. #ifndef NDEBUG if (Changed) RefreshCallGraph(CurSCC, CG, true); #endif return Changed; } assert(PM->getPassManagerType() == PMT_FunctionPassManager && "Invalid CGPassManager member"); FPPassManager *FPP = (FPPassManager*)P; // Run pass P on all functions in the current SCC. for (CallGraphNode *CGN : CurSCC) { if (Function *F = CGN->getFunction()) { dumpPassInfo(P, EXECUTION_MSG, ON_FUNCTION_MSG, F->getName()); { TimeRegion PassTimer(getPassTimer(FPP)); Changed |= FPP->runOnFunction(*F); } F->getContext().yield(); } } // The function pass(es) modified the IR, they may have clobbered the // callgraph. if (Changed && CallGraphUpToDate) { LLVM_DEBUG(dbgs() << "CGSCCPASSMGR: Pass Dirtied SCC: " << P->getPassName() << '\n'); CallGraphUpToDate = false; } return Changed; }
/// Remove dead functions that are not included in DNR (Do Not Remove) list. bool LegacyInlinerBase::removeDeadFunctions(CallGraph &CG, bool AlwaysInlineOnly) { SmallVector<CallGraphNode *, 16> FunctionsToRemove; SmallVector<Function *, 16> DeadFunctionsInComdats; auto RemoveCGN = [&](CallGraphNode *CGN) { // Remove any call graph edges from the function to its callees. CGN->removeAllCalledFunctions(); // Remove any edges from the external node to the function's call graph // node. These edges might have been made irrelegant due to // optimization of the program. CG.getExternalCallingNode()->removeAnyCallEdgeTo(CGN); // Removing the node for callee from the call graph and delete it. FunctionsToRemove.push_back(CGN); }; // Scan for all of the functions, looking for ones that should now be removed // from the program. Insert the dead ones in the FunctionsToRemove set. for (const auto &I : CG) { CallGraphNode *CGN = I.second.get(); Function *F = CGN->getFunction(); if (!F || F->isDeclaration()) continue; // Handle the case when this function is called and we only want to care // about always-inline functions. This is a bit of a hack to share code // between here and the InlineAlways pass. if (AlwaysInlineOnly && !F->hasFnAttribute(Attribute::AlwaysInline)) continue; // If the only remaining users of the function are dead constants, remove // them. F->removeDeadConstantUsers(); if (!F->isDefTriviallyDead()) continue; // It is unsafe to drop a function with discardable linkage from a COMDAT // without also dropping the other members of the COMDAT. // The inliner doesn't visit non-function entities which are in COMDAT // groups so it is unsafe to do so *unless* the linkage is local. if (!F->hasLocalLinkage()) { if (F->hasComdat()) { DeadFunctionsInComdats.push_back(F); continue; } } RemoveCGN(CGN); } if (!DeadFunctionsInComdats.empty()) { // Filter out the functions whose comdats remain alive. filterDeadComdatFunctions(CG.getModule(), DeadFunctionsInComdats); // Remove the rest. for (Function *F : DeadFunctionsInComdats) RemoveCGN(CG[F]); } if (FunctionsToRemove.empty()) return false; // Now that we know which functions to delete, do so. We didn't want to do // this inline, because that would invalidate our CallGraph::iterator // objects. :( // // Note that it doesn't matter that we are iterating over a non-stable order // here to do this, it doesn't matter which order the functions are deleted // in. array_pod_sort(FunctionsToRemove.begin(), FunctionsToRemove.end()); FunctionsToRemove.erase( std::unique(FunctionsToRemove.begin(), FunctionsToRemove.end()), FunctionsToRemove.end()); for (CallGraphNode *CGN : FunctionsToRemove) { delete CG.removeFunctionFromModule(CGN); ++NumDeleted; } return true; }
bool LegacyInlinerBase::doInitialization(CallGraph &CG) { if (InlinerFunctionImportStats != InlinerFunctionImportStatsOpts::No) ImportedFunctionsStats.setModuleInfo(CG.getModule()); return false; // No changes to CallGraph. }