void RayCast2D::remove_exception(const Object *p_object) { ERR_FAIL_NULL(p_object); CollisionObject2D *co = ((Object *)p_object)->cast_to<CollisionObject2D>(); if (!co) return; remove_exception_rid(co->get_rid()); }
void CollisionShape2D::_add_to_collision_object(Object *p_obj) { CollisionObject2D *co = p_obj->cast_to<CollisionObject2D>(); ERR_FAIL_COND(!co); co->add_shape(shape,get_transform()); if (trigger) co->set_shape_as_trigger(co->get_shape_count()-1,true); }
void CollisionPolygon2D::_update_parent() { Node *parent = get_parent(); if (!parent) return; CollisionObject2D *co = parent->cast_to<CollisionObject2D>(); if (!co) return; co->_update_shapes_from_children(); }
void CollisionPolygon2D::set_trigger(bool p_trigger) { trigger = p_trigger; _update_parent(); if (!can_update_body && is_inside_tree() && shape_from >= 0 && shape_to >= 0) { CollisionObject2D *co = get_parent()->cast_to<CollisionObject2D>(); for (int i = shape_from; i <= shape_to; i++) { co->set_shape_as_trigger(i, p_trigger); } } }
void CollisionShape2D::set_trigger(bool p_trigger) { trigger=p_trigger; if (can_update_body) { _update_parent(); } else if (is_inside_tree() && update_shape_index>=0) { CollisionObject2D *co = get_parent()->cast_to<CollisionObject2D>(); if (co) { co->set_shape_as_trigger(update_shape_index,p_trigger); } } }
void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) { CollisionObject2D *co = p_obj->cast_to<CollisionObject2D>(); ERR_FAIL_COND(!co); if (polygon.size()==0) return; bool solids=build_mode==BUILD_SOLIDS; if (solids) { //here comes the sun, lalalala //decompose concave into multiple convex polygons and add them Vector< Vector<Vector2> > decomp = Geometry::decompose_polygon(polygon); for(int i=0;i<decomp.size();i++) { Ref<ConvexPolygonShape2D> convex = memnew( ConvexPolygonShape2D ); convex->set_points(decomp[i]); co->add_shape(convex,get_transform()); } } else { Ref<ConcavePolygonShape2D> concave = memnew( ConcavePolygonShape2D ); DVector<Vector2> segments; segments.resize(polygon.size()*2); DVector<Vector2>::Write w=segments.write(); for(int i=0;i<polygon.size();i++) { w[(i<<1)+0]=polygon[i]; w[(i<<1)+1]=polygon[(i+1)%polygon.size()]; } w=DVector<Vector2>::Write(); concave->set_segments(segments); co->add_shape(concave,get_transform()); } //co->add_shape(shape,get_transform()); }
void CollisionShape2D::set_shape(const Ref<Shape2D>& p_shape) { if (shape.is_valid()) shape->disconnect("changed",this,"_shape_changed"); shape=p_shape; update(); if (is_inside_tree() && can_update_body) _update_parent(); if (is_inside_tree() && !can_update_body && update_shape_index>=0) { CollisionObject2D *co = get_parent()->cast_to<CollisionObject2D>(); if (co) { co->set_shape(update_shape_index,p_shape); } } if (shape.is_valid()) shape->connect("changed",this,"_shape_changed"); }
void CollisionShape2D::_notification(int p_what) { switch(p_what) { case NOTIFICATION_ENTER_TREE: { unparenting=false; can_update_body=get_tree()->is_editor_hint(); if (!get_tree()->is_editor_hint()) { //display above all else set_z_as_relative(false); set_z(VS::CANVAS_ITEM_Z_MAX-1); } } break; case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { if (!is_inside_tree()) break; if (can_update_body) { _update_parent(); } else if (update_shape_index>=0) { CollisionObject2D *co = get_parent()->cast_to<CollisionObject2D>(); if (co) { co->set_shape_transform(update_shape_index,get_transform()); } } } break; case NOTIFICATION_EXIT_TREE: { can_update_body=false; } break; /* case NOTIFICATION_TRANSFORM_CHANGED: { if (!is_inside_scene()) break; _update_parent(); } break;*/ case NOTIFICATION_DRAW: { if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) { break; } if (!shape.is_valid()) { break; } rect=Rect2(); Color draw_col=get_tree()->get_debug_collisions_color(); shape->draw(get_canvas_item(),draw_col); rect=shape->get_rect(); rect=rect.grow(3); } break; case NOTIFICATION_UNPARENTED: { unparenting = true; _update_parent(); } break; } }
void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) { if (unparenting || !can_update_body) return; CollisionObject2D *co = p_obj->cast_to<CollisionObject2D>(); ERR_FAIL_COND(!co); if (polygon.size()==0) return; bool solids=build_mode==BUILD_SOLIDS; if (solids) { //here comes the sun, lalalala //decompose concave into multiple convex polygons and add them Vector< Vector<Vector2> > decomp = _decompose_in_convex(); shape_from=co->get_shape_count(); for(int i=0;i<decomp.size();i++) { Ref<ConvexPolygonShape2D> convex = memnew( ConvexPolygonShape2D ); convex->set_points(decomp[i]); co->add_shape(convex,get_transform()); if (trigger) co->set_shape_as_trigger(co->get_shape_count()-1,true); } shape_to=co->get_shape_count()-1; if (shape_to<shape_from) { shape_from=-1; shape_to=-1; } } else { Ref<ConcavePolygonShape2D> concave = memnew( ConcavePolygonShape2D ); PoolVector<Vector2> segments; segments.resize(polygon.size()*2); PoolVector<Vector2>::Write w=segments.write(); for(int i=0;i<polygon.size();i++) { w[(i<<1)+0]=polygon[i]; w[(i<<1)+1]=polygon[(i+1)%polygon.size()]; } w=PoolVector<Vector2>::Write(); concave->set_segments(segments); co->add_shape(concave,get_transform()); if (trigger) co->set_shape_as_trigger(co->get_shape_count()-1,true); shape_from=co->get_shape_count()-1; shape_to=co->get_shape_count()-1; } //co->add_shape(shape,get_transform()); }
void CollisionPolygon2D::_notification(int p_what) { switch(p_what) { case NOTIFICATION_ENTER_TREE: { unparenting=false; can_update_body=get_tree()->is_editor_hint(); if (!get_tree()->is_editor_hint()) { //display above all else set_z_as_relative(false); set_z(VS::CANVAS_ITEM_Z_MAX-1); } } break; case NOTIFICATION_EXIT_TREE: { can_update_body=false; } break; case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { if (!is_inside_tree()) break; if (can_update_body) { _update_parent(); } else if (shape_from>=0 && shape_to>=0) { CollisionObject2D *co = get_parent()->cast_to<CollisionObject2D>(); for(int i=shape_from;i<=shape_to;i++) { co->set_shape_transform(i,get_transform()); } } } break; case NOTIFICATION_DRAW: { if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) { break; } for(int i=0;i<polygon.size();i++) { Vector2 p = polygon[i]; Vector2 n = polygon[(i+1)%polygon.size()]; draw_line(p,n,Color(0.9,0.2,0.0,0.8),3); } #define DEBUG_DECOMPOSE #if defined(TOOLS_ENABLED) && defined (DEBUG_DECOMPOSE) Vector< Vector<Vector2> > decomp = _decompose_in_convex(); Color c(0.4,0.9,0.1); for(int i=0;i<decomp.size();i++) { c.set_hsv( Math::fmod(c.get_h() + 0.738,1),c.get_s(),c.get_v(),0.5); draw_colored_polygon(decomp[i],c); } #else draw_colored_polygon(polygon,get_tree()->get_debug_collisions_color()); #endif } break; case NOTIFICATION_UNPARENTED: { unparenting = true; _update_parent(); } break; } }