Exemple #1
0
void WorldSession::HandleChannelList(WorldPacket& recvPacket)
{
	CHECK_PACKET_SIZE(recvPacket, 1);
	string channelname;
	recvPacket >> channelname;
	Channel *chn = channelmgr.GetChannel(channelname.c_str(),GetPlayer()); if(chn) chn->List(GetPlayer());
}
Exemple #2
0
void WorldSession::HandleChannelRosterQuery(WorldPacket & recvPacket)
{
	string channelname;
	Channel * chn;
	recvPacket >> channelname;

	chn = channelmgr.GetChannel(channelname.c_str(), _player);
	if( chn != NULL )
		chn->List(_player);
}
void WorldSession::HandleChannelRosterQuery(WorldPacket & recvPacket)
{
	CHECK_INWORLD_RETURN

	string channelname;
	Channel* chn;
	recvPacket >> channelname;

	chn = channelmgr.GetChannel(channelname.c_str(), _player);
	if(chn)
		chn->List(_player);
}
void WorldSession::HandleChannelList(WorldPacket & recvPacket)
{
	CHECK_INWORLD_RETURN

	CHECK_PACKET_SIZE(recvPacket, 1);
	string channelname;
	Channel* chn;

	recvPacket >> channelname;

	chn = channelmgr.GetChannel(channelname.c_str(), _player);
	if(chn != NULL)
		chn->List(_player);
}