Distribution3DRefPtr createVelocityDistribution(void) { //Cone Dist. in a "fountain" pointing up ConeDistribution3DRefPtr TheConeDistribution = ConeDistribution3D::create(); TheConeDistribution->setDirection(Vec3f(0.0,1.0,0.0)); TheConeDistribution->setMin(15.0); TheConeDistribution->setMax(20.0); TheConeDistribution->setSpread(2.6); return TheConeDistribution; }
Distribution3DRefPtr createPositionDistribution(void) { ConeDistribution3DRefPtr TheConeDistribution = ConeDistribution3D::create(); TheConeDistribution->setPosition(Pnt3f(0.0,-40.0,0.0)); TheConeDistribution->setDirection(Vec3f(0.0,1.0,0.0)); TheConeDistribution->setSpread(0.4); TheConeDistribution->setSurfaceOrVolume(ConeDistribution3D::VOLUME); return TheConeDistribution; }
Distribution3DRefPtr createPositionDistribution(void) { //Cone Distribution ConeDistribution3DRefPtr TheConeDistribution = ConeDistribution3D::create(); TheConeDistribution->setPosition(Pnt3f(0.0,0.0,0.0)); TheConeDistribution->setDirection(Vec3f(0.0,0.0,1.0)); TheConeDistribution->setSpread(1.57); TheConeDistribution->setMinTheta(0.0); TheConeDistribution->setMaxTheta(6.282); TheConeDistribution->setMin(0.0); TheConeDistribution->setMax(1.0); TheConeDistribution->setSurfaceOrVolume(ConeDistribution3D::VOLUME); return TheConeDistribution; }
Distribution3DRefPtr createVelocityDistribution(void) { ConeDistribution3DRefPtr TheConeDistribution = ConeDistribution3D::create(); TheConeDistribution->setPosition(Pnt3f(0.0,0.0,0.0)); TheConeDistribution->setDirection(Vec3f(1.0,0.0,0.0)); TheConeDistribution->setSpread(0.0); TheConeDistribution->setMin(30.0); // this is the values for min velocity TheConeDistribution->setMax(31.0); // this is the values for max velocity TheConeDistribution->setSurfaceOrVolume(ConeDistribution3D::VOLUME); return TheConeDistribution; }
Distribution3DRefPtr createVelocityDistribution(void) { ConeDistribution3DRefPtr TheConeDistribution = ConeDistribution3D::create(); TheConeDistribution->setPosition(Pnt3f(0.0,0.0,0.0)); TheConeDistribution->setMax(10.0); TheConeDistribution->setMin(6.0); TheConeDistribution->setDirection(Vec3f(0.0,1.0,0.0)); TheConeDistribution->setSpread(0.6); TheConeDistribution->setSurfaceOrVolume(ConeDistribution3D::VOLUME); return TheConeDistribution; }
Distribution3DRefPtr createPositionDistribution(void) { //Sphere Distribution ConeDistribution3DRefPtr TheConeDistribution = ConeDistribution3D::create(); TheConeDistribution->setPosition(Pnt3f(0.0,0.0,0.0)); TheConeDistribution->setDirection(Vec3f(0.0,0.0,1.0)); TheConeDistribution->setSpread(3.14159); TheConeDistribution->setMin(1.4); TheConeDistribution->setMax(1.5); TheConeDistribution->setSurfaceOrVolume(ConeDistribution3D::VOLUME); SphereDistribution3DRefPtr TheSphereDistribution = SphereDistribution3D::create(); TheSphereDistribution->setCenter(Pnt3f(0.0,0.0,0.0)); TheSphereDistribution->setInnerRadius(1.0); TheSphereDistribution->setOuterRadius(2.0); TheSphereDistribution->setMinTheta(0.0); TheSphereDistribution->setMaxTheta(6.283185); TheSphereDistribution->setMinZ(-1.0); TheSphereDistribution->setMaxZ(1.0); TheSphereDistribution->setSurfaceOrVolume(SphereDistribution3D::VOLUME); return TheSphereDistribution; }