Exemple #1
0
void
MessageDistDeliverer::Visit(CameraMapType &m)
{
    for(CameraMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
    {
        Player * owner = iter->getSource()->GetOwner();

        if ((i_toSelf || owner != &i_player) &&
            (!i_ownTeamOnly || owner->GetTeam() == i_player.GetTeam()) &&
            (!i_dist || iter->getSource()->GetBody()->IsWithinDist(&i_player,i_dist)))
        {
            if (WorldSession* session = owner->GetSession())
                session->SendPacket(i_message);
        }
    }
}
Exemple #2
0
void MessageDeliverer::Visit(CameraMapType& m)
{
    for (CameraMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
    {
        Player* owner = iter->getSource()->GetOwner();

        if (i_toSelf || owner != &i_player)
        {
            if (!i_player.InSamePhase(iter->getSource()->GetBody()))
                continue;

            if (WorldSession* session = owner->GetSession())
                session->SendPacket(i_message);
        }
    }
}
Exemple #3
0
void VisibleChangesNotifier::Visit(CameraMapType& m)
{
    for (CameraMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
        iter->getSource()->UpdateVisibilityOf(&_object);
}