void WorldSession::HandleChannelList(WorldPacket& recvPacket) { CHECK_PACKET_SIZE(recvPacket, 1); string channelname; recvPacket >> channelname; Channel *chn = channelmgr.GetChannel(channelname.c_str(),GetPlayer()); if(chn) chn->List(GetPlayer()); }
void WorldSession::HandleChannelRosterQuery(WorldPacket & recvPacket) { string channelname; Channel * chn; recvPacket >> channelname; chn = channelmgr.GetChannel(channelname.c_str(), _player); if( chn != NULL ) chn->List(_player); }
void WorldSession::HandleChannelRosterQuery(WorldPacket & recvPacket) { CHECK_INWORLD_RETURN string channelname; Channel* chn; recvPacket >> channelname; chn = channelmgr.GetChannel(channelname.c_str(), _player); if(chn) chn->List(_player); }
void WorldSession::HandleChannelList(WorldPacket & recvPacket) { CHECK_INWORLD_RETURN CHECK_PACKET_SIZE(recvPacket, 1); string channelname; Channel* chn; recvPacket >> channelname; chn = channelmgr.GetChannel(channelname.c_str(), _player); if(chn != NULL) chn->List(_player); }