void WorldSession::HandleCharterSign( WorldPacket & recv_data ) { uint64 item_guid; recv_data >> item_guid; if( !_player->IsInWorld() ) return; Charter * c = objmgr.GetCharterByItemGuid(item_guid); if(c == 0) return; if( _player->m_playerInfo->charterId[c->CharterType] != 0 ) { SendNotification("You cannot sign two charters of the same type."); return; } for(uint32 i = 0; i < 9; ++i) { if(c->Signatures[i] == _player->GetGUID()) { SendNotification("You have already signed that charter."); return; } } if(c->IsFull()) return; c->AddSignature(_player->GetLowGUID()); c->SaveToDB(); _player->m_playerInfo->charterId[c->CharterType] = c->GetID(); _player->SaveToDB(false); Player * l = _player->GetMapMgr()->GetPlayer(c->GetLeader()); if(l == 0) return; WorldPacket data(SMSG_PETITION_SIGN_RESULTS, 100); data << item_guid << _player->GetGUID() << uint32(0); l->GetSession()->SendPacket(&data); data.clear(); data << item_guid << (uint64)c->GetLeader() << uint32(0); SendPacket(&data); }
void WorldSession::HandleCharterSign( WorldPacket & recv_data ) { uint64 item_guid; recv_data >> item_guid; Charter * c = objmgr.GetCharterByItemGuid(item_guid); if( c == NULL ) return; for(uint32 i = 0; i < c->SignatureCount; ++i) { if(c->Signatures[i] == _player->GetGUID()) { SendNotification(_player->GetSession()->LocalizedWorldSrv(79)); return; } } if(c->IsFull()) return; c->AddSignature(_player->GetLowGUID()); c->SaveToDB(); _player->m_charters[c->CharterType] = c; _player->SaveToDB(false); Player * l = _player->GetMapMgr()->GetPlayer(c->GetLeader()); if(l == 0) return; WorldPacket data(SMSG_PETITION_SIGN_RESULTS, 100); data << item_guid << _player->GetGUID() << uint32(0); l->GetSession()->SendPacket(&data); data.clear(); data << item_guid << (uint64)c->GetLeader() << uint32(0); SendPacket(&data); }