Exemple #1
0
void RayCast2D::remove_exception(const Object *p_object) {

	ERR_FAIL_NULL(p_object);
	CollisionObject2D *co = ((Object *)p_object)->cast_to<CollisionObject2D>();
	if (!co)
		return;
	remove_exception_rid(co->get_rid());
}
void CollisionShape2D::_add_to_collision_object(Object *p_obj) {

	CollisionObject2D *co = p_obj->cast_to<CollisionObject2D>();
	ERR_FAIL_COND(!co);
	co->add_shape(shape,get_transform());
	if (trigger)
		co->set_shape_as_trigger(co->get_shape_count()-1,true);

}
void CollisionPolygon2D::_update_parent() {

	Node *parent = get_parent();
	if (!parent)
		return;
	CollisionObject2D *co = parent->cast_to<CollisionObject2D>();
	if (!co)
		return;
	co->_update_shapes_from_children();
}
void CollisionPolygon2D::set_trigger(bool p_trigger) {

	trigger = p_trigger;
	_update_parent();
	if (!can_update_body && is_inside_tree() && shape_from >= 0 && shape_to >= 0) {
		CollisionObject2D *co = get_parent()->cast_to<CollisionObject2D>();
		for (int i = shape_from; i <= shape_to; i++) {
			co->set_shape_as_trigger(i, p_trigger);
		}
	}
}
Exemple #5
0
void CollisionShape2D::set_trigger(bool p_trigger) {

    trigger=p_trigger;
    if (can_update_body) {
        _update_parent();
    } else if (is_inside_tree() && update_shape_index>=0) {
        CollisionObject2D *co = get_parent()->cast_to<CollisionObject2D>();
        if (co) {
            co->set_shape_as_trigger(update_shape_index,p_trigger);
        }
    }
}
void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) {

	CollisionObject2D *co = p_obj->cast_to<CollisionObject2D>();
	ERR_FAIL_COND(!co);

	if (polygon.size()==0)
		return;

	bool solids=build_mode==BUILD_SOLIDS;


	if (solids) {

		//here comes the sun, lalalala
		//decompose concave into multiple convex polygons and add them
		Vector< Vector<Vector2> > decomp = Geometry::decompose_polygon(polygon);
		for(int i=0;i<decomp.size();i++) {
			Ref<ConvexPolygonShape2D> convex = memnew( ConvexPolygonShape2D );
			convex->set_points(decomp[i]);
			co->add_shape(convex,get_transform());

		}

	} else {

		Ref<ConcavePolygonShape2D> concave = memnew( ConcavePolygonShape2D );

		DVector<Vector2> segments;
		segments.resize(polygon.size()*2);
		DVector<Vector2>::Write w=segments.write();

		for(int i=0;i<polygon.size();i++) {
			w[(i<<1)+0]=polygon[i];
			w[(i<<1)+1]=polygon[(i+1)%polygon.size()];
		}

		w=DVector<Vector2>::Write();
		concave->set_segments(segments);

		co->add_shape(concave,get_transform());

	}


	//co->add_shape(shape,get_transform());
}
Exemple #7
0
void CollisionShape2D::set_shape(const Ref<Shape2D>& p_shape) {

    if (shape.is_valid())
        shape->disconnect("changed",this,"_shape_changed");
    shape=p_shape;
    update();
    if (is_inside_tree() && can_update_body)
        _update_parent();
    if (is_inside_tree() && !can_update_body && update_shape_index>=0) {
        CollisionObject2D *co = get_parent()->cast_to<CollisionObject2D>();
        if (co) {
            co->set_shape(update_shape_index,p_shape);
        }
    }
    if (shape.is_valid())
        shape->connect("changed",this,"_shape_changed");

}
Exemple #8
0
void CollisionShape2D::_notification(int p_what) {

    switch(p_what) {

    case NOTIFICATION_ENTER_TREE: {
        unparenting=false;
        can_update_body=get_tree()->is_editor_hint();
        if (!get_tree()->is_editor_hint()) {
            //display above all else
            set_z_as_relative(false);
            set_z(VS::CANVAS_ITEM_Z_MAX-1);
        }

    }
    break;
    case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {

        if (!is_inside_tree())
            break;
        if (can_update_body) {
            _update_parent();
        } else if (update_shape_index>=0) {

            CollisionObject2D *co = get_parent()->cast_to<CollisionObject2D>();
            if (co) {
                co->set_shape_transform(update_shape_index,get_transform());
            }

        }

    }
    break;
    case NOTIFICATION_EXIT_TREE: {
        can_update_body=false;

    }
    break;
    /*
    case NOTIFICATION_TRANSFORM_CHANGED: {

    	if (!is_inside_scene())
    		break;
    	_update_parent();

    } break;*/
    case NOTIFICATION_DRAW: {

        if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
            break;
        }

        if (!shape.is_valid()) {
            break;
        }

        rect=Rect2();



        Color draw_col=get_tree()->get_debug_collisions_color();
        shape->draw(get_canvas_item(),draw_col);


        rect=shape->get_rect();
        rect=rect.grow(3);

    }
    break;
    case NOTIFICATION_UNPARENTED: {
        unparenting = true;
        _update_parent();
    }
    break;
    }

}
void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) {

	if (unparenting || !can_update_body)
		return;

	CollisionObject2D *co = p_obj->cast_to<CollisionObject2D>();
	ERR_FAIL_COND(!co);

	if (polygon.size()==0)
		return;

	bool solids=build_mode==BUILD_SOLIDS;

	if (solids) {

		//here comes the sun, lalalala
		//decompose concave into multiple convex polygons and add them
		Vector< Vector<Vector2> > decomp = _decompose_in_convex();
		shape_from=co->get_shape_count();
		for(int i=0;i<decomp.size();i++) {
			Ref<ConvexPolygonShape2D> convex = memnew( ConvexPolygonShape2D );
			convex->set_points(decomp[i]);
			co->add_shape(convex,get_transform());
			if (trigger)
				co->set_shape_as_trigger(co->get_shape_count()-1,true);

		}
		shape_to=co->get_shape_count()-1;
		if (shape_to<shape_from) {
			shape_from=-1;
			shape_to=-1;
		}

	} else {

		Ref<ConcavePolygonShape2D> concave = memnew( ConcavePolygonShape2D );

		PoolVector<Vector2> segments;
		segments.resize(polygon.size()*2);
		PoolVector<Vector2>::Write w=segments.write();

		for(int i=0;i<polygon.size();i++) {
			w[(i<<1)+0]=polygon[i];
			w[(i<<1)+1]=polygon[(i+1)%polygon.size()];
		}

		w=PoolVector<Vector2>::Write();
		concave->set_segments(segments);

		co->add_shape(concave,get_transform());
		if (trigger)
			co->set_shape_as_trigger(co->get_shape_count()-1,true);

		shape_from=co->get_shape_count()-1;
		shape_to=co->get_shape_count()-1;

	}


	//co->add_shape(shape,get_transform());
}
void CollisionPolygon2D::_notification(int p_what) {


	switch(p_what) {
		case NOTIFICATION_ENTER_TREE: {
			unparenting=false;
			can_update_body=get_tree()->is_editor_hint();
			if (!get_tree()->is_editor_hint()) {
				//display above all else
				set_z_as_relative(false);
				set_z(VS::CANVAS_ITEM_Z_MAX-1);
			}

		} break;
		case NOTIFICATION_EXIT_TREE: {
			can_update_body=false;
		} break;
		case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {

			if (!is_inside_tree())
				break;
			if (can_update_body) {
				_update_parent();
			} else if (shape_from>=0 && shape_to>=0) {
				CollisionObject2D *co = get_parent()->cast_to<CollisionObject2D>();
				for(int i=shape_from;i<=shape_to;i++) {
					co->set_shape_transform(i,get_transform());
				}
			}


		} break;

		case NOTIFICATION_DRAW: {

			if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
				break;
			}


			for(int i=0;i<polygon.size();i++) {

				Vector2 p = polygon[i];
				Vector2 n = polygon[(i+1)%polygon.size()];
				draw_line(p,n,Color(0.9,0.2,0.0,0.8),3);
			}
#define DEBUG_DECOMPOSE
#if defined(TOOLS_ENABLED) && defined (DEBUG_DECOMPOSE)

			Vector< Vector<Vector2> > decomp = _decompose_in_convex();

			Color c(0.4,0.9,0.1);
			for(int i=0;i<decomp.size();i++) {

				c.set_hsv( Math::fmod(c.get_h() + 0.738,1),c.get_s(),c.get_v(),0.5);
				draw_colored_polygon(decomp[i],c);
			}
#else
			draw_colored_polygon(polygon,get_tree()->get_debug_collisions_color());
#endif


		} break;
		case NOTIFICATION_UNPARENTED: {
			unparenting = true;
			_update_parent();
		} break;

	}
}