void ServerSocketInterface::processProtocolItem(ProtocolItem *item) { CommandContainer *cont = qobject_cast<CommandContainer *>(item); if (!cont) sendProtocolItem(new ProtocolResponse(cont->getCmdId(), RespInvalidCommand)); else processCommandContainer(cont); }
void AbstractClient::processProtocolItem(ProtocolItem *item) { ProtocolResponse *response = qobject_cast<ProtocolResponse *>(item); if (response) { CommandContainer *cmdCont = pendingCommands.value(response->getCmdId(), 0); if (!cmdCont) return; pendingCommands.remove(cmdCont->getCmdId()); cmdCont->processResponse(response); if (response->getReceiverMayDelete()) delete response; cmdCont->deleteLater(); return; } GenericEvent *genericEvent = qobject_cast<GenericEvent *>(item); if (genericEvent) { switch (genericEvent->getItemId()) { case ItemId_Event_UserJoined: emit userJoinedEventReceived(qobject_cast<Event_UserJoined *>(item)); break; case ItemId_Event_UserLeft: emit userLeftEventReceived(qobject_cast<Event_UserLeft *>(item)); break; case ItemId_Event_ServerMessage: emit serverMessageEventReceived(qobject_cast<Event_ServerMessage *>(item)); break; case ItemId_Event_ListRooms: emit listRoomsEventReceived(qobject_cast<Event_ListRooms *>(item)); break; case ItemId_Event_GameJoined: emit gameJoinedEventReceived(qobject_cast<Event_GameJoined *>(item)); break; case ItemId_Event_Message: emit messageEventReceived(qobject_cast<Event_Message *>(item)); break; } if (genericEvent->getReceiverMayDelete()) delete genericEvent; return; } GameEventContainer *gameEventContainer = qobject_cast<GameEventContainer *>(item); if (gameEventContainer) { emit gameEventContainerReceived(gameEventContainer); if (gameEventContainer->getReceiverMayDelete()) delete gameEventContainer; return; } RoomEvent *roomEvent = qobject_cast<RoomEvent *>(item); if (roomEvent) { emit roomEventReceived(roomEvent); if (roomEvent->getReceiverMayDelete()) delete roomEvent; return; } }