Exemple #1
0
//
//    Double-click on the deck
//    Move 3 cards to the face-up pile
//
void CARDLIBPROC DeckClickProc(CardRegion &stackobj, int iNumClicked)
{
    TRACE("ENTER DeckClickProc()\n");
    CardStack cardstack = stackobj.GetCardStack();
    CardStack pile      = pPile->GetCardStack();

    fGameStarted = true;

    //reset the face-up pile to represent 3 cards
    if(dwOptions & OPTION_THREE_CARDS)
        pPile->SetOffsets(CS_DEFXOFF, 1);

    if(cardstack.NumCards() == 0)
    {
        pile.Clear();

        activepile.Reverse();
        cardstack.Push(activepile);
        activepile.Clear();
    }
    else
    {
        int numcards = min((dwOptions & OPTION_THREE_CARDS) ? 3 : 1, cardstack.NumCards());

        //make a "visible" copy of these cards
        CardStack temp;
        temp = cardstack.Pop(numcards);
        temp.Reverse();

        if(dwOptions & OPTION_THREE_CARDS)
            pile.Clear();

        pile.Push(temp);

        //remove the top 3 from deck
        activepile.Push(temp);
    }

    activepile.Print();

    pDeck->SetCardStack(cardstack);
    pPile->SetCardStack(pile);

    SolWnd.Redraw();
    TRACE("EXIT DeckClickProc()\n");
}
Exemple #2
0
void NewGame(void)
{
    TRACE("ENTER NewGame()\n");
    int i, j;

    SolWnd.EmptyStacks();

    //create a new card-stack
    CardStack deck;
    deck.NewDeck();
    deck.Shuffle();
    activepile.Clear();

    //deal to each row stack..
    for(i = 0; i < NUM_ROW_STACKS; i++)
    {
        CardStack temp;
        temp.Clear();

        pRowStack[i]->SetFaceDirection(CS_FACE_DOWNUP, i);

        for(j = 0; j <= i; j++)
        {
            temp.Push(deck.Pop());
        }

        pRowStack[i]->SetCardStack(temp);
    }

    //put the other cards onto the deck
    pDeck->SetCardStack(deck);
    pDeck->Update();

    // For the 1-card-mode, all cards need to be completely overlapped
    if(!(dwOptions & OPTION_THREE_CARDS))
        pPile->SetOffsets(0, 0);

    SolWnd.Redraw();

    fGameStarted = false;
    TRACE("EXIT NewGame()\n");
}
Exemple #3
0
void CreateSol()
{
    int i;

//    hbmBitmap = (HBITMAP)LoadImage(0,"test.bmp",IMAGE_BITMAP,0,0,LR_LOADFROMFILE);
//    SolWnd.SetBackImage(hbmBitmap);

    activepile.Clear();

    // Compute the value for yRowStackCardOffset based on the height of the card, so the card number isn't hidden on larger cards
    yRowStackCardOffset = (int)(__cardheight / 6.7);

    pDeck = SolWnd.CreateRegion(DECK_ID, true, X_BORDER, Y_BORDER, 2, 1);
    pDeck->SetEmptyImage(CS_EI_CIRC);
    pDeck->SetThreedCount(6);
    pDeck->SetDragRule(CS_DRAG_NONE, 0);
    pDeck->SetDropRule(CS_DROP_NONE, 0);
    pDeck->SetClickProc(DeckClickProc);
    pDeck->SetDblClickProc(DeckClickProc);
    pDeck->SetFaceDirection(CS_FACE_DOWN, 0);

    pPile = SolWnd.CreateRegion(PILE_ID, true, X_BORDER + __cardwidth + X_PILE_BORDER, Y_BORDER, CS_DEFXOFF, 1);
    pPile->SetEmptyImage(CS_EI_NONE);
    pPile->SetDragRule(CS_DRAG_TOP, 0);
    pPile->SetDropRule(CS_DROP_NONE, 0);
    pPile->SetDblClickProc(PileDblClickProc);
    pPile->SetRemoveCardProc(PileRemoveProc);

    //
    //    Create the suit stacks
    //
    for(i = 0; i < 4; i++)
    {
        pSuitStack[i] = SolWnd.CreateRegion(SUIT_ID+i, true, 0, Y_BORDER, 0, 0);
        pSuitStack[i]->SetEmptyImage(CS_EI_SUNK);
        pSuitStack[i]->SetPlacement(CS_XJUST_CENTER, 0, i * (__cardwidth + X_SUITSTACK_BORDER) , 0);

        pSuitStack[i]->SetDropRule(CS_DROP_CALLBACK, SuitStackDropProc);
        pSuitStack[i]->SetDragRule(CS_DRAG_TOP);

        pSuitStack[i]->SetAddCardProc(SuitStackAddProc);
    }

    //
    //    Create the row stacks
    //
    for(i = 0; i < NUM_ROW_STACKS; i++)
    {
        pRowStack[i] = SolWnd.CreateRegion(ROW_ID+i, true, 0, Y_BORDER + __cardheight + Y_ROWSTACK_BORDER, 0, yRowStackCardOffset);
        pRowStack[i]->SetEmptyImage(CS_EI_SUNK);
        pRowStack[i]->SetFaceDirection(CS_FACE_DOWNUP, i);

        pRowStack[i]->SetPlacement(CS_XJUST_CENTER, 0,
            (i - NUM_ROW_STACKS/2) * (__cardwidth + X_ROWSTACK_BORDER),     0);

        pRowStack[i]->SetEmptyImage(CS_EI_NONE);

        pRowStack[i]->SetDragRule(CS_DRAG_CALLBACK, RowStackDragProc);
        pRowStack[i]->SetDropRule(CS_DROP_CALLBACK, RowStackDropProc);
        pRowStack[i]->SetClickProc(RowStackClickProc);
        pRowStack[i]->SetDblClickProc(RowStackDblClickProc);
    }
}