Exemple #1
0
/// This method undos the given controller change. This method does NOT undo document changes
/// @param controller the controller to undo the change form
/// @return true if a change has been undone.
bool TextUndoStack::undoControllerChange(TextEditorController* controller)
{
    Q_ASSERT(controller);
    int changeIdx = controllerIndexMap_.value(controller)-1;    // -1, because the index is directly AFTER the item
    Change* changeToUndo = findUndoChange( controller );

    if( changeToUndo && changeToUndo->controllerContext() ) {
        Q_ASSERT( changeToUndo->controllerContext() == controller );
        changeToUndo->revert( documentRef_ );
        controllerIndexMap_[controller] = findUndoIndex( changeIdx, controller )+1;
        emit undoExecuted( changeToUndo );
        return true;
    }
    return false;
}
Exemple #2
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/// undo's the given controller change
bool TextUndoStack::redoControllerChange(TextEditorController *controller)
{
    Q_ASSERT(controller);
    int changeIdx = findRedoIndex( currentIndex(controller), controller);
    Change* changeToRedo = findRedoChange( controller );
    if( changeToRedo && changeToRedo->controllerContext() ) {
        Q_ASSERT( changeToRedo->controllerContext() == controller );
        changeToRedo->execute( documentRef_ );

        // move the pointer to the next
        controllerIndexMap_[controller] = changeIdx+1;
        emit redoExecuted( changeToRedo );
    }
    return false;
}
Exemple #3
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/// Performs an document-change undo.
void TextUndoStack::undoDocumentChange()
{
    // first make sure ALL controller-changes are back to the document change-level
    QMap<TextEditorController*, int>::iterator itr;
    for( itr = controllerIndexMap_.begin(); itr != controllerIndexMap_.end(); ++itr) {
        TextEditorController* controller = itr.key();
        while( undoControllerChange(controller) ) {};  // undo all controller operations
    }

    // next perform an undo of the document operations
    Change* change = findUndoChange();
    if( change ) {
        Q_ASSERT( change->controllerContext() == 0 );
        change->revert( documentRef_ );

        // next move the pointers to first 'related' change
        for( itr = controllerIndexMap_.begin(); itr != controllerIndexMap_.end(); ++itr) {
            TextEditorController* controller = itr.key();
            controllerIndexMap_[controller] = findUndoIndex( changeIndex_-1, controller ) + 1; // +1 because the pointer points AFTER the found index
        }

        // and finally move the document pointer
        setChangeIndex( findUndoIndex( changeIndex_-1 ) + 1 );  // +1 because the pointer points AFTER the found index
        emit undoExecuted( change);
    }

}
Exemple #4
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/// performs the redo operation for the given controller
/// @param controller the controller to execute the redo for
/// @param controllerOnly undo controller undo's only?
void TextUndoStack::redo(TextEditorController* controller, bool controllerOnly )
{
    Q_ASSERT(!redoRunning_);
    redoRunning_ = true;
    resetAllLastCoalesceIds();

    Change* changeToRedo = findRedoChange( controller );
    if( changeToRedo && changeToRedo->controllerContext() ) {
        Q_ASSERT(changeToRedo->controllerContext() == controller );
        redoControllerChange( controller );

    } else if( !controllerOnly ){
        redoDocumentChange();

    }
    dumpStackInternal();
    redoRunning_ = false;
}
Exemple #5
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/// This method finds the index of the given stackitem from the given index
/// @param  index the previous index
/// @param controller the controller context
/// @return the previous index -1, if there's no previous index
int TextUndoStack::findUndoIndex( int index, TextEditorController* controller)
{
    if( index > 0 ) {
        for( --index; index >= 0; --index ) {
            Change* change = at(index);
            TextEditorController* context = change->controllerContext();
            if( context == 0 || context == controller ) { return index; }
        }
    }
    return -1;
}
Exemple #6
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/// performs an undo operation
/// @param controller this method is called
void TextUndoStack::undo(TextEditorController* controller, bool controllerOnly )
{
    Q_ASSERT(!undoRunning_);
    undoRunning_ = true;
    resetAllLastCoalesceIds();

    Change* changeToUndo = this->findUndoChange( controller );
    // only for the current controller
    if( changeToUndo && changeToUndo->controllerContext() ) {
        Q_ASSERT(changeToUndo->controllerContext() == controller );
        undoControllerChange( controller );

    // else we need to undo ALL other controller changes
    } else if( !controllerOnly ) {
        undoDocumentChange( );
    }
    dumpStackInternal();

    undoRunning_ = false;
}
Exemple #7
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/// This method finds the next redo-item
/// @param index the index to search it from
/// @param controller the controller context
/// @return the next change index. Or changeList_.size() if there's no next change
int TextUndoStack::findRedoIndex(int index, TextEditorController* controller)
{
    if( index < changeList_.size() ) {
        int size = changeList_.size();
        for( ; index < size; ++index ) {
            Change* change = at(index);
            TextEditorController* context = change->controllerContext();
            if( context == 0 || context == controller ) { return index; }
        }
    }
    return changeList_.size();
}