void HexagonMirrorApp::setup() { // initialize camera CameraPersp cam; cam.setEyePoint( Vec3f(90, 70, 90) ); cam.setCenterOfInterestPoint( Vec3f(90, 70, 0) ); cam.setFov( 60.0f ); mCamera.setCurrentCam( cam ); // load shader try { mShaderInstanced = gl::GlslProg( loadAsset("phong_vert.glsl"), loadAsset("phong_frag.glsl") ); } catch( const std::exception &e ) { console() << "Could not load and compile shader: " << e.what() << std::endl; } // create a vertex array object, which allows us to efficiently position each instance initializeBuffer(); // load hexagon mesh loadMesh(); // connect to a webcam try { mCapture = Capture::create( 160, 120 ); mCapture->start(); } catch( const std::exception &e ) { console() << "Could not connect to webcam: " << e.what() << std::endl; try { mCaptureTexture = loadImage( loadAsset("placeholder.png") ); } catch( const std::exception &e ) { } } }
void SlytherinApp::setup() { // setup webcam try { mCapture = Capture::create(640, 480); mCapture->start(); } catch(...) { console() << "ERROR - failed to initialize capture" << endl; quit(); } // setup webcam FBO gl::Fbo::Format format; format.enableColorBuffer(true); format.enableDepthBuffer(false); format.setWrap(GL_CLAMP, GL_CLAMP); mFBO = gl::Fbo(mCapture->getWidth(), mCapture->getHeight(), format); mFBO.bindFramebuffer(); gl::setViewport(mFBO.getBounds()); gl::clear(); mFBO.unbindFramebuffer(); setFrameRate(60.0f); mLastUpdateFrame = UINT32_MAX; mLinesPerFrame = 2.0f; // 1 line every 2 frames (at getFrameRate()) mLineIndex = 0; }
void WayFinderApp::setup() { println("WayFinderApp started."); // Load destinations from config file. destinations = Destination::getDestinations(); if(destinations.size() == 0) { println("No destinations found, check the config file."); exit(EXIT_FAILURE); } println("Destinations loaded."); // Initialized state. spotlightRadius = (float)getWindowWidth() / 16.0f; arrowLength = (float)min(getWindowWidth(), getWindowHeight()) / 2.0f; spotlightCenter2D = Vec2f((float)getWindowWidth() / 2.0f, (float)getWindowHeight() / 2.0f); spotlightCenter3D = Vec3f((float)getWindowWidth() / 2.0f, (float)getWindowHeight() / 2.0f, 0.0f); detected = false; //capture = Capture::create(WayFinderApp::WIDTH, WayFinderApp::HEIGHT); capture = Capture::create(getWindowWidth(), getWindowHeight()); capture->start(); //bg.set("bShadowDetection", false); bg.set("nmixtures", 3); bg.setBool("detectShadows", true); debugView = false; }
void projections_balletApp::keyDown( KeyEvent event ) { if( event.getChar() == 'f' ) setFullScreen( ! isFullScreen() ); else if( event.getChar() == ' ' ) ( mCapture && mCapture->isCapturing() ) ? mCapture->stop() : mCapture->start(); else if(event.getChar() == 'c'){ mode = CONFIG; window_coords.clear(); } }
void camerasApp::setup() { glEnable( GL_CULL_FACE ); glFrontFace( GL_CW ); // the default camera inverts to a clockwise front-facing direction mDrawVerbose = true; mUseConstraintAxis = false; mCurrentMouseDown = mInitialMouseDown = Vec2i( 200, 200 ); mCapture = Capture::create( 320,240 ); mCapture->start(); }
void projections_balletApp::setup(){ // print the devices for( auto device = Capture::getDevices().begin(); device != Capture::getDevices().end(); ++device ) { console() << "Device: " << (*device)->getName() << " " << std::endl; try { mCapture = Capture::create( 640, 480 ); mCapture->start(); } catch( ... ) { console() << "Failed to initialize capture" << std::endl; } } }
void CinderVideoStreamServerApp::setup() { // list out the devices //setFrameRate(30); try { mCapture = Capture::create( WIDTH, HEIGHT ); mCapture->start(); } catch( ci::Exception &exc ) { console() << "Failed to initialize capture, what: " << exc.what() << std::endl; } queueToServer = new ph::ConcurrentQueue<uint8_t*>(); mServerThreadRef = std::shared_ptr<std::thread>(new std::thread(std::bind(&CinderVideoStreamServerApp::threadLoop, this))); mServerThreadRef->detach(); if (!running) running = true; totalStreamSize = 0.0; mQuality = 0.1f; }
void CinderCalibrationApp::setup() { mState = STATE_DETECT; mImages = 0; showDistorted = true; mAvgError = 0; try { mCapture = Capture::create( CAPTURE_WIDTH, CAPTURE_HEIGHT ); mCapture->start(); console() << mCapture->getSize() << endl;; console() << getWindowSize() << endl; } catch( ... ) { console() << "Failed to initialize capture" << std::endl; } int numSquares = BOARD_CORNERS_X * BOARD_CORNERS_Y; for( int j = 0;j < numSquares; j++ ) { obj.push_back( Point3f( j / BOARD_CORNERS_X, j % BOARD_CORNERS_X, 0.0f ) ); } }