bool ChicaneCardGame::mousePressCard( Card *card, QPoint p ) { Q_UNUSED(p); CanvasCard *item = (CanvasCard *)card; if (item->isFacing() != TRUE) { // From facedown stack if ((item->x() == 2) && ((int)item->y() == 10)) { // Deal a row of 8 cards // Move 8 cards, one to each workingPile beginDealing(); for (int i=0; i<8 && faceDownDealingPile->cardOnTop(); i++) { CanvasCard *card = (CanvasCard *)faceDownDealingPile->cardOnTop(); card->setZ(highestZ); highestZ++; faceDownDealingPile->removeCard(card); workingPiles[i]->addCardToTop(card); card->setCardPile( workingPiles[i] ); card->setFace(FALSE); QPoint p = workingPiles[i]->getCardPos(card); card->flipTo( p.x(), p.y() ); } endDealing(); } moving = NULL; moved = FALSE; return TRUE; } else if ( !card->getCardPile()->isAllowedToBeMoved(card) ) { // Don't allow unclean columns to be moved moving = NULL; return TRUE; } return FALSE; }