Exemple #1
0
  /*-----------------------------------------------------------------------------
   *  Simulation
   *-----------------------------------------------------------------------------*/
  void onAnimate(){

    /// Line Symmetric Case
    R3=R0; R4=R1; R5=R2;
    theta3=theta0; theta4=theta1; theta5=theta2;

    float R[] = {R0,R1,R2,R3,R4,R5};
    float theta[] = {theta0,theta1,theta2,theta3,theta4,theta5};
    for (int i=0;i<6;++i){
      auto rot =  Gen::rot( Biv::xz * theta[i]);
      chain.link(i).pos( Vec(0,3,0) + Vec(0,0,R[i]) );//.spin(rot) );
      chain.link(i).rot() = rot;
    }
    
    chain.joint(0).rot( Biv::xy * amt0 );
    chain.joint(1).rot( Biv::xy * amt1 );
    chain.joint(2).rot( Biv::xy * amt2 );
    chain.joint(3).rot( Biv::xy * amt3 );

    chain.fk();

    chain[5] = Frame( !chain.link(5).mot() * chain[0].mot() );
   // auto s2 = chain.lastDls(5);

    //chain.calcJoints();

  }
Exemple #2
0
  /*-----------------------------------------------------------------------------
   *  Draw Routines 
   *-----------------------------------------------------------------------------*/
  void onDraw(){
  
    if (bMouseSet) mouse = calcMouse3D();
    
    reset();

    chain.joint(1).rot() = Gen::rot(Biv::xy * amt1);
    chain.joint(2).rot() = Gen::rot(Biv::xy * amt2);
    chain.joint(3).rot() = Gen::rot(Biv::xy * amt3);
      

     chain.fk();

     Draw(chain);

     for (int i=1;i<chain.num();++i){
//        Draw(chain.prevCircle(i),1,0,0);

//        Rot localunlink = chain[i].rot() * !chain.link(i-1).rot();
//        Vec rj = Op::rj( Vec(chain[i].pos() - chain[i-1].pos()), Biv::xy.spin( localunlink) );
//        DrawAt( Vec::z.spin( chain.prevRot(i) ), chain[i].pos(),1,0,1);
//

         auto target = ( chain[i].vec() - chain[i-1].vec() ).unit();              //global target direction
         auto linkRot = Gen::ratio(Vec::y,  chain.link(i-1).vec().unit() );       //what link position contributes...
         auto trot = chain[i-1].rot() * linkRot;
        
        // mFrame[i].rot() = mFrame[i-1].rot() * mLink[i-1].rot();
         target = target.spin( !(trot) );
          
         // auto rot = Gen::ratio( Vec::y.spin(trot), target ) * chain[i-1].rot(); 
          auto adj = Gen::ratio( Vec::y, target );
     
       // DrawAt( Vec::z.spin(rot), chain[i].pos(), 0,1,1);
         DrawAt( Vec::y.spin( chain[i-1].rot ), chain[i-1].pos(), 0,1,0);
     }


  }
Exemple #3
0
    virtual void onDraw(){ 
        
      getMouse();

      Draw(mouse);

      static Chain chain(5);


      chain.fabrik( mouse, 4, 0 );

      chain.fk();

      for (int i = 0; i < chain.num(); ++i){
        Draw( chain[i] );
        //Touch( interface, chain.joint(i), chain[i] );
      }

      

    
  }