void GameConfig::loadSettings(const INI::Section& section,
        std::vector<ConfigVariable*>& settings)
{
    try {
        std::vector<ConfigVariable*>::iterator i;
        for(i = settings.begin(); i != settings.end(); i++) {
            ConfigVariable* var = *i;

            try {
                ConfigInt* confint = dynamic_cast<ConfigInt*> (var);
                if(confint) {
                    *confint = section.getIntValue(confint->getName());
                    continue;
                }

                ConfigXY* confxy = dynamic_cast<ConfigXY*> (var);
                if(confxy) {
                    confxy->set(section.getIntValue(confxy->getName() + "_x"),
                            section.getIntValue(confxy->getName() + "_y"));
                    continue;
                }

                ConfigBool* confbool = dynamic_cast<ConfigBool*> (var);
                if(confbool) {
                    std::string str =
                        section.getValue(confbool->getName());
                    if(str == "yes" || str == "1" || str == "on")
                        *confbool = true;
                    else if(str == "no" || str == "0" || str == "off")
                        *confbool = false;
                    else
                        throw Exception("No boolean value for setting '%s'.",
                                        confbool->getName().c_str());
                    continue;
                }

                ConfigStringSpecialChars* confstringspecial = dynamic_cast<ConfigStringSpecialChars*> (var);
                if(confstringspecial) {
                    *confstringspecial = section.getValue(confstringspecial->getName());
                    continue;
                }
                
                ConfigString* confstring = dynamic_cast<ConfigString*> (var);
                if(confstring)
                    *confstring = section.getValue(confstring->getName());


                // we have a value from config file in the variable now
                //var->setNonDefaultValue();
                // now each subclass changethis if the value has been changed
            } catch(std::exception& e) {
                LOG(("Skipping config '%s': %s", var->getName().c_str(),
                            e.what()));
            }
        }
    } catch(std::exception& e) {
        LOG(("Couldn't find config section '%s', skipping...",
                    section.getName().c_str()));
    }
}